ActivityLifecycleHelper implementation












9














Description



The ActivityLifecycleHelper uses wrap(Context)to create the class and save a global Application field. It then uses with(ActivityCallbacks) to register android.app.Application.ActivityLifecycleCallbacks on the Application field. Whenever onActivityResumed(Activity) is triggered the class calls a null OnSaved(Bundle). Whenever onActivitySaveInstanceState(Activity, Bundle) is triggered the class calls a saved/null OnSaved(Bundle). It then unregisters the android.app.Application.ActivityLifecycleCallbacks when onActivityDestroyed(Activity) is triggered. Finally, it returns the base context of the Application field.



ActivityLifecycleHelper.class



public class ActivityLifecycleHelper {

public interface ActivityCallbacks {
void OnSaved(Bundle savedInstance);
}

private final Application application;

private ActivityLifecycleHelper(Application application) {
this.application = application;
}

public static ActivityLifecycleHelper wrap(Context context) {
return new ActivityLifecycleHelper(assertApplication(context));
}

public Context with(final ActivityCallbacks callbacks) {
application.registerActivityLifecycleCallbacks(new ActivityLifecycleCallbacks() {
@Override
public void onActivityCreated(Activity a, Bundle b) {}

@Override
public void onActivityStarted(Activity a) {}

@Override
public void onActivityResumed(Activity a) {
callbacks.OnSaved(null);
}

@Override
public void onActivityPaused(Activity a) {}

@Override
public void onActivityStopped(Activity a) {}

@Override
public void onActivitySaveInstanceState(Activity a, Bundle b) {
callbacks.OnSaved(b);
}

@Override
public void onActivityDestroyed(Activity a) {
application.unregisterActivityLifecycleCallbacks(this);
}
});
return application.getBaseContext();
}

private static Application assertApplication(Context context) {
final Context application = context.getApplicationContext();
if (application instanceof Application) return (Application) application;
throw new NullPointerException("Context must be instance of Application");
}
}


Usage



public class Usage implements ActivityLifecycleHelper.ActivityCallbacks {

private final Context context;

Usage(Context context) {
this.context = ActivityLifecycleHelper.wrap(context).with(this);
}

@Override
public void OnSaved(Bundle savedInstance) {
// doingit
}
}


Reasoning



This is used within a library that when initialized receives a context that will extend from an Application and hooks into any Activity LifeCycle events.



OnResume() will allow the library to reset some things and onSaveInstanceState() is so the library can rebuild.



Needed



Will this approach register/unregister appropriately? Is anything bad design?
Will this cause any context leaks?










share|improve this question
















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  • 1




    A minor suggestion, change the NullPointerException thrown from assertApplication(Context) to IllegalArgumentException. Other than that I don't fully understand what you're asking, perhaps you could edit the question to make it clearer?
    – Moses
    Dec 18 '16 at 9:51










  • Thank you for your suggestion. I just was looking for some validation, I'm still new and have a weak knowledge base. Basically wanted to make sure the code would be acceptable to those more educated than myself.
    – Jon Merritt
    Dec 18 '16 at 12:19
















9














Description



The ActivityLifecycleHelper uses wrap(Context)to create the class and save a global Application field. It then uses with(ActivityCallbacks) to register android.app.Application.ActivityLifecycleCallbacks on the Application field. Whenever onActivityResumed(Activity) is triggered the class calls a null OnSaved(Bundle). Whenever onActivitySaveInstanceState(Activity, Bundle) is triggered the class calls a saved/null OnSaved(Bundle). It then unregisters the android.app.Application.ActivityLifecycleCallbacks when onActivityDestroyed(Activity) is triggered. Finally, it returns the base context of the Application field.



ActivityLifecycleHelper.class



public class ActivityLifecycleHelper {

public interface ActivityCallbacks {
void OnSaved(Bundle savedInstance);
}

private final Application application;

private ActivityLifecycleHelper(Application application) {
this.application = application;
}

public static ActivityLifecycleHelper wrap(Context context) {
return new ActivityLifecycleHelper(assertApplication(context));
}

public Context with(final ActivityCallbacks callbacks) {
application.registerActivityLifecycleCallbacks(new ActivityLifecycleCallbacks() {
@Override
public void onActivityCreated(Activity a, Bundle b) {}

@Override
public void onActivityStarted(Activity a) {}

@Override
public void onActivityResumed(Activity a) {
callbacks.OnSaved(null);
}

@Override
public void onActivityPaused(Activity a) {}

@Override
public void onActivityStopped(Activity a) {}

@Override
public void onActivitySaveInstanceState(Activity a, Bundle b) {
callbacks.OnSaved(b);
}

@Override
public void onActivityDestroyed(Activity a) {
application.unregisterActivityLifecycleCallbacks(this);
}
});
return application.getBaseContext();
}

private static Application assertApplication(Context context) {
final Context application = context.getApplicationContext();
if (application instanceof Application) return (Application) application;
throw new NullPointerException("Context must be instance of Application");
}
}


Usage



public class Usage implements ActivityLifecycleHelper.ActivityCallbacks {

private final Context context;

Usage(Context context) {
this.context = ActivityLifecycleHelper.wrap(context).with(this);
}

@Override
public void OnSaved(Bundle savedInstance) {
// doingit
}
}


Reasoning



This is used within a library that when initialized receives a context that will extend from an Application and hooks into any Activity LifeCycle events.



OnResume() will allow the library to reset some things and onSaveInstanceState() is so the library can rebuild.



Needed



Will this approach register/unregister appropriately? Is anything bad design?
Will this cause any context leaks?










share|improve this question
















bumped to the homepage by Community yesterday


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.











  • 1




    A minor suggestion, change the NullPointerException thrown from assertApplication(Context) to IllegalArgumentException. Other than that I don't fully understand what you're asking, perhaps you could edit the question to make it clearer?
    – Moses
    Dec 18 '16 at 9:51










  • Thank you for your suggestion. I just was looking for some validation, I'm still new and have a weak knowledge base. Basically wanted to make sure the code would be acceptable to those more educated than myself.
    – Jon Merritt
    Dec 18 '16 at 12:19














9












9








9







Description



The ActivityLifecycleHelper uses wrap(Context)to create the class and save a global Application field. It then uses with(ActivityCallbacks) to register android.app.Application.ActivityLifecycleCallbacks on the Application field. Whenever onActivityResumed(Activity) is triggered the class calls a null OnSaved(Bundle). Whenever onActivitySaveInstanceState(Activity, Bundle) is triggered the class calls a saved/null OnSaved(Bundle). It then unregisters the android.app.Application.ActivityLifecycleCallbacks when onActivityDestroyed(Activity) is triggered. Finally, it returns the base context of the Application field.



ActivityLifecycleHelper.class



public class ActivityLifecycleHelper {

public interface ActivityCallbacks {
void OnSaved(Bundle savedInstance);
}

private final Application application;

private ActivityLifecycleHelper(Application application) {
this.application = application;
}

public static ActivityLifecycleHelper wrap(Context context) {
return new ActivityLifecycleHelper(assertApplication(context));
}

public Context with(final ActivityCallbacks callbacks) {
application.registerActivityLifecycleCallbacks(new ActivityLifecycleCallbacks() {
@Override
public void onActivityCreated(Activity a, Bundle b) {}

@Override
public void onActivityStarted(Activity a) {}

@Override
public void onActivityResumed(Activity a) {
callbacks.OnSaved(null);
}

@Override
public void onActivityPaused(Activity a) {}

@Override
public void onActivityStopped(Activity a) {}

@Override
public void onActivitySaveInstanceState(Activity a, Bundle b) {
callbacks.OnSaved(b);
}

@Override
public void onActivityDestroyed(Activity a) {
application.unregisterActivityLifecycleCallbacks(this);
}
});
return application.getBaseContext();
}

private static Application assertApplication(Context context) {
final Context application = context.getApplicationContext();
if (application instanceof Application) return (Application) application;
throw new NullPointerException("Context must be instance of Application");
}
}


Usage



public class Usage implements ActivityLifecycleHelper.ActivityCallbacks {

private final Context context;

Usage(Context context) {
this.context = ActivityLifecycleHelper.wrap(context).with(this);
}

@Override
public void OnSaved(Bundle savedInstance) {
// doingit
}
}


Reasoning



This is used within a library that when initialized receives a context that will extend from an Application and hooks into any Activity LifeCycle events.



OnResume() will allow the library to reset some things and onSaveInstanceState() is so the library can rebuild.



Needed



Will this approach register/unregister appropriately? Is anything bad design?
Will this cause any context leaks?










share|improve this question















Description



The ActivityLifecycleHelper uses wrap(Context)to create the class and save a global Application field. It then uses with(ActivityCallbacks) to register android.app.Application.ActivityLifecycleCallbacks on the Application field. Whenever onActivityResumed(Activity) is triggered the class calls a null OnSaved(Bundle). Whenever onActivitySaveInstanceState(Activity, Bundle) is triggered the class calls a saved/null OnSaved(Bundle). It then unregisters the android.app.Application.ActivityLifecycleCallbacks when onActivityDestroyed(Activity) is triggered. Finally, it returns the base context of the Application field.



ActivityLifecycleHelper.class



public class ActivityLifecycleHelper {

public interface ActivityCallbacks {
void OnSaved(Bundle savedInstance);
}

private final Application application;

private ActivityLifecycleHelper(Application application) {
this.application = application;
}

public static ActivityLifecycleHelper wrap(Context context) {
return new ActivityLifecycleHelper(assertApplication(context));
}

public Context with(final ActivityCallbacks callbacks) {
application.registerActivityLifecycleCallbacks(new ActivityLifecycleCallbacks() {
@Override
public void onActivityCreated(Activity a, Bundle b) {}

@Override
public void onActivityStarted(Activity a) {}

@Override
public void onActivityResumed(Activity a) {
callbacks.OnSaved(null);
}

@Override
public void onActivityPaused(Activity a) {}

@Override
public void onActivityStopped(Activity a) {}

@Override
public void onActivitySaveInstanceState(Activity a, Bundle b) {
callbacks.OnSaved(b);
}

@Override
public void onActivityDestroyed(Activity a) {
application.unregisterActivityLifecycleCallbacks(this);
}
});
return application.getBaseContext();
}

private static Application assertApplication(Context context) {
final Context application = context.getApplicationContext();
if (application instanceof Application) return (Application) application;
throw new NullPointerException("Context must be instance of Application");
}
}


Usage



public class Usage implements ActivityLifecycleHelper.ActivityCallbacks {

private final Context context;

Usage(Context context) {
this.context = ActivityLifecycleHelper.wrap(context).with(this);
}

@Override
public void OnSaved(Bundle savedInstance) {
// doingit
}
}


Reasoning



This is used within a library that when initialized receives a context that will extend from an Application and hooks into any Activity LifeCycle events.



OnResume() will allow the library to reset some things and onSaveInstanceState() is so the library can rebuild.



Needed



Will this approach register/unregister appropriately? Is anything bad design?
Will this cause any context leaks?







java android callback






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jul 16 '17 at 19:38









Jamal

30.3k11116226




30.3k11116226










asked Nov 26 '16 at 21:43









Jon MerrittJon Merritt

713




713





bumped to the homepage by Community yesterday


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







bumped to the homepage by Community yesterday


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.










  • 1




    A minor suggestion, change the NullPointerException thrown from assertApplication(Context) to IllegalArgumentException. Other than that I don't fully understand what you're asking, perhaps you could edit the question to make it clearer?
    – Moses
    Dec 18 '16 at 9:51










  • Thank you for your suggestion. I just was looking for some validation, I'm still new and have a weak knowledge base. Basically wanted to make sure the code would be acceptable to those more educated than myself.
    – Jon Merritt
    Dec 18 '16 at 12:19














  • 1




    A minor suggestion, change the NullPointerException thrown from assertApplication(Context) to IllegalArgumentException. Other than that I don't fully understand what you're asking, perhaps you could edit the question to make it clearer?
    – Moses
    Dec 18 '16 at 9:51










  • Thank you for your suggestion. I just was looking for some validation, I'm still new and have a weak knowledge base. Basically wanted to make sure the code would be acceptable to those more educated than myself.
    – Jon Merritt
    Dec 18 '16 at 12:19








1




1




A minor suggestion, change the NullPointerException thrown from assertApplication(Context) to IllegalArgumentException. Other than that I don't fully understand what you're asking, perhaps you could edit the question to make it clearer?
– Moses
Dec 18 '16 at 9:51




A minor suggestion, change the NullPointerException thrown from assertApplication(Context) to IllegalArgumentException. Other than that I don't fully understand what you're asking, perhaps you could edit the question to make it clearer?
– Moses
Dec 18 '16 at 9:51












Thank you for your suggestion. I just was looking for some validation, I'm still new and have a weak knowledge base. Basically wanted to make sure the code would be acceptable to those more educated than myself.
– Jon Merritt
Dec 18 '16 at 12:19




Thank you for your suggestion. I just was looking for some validation, I'm still new and have a weak knowledge base. Basically wanted to make sure the code would be acceptable to those more educated than myself.
– Jon Merritt
Dec 18 '16 at 12:19










1 Answer
1






active

oldest

votes


















0














Yes. It seems like a bad design or I would say not thought through given that you're building a library project which will be used by other apps.



First of all,
in your library initialization, you should ask for Application reference rather than Context reference.



For example,



if your library has an init method like this,



MyLibrary.init(Context applicationContext);



then it should be converted to accept Application object like this,



MyLibrary.init(Application application);



Then,



inside that init method, you should just register your class which is implementing Application.ActivityLifecycleCallbacks.



application.registerActivityLifecycleCallbacks(ActivityLifecycleHelper.getInstance());



Make sure your class is a singleton. In your example, your ActivityLifecycleHelper class is not a singleton which is definitely a bad design pattern given that you're dealing with global level callbacks and want to initialize only once.



It might look like this,



public class ActivityLifecycleHelper implements Application.ActivityLifecycleCallbacks {
private static ActivityLifecycleHelper ourInstance = new ActivityLifecycleHelper();

private ActivityLifecycleHelper() {
}

public static ActivityLifecycleHelper getInstance() {
return ourInstance;
}

@Override
public void onActivityCreated(Activity activity, Bundle bundle) {
}

@Override
public void onActivityStarted(Activity activity) {
}

@Override
public void onActivityResumed(Activity activity) {
}

@Override
public void onActivityPaused(Activity activity) {
}

@Override
public void onActivityStopped(Activity activity) {
}

@Override
public void onActivitySaveInstanceState(Activity activity, Bundle bundle) {

}

@Override
public void onActivityDestroyed(Activity activity) {

}
}


Also, I don't understand why you have two classes here. What's the use case of Usage class ? Something seems wrong in this two class design.



I hope this helps. Let me know if you want me to elaborate anything.






share|improve this answer





















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    0














    Yes. It seems like a bad design or I would say not thought through given that you're building a library project which will be used by other apps.



    First of all,
    in your library initialization, you should ask for Application reference rather than Context reference.



    For example,



    if your library has an init method like this,



    MyLibrary.init(Context applicationContext);



    then it should be converted to accept Application object like this,



    MyLibrary.init(Application application);



    Then,



    inside that init method, you should just register your class which is implementing Application.ActivityLifecycleCallbacks.



    application.registerActivityLifecycleCallbacks(ActivityLifecycleHelper.getInstance());



    Make sure your class is a singleton. In your example, your ActivityLifecycleHelper class is not a singleton which is definitely a bad design pattern given that you're dealing with global level callbacks and want to initialize only once.



    It might look like this,



    public class ActivityLifecycleHelper implements Application.ActivityLifecycleCallbacks {
    private static ActivityLifecycleHelper ourInstance = new ActivityLifecycleHelper();

    private ActivityLifecycleHelper() {
    }

    public static ActivityLifecycleHelper getInstance() {
    return ourInstance;
    }

    @Override
    public void onActivityCreated(Activity activity, Bundle bundle) {
    }

    @Override
    public void onActivityStarted(Activity activity) {
    }

    @Override
    public void onActivityResumed(Activity activity) {
    }

    @Override
    public void onActivityPaused(Activity activity) {
    }

    @Override
    public void onActivityStopped(Activity activity) {
    }

    @Override
    public void onActivitySaveInstanceState(Activity activity, Bundle bundle) {

    }

    @Override
    public void onActivityDestroyed(Activity activity) {

    }
    }


    Also, I don't understand why you have two classes here. What's the use case of Usage class ? Something seems wrong in this two class design.



    I hope this helps. Let me know if you want me to elaborate anything.






    share|improve this answer


























      0














      Yes. It seems like a bad design or I would say not thought through given that you're building a library project which will be used by other apps.



      First of all,
      in your library initialization, you should ask for Application reference rather than Context reference.



      For example,



      if your library has an init method like this,



      MyLibrary.init(Context applicationContext);



      then it should be converted to accept Application object like this,



      MyLibrary.init(Application application);



      Then,



      inside that init method, you should just register your class which is implementing Application.ActivityLifecycleCallbacks.



      application.registerActivityLifecycleCallbacks(ActivityLifecycleHelper.getInstance());



      Make sure your class is a singleton. In your example, your ActivityLifecycleHelper class is not a singleton which is definitely a bad design pattern given that you're dealing with global level callbacks and want to initialize only once.



      It might look like this,



      public class ActivityLifecycleHelper implements Application.ActivityLifecycleCallbacks {
      private static ActivityLifecycleHelper ourInstance = new ActivityLifecycleHelper();

      private ActivityLifecycleHelper() {
      }

      public static ActivityLifecycleHelper getInstance() {
      return ourInstance;
      }

      @Override
      public void onActivityCreated(Activity activity, Bundle bundle) {
      }

      @Override
      public void onActivityStarted(Activity activity) {
      }

      @Override
      public void onActivityResumed(Activity activity) {
      }

      @Override
      public void onActivityPaused(Activity activity) {
      }

      @Override
      public void onActivityStopped(Activity activity) {
      }

      @Override
      public void onActivitySaveInstanceState(Activity activity, Bundle bundle) {

      }

      @Override
      public void onActivityDestroyed(Activity activity) {

      }
      }


      Also, I don't understand why you have two classes here. What's the use case of Usage class ? Something seems wrong in this two class design.



      I hope this helps. Let me know if you want me to elaborate anything.






      share|improve this answer
























        0












        0








        0






        Yes. It seems like a bad design or I would say not thought through given that you're building a library project which will be used by other apps.



        First of all,
        in your library initialization, you should ask for Application reference rather than Context reference.



        For example,



        if your library has an init method like this,



        MyLibrary.init(Context applicationContext);



        then it should be converted to accept Application object like this,



        MyLibrary.init(Application application);



        Then,



        inside that init method, you should just register your class which is implementing Application.ActivityLifecycleCallbacks.



        application.registerActivityLifecycleCallbacks(ActivityLifecycleHelper.getInstance());



        Make sure your class is a singleton. In your example, your ActivityLifecycleHelper class is not a singleton which is definitely a bad design pattern given that you're dealing with global level callbacks and want to initialize only once.



        It might look like this,



        public class ActivityLifecycleHelper implements Application.ActivityLifecycleCallbacks {
        private static ActivityLifecycleHelper ourInstance = new ActivityLifecycleHelper();

        private ActivityLifecycleHelper() {
        }

        public static ActivityLifecycleHelper getInstance() {
        return ourInstance;
        }

        @Override
        public void onActivityCreated(Activity activity, Bundle bundle) {
        }

        @Override
        public void onActivityStarted(Activity activity) {
        }

        @Override
        public void onActivityResumed(Activity activity) {
        }

        @Override
        public void onActivityPaused(Activity activity) {
        }

        @Override
        public void onActivityStopped(Activity activity) {
        }

        @Override
        public void onActivitySaveInstanceState(Activity activity, Bundle bundle) {

        }

        @Override
        public void onActivityDestroyed(Activity activity) {

        }
        }


        Also, I don't understand why you have two classes here. What's the use case of Usage class ? Something seems wrong in this two class design.



        I hope this helps. Let me know if you want me to elaborate anything.






        share|improve this answer












        Yes. It seems like a bad design or I would say not thought through given that you're building a library project which will be used by other apps.



        First of all,
        in your library initialization, you should ask for Application reference rather than Context reference.



        For example,



        if your library has an init method like this,



        MyLibrary.init(Context applicationContext);



        then it should be converted to accept Application object like this,



        MyLibrary.init(Application application);



        Then,



        inside that init method, you should just register your class which is implementing Application.ActivityLifecycleCallbacks.



        application.registerActivityLifecycleCallbacks(ActivityLifecycleHelper.getInstance());



        Make sure your class is a singleton. In your example, your ActivityLifecycleHelper class is not a singleton which is definitely a bad design pattern given that you're dealing with global level callbacks and want to initialize only once.



        It might look like this,



        public class ActivityLifecycleHelper implements Application.ActivityLifecycleCallbacks {
        private static ActivityLifecycleHelper ourInstance = new ActivityLifecycleHelper();

        private ActivityLifecycleHelper() {
        }

        public static ActivityLifecycleHelper getInstance() {
        return ourInstance;
        }

        @Override
        public void onActivityCreated(Activity activity, Bundle bundle) {
        }

        @Override
        public void onActivityStarted(Activity activity) {
        }

        @Override
        public void onActivityResumed(Activity activity) {
        }

        @Override
        public void onActivityPaused(Activity activity) {
        }

        @Override
        public void onActivityStopped(Activity activity) {
        }

        @Override
        public void onActivitySaveInstanceState(Activity activity, Bundle bundle) {

        }

        @Override
        public void onActivityDestroyed(Activity activity) {

        }
        }


        Also, I don't understand why you have two classes here. What's the use case of Usage class ? Something seems wrong in this two class design.



        I hope this helps. Let me know if you want me to elaborate anything.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Jan 17 '17 at 14:28









        Jabbar_JigariyoJabbar_Jigariyo

        22414




        22414






























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