Are Warlocks Arcane or Divine?












9












$begingroup$


This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?










share|improve this question











$endgroup$








  • 1




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    10 hours ago










  • $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    10 hours ago
















9












$begingroup$


This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?










share|improve this question











$endgroup$








  • 1




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    10 hours ago










  • $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    10 hours ago














9












9








9





$begingroup$


This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?










share|improve this question











$endgroup$




This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.



However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?







dnd-5e magic warlock






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 5 hours ago







Eternallord66

















asked 10 hours ago









Eternallord66Eternallord66

931529




931529








  • 1




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    10 hours ago










  • $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    10 hours ago














  • 1




    $begingroup$
    Are you asking rules-wise or lore-wise?
    $endgroup$
    – Peregrine Lennert
    10 hours ago










  • $begingroup$
    @PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
    $endgroup$
    – Eternallord66
    10 hours ago








1




1




$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
10 hours ago




$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
10 hours ago












$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
10 hours ago




$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
10 hours ago










2 Answers
2






active

oldest

votes


















26












$begingroup$

5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



The Weave of Magic, PHB, pg. 205




But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






share|improve this answer











$endgroup$









  • 1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    10 hours ago






  • 1




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    10 hours ago










  • $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    10 hours ago












  • $begingroup$
    @NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
    $endgroup$
    – Xirema
    10 hours ago






  • 3




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    10 hours ago



















17












$begingroup$

Warlocks are Arcane Casters



This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







share|improve this answer











$endgroup$













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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    26












    $begingroup$

    5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



    Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




    All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



    The Weave of Magic, PHB, pg. 205




    But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



    The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



    Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






    share|improve this answer











    $endgroup$









    • 1




      $begingroup$
      Wouldn't a mechanical distinction be the type of focus you can use?
      $endgroup$
      – NautArch
      10 hours ago






    • 1




      $begingroup$
      @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
      $endgroup$
      – Sdjz
      10 hours ago










    • $begingroup$
      @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
      $endgroup$
      – NautArch
      10 hours ago












    • $begingroup$
      @NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
      $endgroup$
      – Xirema
      10 hours ago






    • 3




      $begingroup$
      @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
      $endgroup$
      – Sdjz
      10 hours ago
















    26












    $begingroup$

    5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



    Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




    All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



    The Weave of Magic, PHB, pg. 205




    But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



    The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



    Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






    share|improve this answer











    $endgroup$









    • 1




      $begingroup$
      Wouldn't a mechanical distinction be the type of focus you can use?
      $endgroup$
      – NautArch
      10 hours ago






    • 1




      $begingroup$
      @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
      $endgroup$
      – Sdjz
      10 hours ago










    • $begingroup$
      @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
      $endgroup$
      – NautArch
      10 hours ago












    • $begingroup$
      @NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
      $endgroup$
      – Xirema
      10 hours ago






    • 3




      $begingroup$
      @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
      $endgroup$
      – Sdjz
      10 hours ago














    26












    26








    26





    $begingroup$

    5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



    Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




    All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



    The Weave of Magic, PHB, pg. 205




    But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



    The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



    Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.






    share|improve this answer











    $endgroup$



    5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting



    Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:




    All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.



    The Weave of Magic, PHB, pg. 205




    But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).



    The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check



    Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 3 hours ago

























    answered 10 hours ago









    XiremaXirema

    22.1k264129




    22.1k264129








    • 1




      $begingroup$
      Wouldn't a mechanical distinction be the type of focus you can use?
      $endgroup$
      – NautArch
      10 hours ago






    • 1




      $begingroup$
      @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
      $endgroup$
      – Sdjz
      10 hours ago










    • $begingroup$
      @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
      $endgroup$
      – NautArch
      10 hours ago












    • $begingroup$
      @NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
      $endgroup$
      – Xirema
      10 hours ago






    • 3




      $begingroup$
      @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
      $endgroup$
      – Sdjz
      10 hours ago














    • 1




      $begingroup$
      Wouldn't a mechanical distinction be the type of focus you can use?
      $endgroup$
      – NautArch
      10 hours ago






    • 1




      $begingroup$
      @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
      $endgroup$
      – Sdjz
      10 hours ago










    • $begingroup$
      @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
      $endgroup$
      – NautArch
      10 hours ago












    • $begingroup$
      @NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
      $endgroup$
      – Xirema
      10 hours ago






    • 3




      $begingroup$
      @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
      $endgroup$
      – Sdjz
      10 hours ago








    1




    1




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    10 hours ago




    $begingroup$
    Wouldn't a mechanical distinction be the type of focus you can use?
    $endgroup$
    – NautArch
    10 hours ago




    1




    1




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    10 hours ago




    $begingroup$
    @NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
    $endgroup$
    – Sdjz
    10 hours ago












    $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    10 hours ago






    $begingroup$
    @Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
    $endgroup$
    – NautArch
    10 hours ago














    $begingroup$
    @NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
    $endgroup$
    – Xirema
    10 hours ago




    $begingroup$
    @NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
    $endgroup$
    – Xirema
    10 hours ago




    3




    3




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    10 hours ago




    $begingroup$
    @NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
    $endgroup$
    – Sdjz
    10 hours ago













    17












    $begingroup$

    Warlocks are Arcane Casters



    This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




    All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







    share|improve this answer











    $endgroup$


















      17












      $begingroup$

      Warlocks are Arcane Casters



      This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




      All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







      share|improve this answer











      $endgroup$
















        17












        17








        17





        $begingroup$

        Warlocks are Arcane Casters



        This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




        All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.







        share|improve this answer











        $endgroup$



        Warlocks are Arcane Casters



        This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):




        All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.








        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 10 hours ago

























        answered 10 hours ago









        David CoffronDavid Coffron

        38.1k3133271




        38.1k3133271






























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