A class that represents a key combination












0















For a little game of mine I have created a Key.h file that should allow representation of a key press combination. A key combination is basically some key represented by it's virtual key code stored in int _keyand the state of modifier keys - shift, control, alt and windows keys. In case that key combination is used for typing, the key also stores the character that it should produce in _c.



class Key
{
private:
bool _shift;
bool _ctrl;
bool _alt;
bool _win;
int _key;
char _c;

public:
constexpr Key()
:
_shift(),
_ctrl(),
_alt(),
_win(),
_key(),
_c()
{}

constexpr Key(const Key& key)
:
_shift(key._shift),
_ctrl(key._ctrl),
_alt(key._alt),
_win(key._win),
_key(key._key),
_c(key._c)
{}

constexpr Key(bool shift, bool ctrl, bool alt, bool win, int key, char c)
:
_shift(shift),
_ctrl(ctrl),
_alt(alt),
_win(win),
_key(key),
_c(c)
{}

Key& operator= (Key& key)
{
_shift = key._shift;
_ctrl = key._ctrl;
_alt = key._alt;
_win = key._win;
_key = key._key;
_c = key._c;
}

bool operator== (const Key& key) const
{
return (_shift == key._shift && _ctrl == key._ctrl && _alt == key._alt && _win == key._win && _key == key._key, _c == key._c);
}

bool operator!= (const Key& key) const
{
return !(*this == key);
}
};


Are there any design flaws or some obvious things that I'm missing?










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    0















    For a little game of mine I have created a Key.h file that should allow representation of a key press combination. A key combination is basically some key represented by it's virtual key code stored in int _keyand the state of modifier keys - shift, control, alt and windows keys. In case that key combination is used for typing, the key also stores the character that it should produce in _c.



    class Key
    {
    private:
    bool _shift;
    bool _ctrl;
    bool _alt;
    bool _win;
    int _key;
    char _c;

    public:
    constexpr Key()
    :
    _shift(),
    _ctrl(),
    _alt(),
    _win(),
    _key(),
    _c()
    {}

    constexpr Key(const Key& key)
    :
    _shift(key._shift),
    _ctrl(key._ctrl),
    _alt(key._alt),
    _win(key._win),
    _key(key._key),
    _c(key._c)
    {}

    constexpr Key(bool shift, bool ctrl, bool alt, bool win, int key, char c)
    :
    _shift(shift),
    _ctrl(ctrl),
    _alt(alt),
    _win(win),
    _key(key),
    _c(c)
    {}

    Key& operator= (Key& key)
    {
    _shift = key._shift;
    _ctrl = key._ctrl;
    _alt = key._alt;
    _win = key._win;
    _key = key._key;
    _c = key._c;
    }

    bool operator== (const Key& key) const
    {
    return (_shift == key._shift && _ctrl == key._ctrl && _alt == key._alt && _win == key._win && _key == key._key, _c == key._c);
    }

    bool operator!= (const Key& key) const
    {
    return !(*this == key);
    }
    };


    Are there any design flaws or some obvious things that I'm missing?










    share|improve this question







    New contributor




    Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      0












      0








      0








      For a little game of mine I have created a Key.h file that should allow representation of a key press combination. A key combination is basically some key represented by it's virtual key code stored in int _keyand the state of modifier keys - shift, control, alt and windows keys. In case that key combination is used for typing, the key also stores the character that it should produce in _c.



      class Key
      {
      private:
      bool _shift;
      bool _ctrl;
      bool _alt;
      bool _win;
      int _key;
      char _c;

      public:
      constexpr Key()
      :
      _shift(),
      _ctrl(),
      _alt(),
      _win(),
      _key(),
      _c()
      {}

      constexpr Key(const Key& key)
      :
      _shift(key._shift),
      _ctrl(key._ctrl),
      _alt(key._alt),
      _win(key._win),
      _key(key._key),
      _c(key._c)
      {}

      constexpr Key(bool shift, bool ctrl, bool alt, bool win, int key, char c)
      :
      _shift(shift),
      _ctrl(ctrl),
      _alt(alt),
      _win(win),
      _key(key),
      _c(c)
      {}

      Key& operator= (Key& key)
      {
      _shift = key._shift;
      _ctrl = key._ctrl;
      _alt = key._alt;
      _win = key._win;
      _key = key._key;
      _c = key._c;
      }

      bool operator== (const Key& key) const
      {
      return (_shift == key._shift && _ctrl == key._ctrl && _alt == key._alt && _win == key._win && _key == key._key, _c == key._c);
      }

      bool operator!= (const Key& key) const
      {
      return !(*this == key);
      }
      };


      Are there any design flaws or some obvious things that I'm missing?










      share|improve this question







      New contributor




      Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      For a little game of mine I have created a Key.h file that should allow representation of a key press combination. A key combination is basically some key represented by it's virtual key code stored in int _keyand the state of modifier keys - shift, control, alt and windows keys. In case that key combination is used for typing, the key also stores the character that it should produce in _c.



      class Key
      {
      private:
      bool _shift;
      bool _ctrl;
      bool _alt;
      bool _win;
      int _key;
      char _c;

      public:
      constexpr Key()
      :
      _shift(),
      _ctrl(),
      _alt(),
      _win(),
      _key(),
      _c()
      {}

      constexpr Key(const Key& key)
      :
      _shift(key._shift),
      _ctrl(key._ctrl),
      _alt(key._alt),
      _win(key._win),
      _key(key._key),
      _c(key._c)
      {}

      constexpr Key(bool shift, bool ctrl, bool alt, bool win, int key, char c)
      :
      _shift(shift),
      _ctrl(ctrl),
      _alt(alt),
      _win(win),
      _key(key),
      _c(c)
      {}

      Key& operator= (Key& key)
      {
      _shift = key._shift;
      _ctrl = key._ctrl;
      _alt = key._alt;
      _win = key._win;
      _key = key._key;
      _c = key._c;
      }

      bool operator== (const Key& key) const
      {
      return (_shift == key._shift && _ctrl == key._ctrl && _alt == key._alt && _win == key._win && _key == key._key, _c == key._c);
      }

      bool operator!= (const Key& key) const
      {
      return !(*this == key);
      }
      };


      Are there any design flaws or some obvious things that I'm missing?







      c++






      share|improve this question







      New contributor




      Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 44 mins ago









      Mantas KandrataviciusMantas Kandratavicius

      11




      11




      New contributor




      Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          1 Answer
          1






          active

          oldest

          votes


















          0














          I would start by fixing the warnings, one of which is an actual bug:





          [1]
          Operator = not returning a value



          main.cpp: In member function 'Key& Key::operator=(Key&)':
          main.cpp:50:5: warning: no return statement in function returning non-void [-Wreturn-type]
          }
          ^
          main.cpp: In member function 'bool Key::operator==(const Key&) const':


          Also: your operator= gets Key& key instead of const Key& key



          Wait! don't rush to fix it. You can just eliminate it altogether and rely on the default assignment operator that does the same job ("rule of zero").





          [2] using comma in the long list of equality check -- an actual bug



          main.cpp:54:100: warning: left operand of comma operator has no effect [-Wunused-value]
          return ( ... && _win == key._win && _key == key._key, _c == key._c);
          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~


          Wait! don't rush to fix it. We will use std::bitset so the entire operator== would become simpler.





          [3] Use std::bitset for the bool flags



          Instead of:



          bool _shift;
          bool _ctrl;
          bool _alt;
          bool _win;


          Use:



          enum class SpecialKeys {SHIFT, CTRL, ALT, WIN, _SIZE_};
          std::bitset<SpecialKeys::_SIZE_> specialKeys;





          share|improve this answer
























          • Ah, very constructive. Since you mentioned the rule of zero, should I just completely remove the copy constructor or request it from compiler with = default ?

            – Mantas Kandratavicius
            2 mins ago











          Your Answer





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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          I would start by fixing the warnings, one of which is an actual bug:





          [1]
          Operator = not returning a value



          main.cpp: In member function 'Key& Key::operator=(Key&)':
          main.cpp:50:5: warning: no return statement in function returning non-void [-Wreturn-type]
          }
          ^
          main.cpp: In member function 'bool Key::operator==(const Key&) const':


          Also: your operator= gets Key& key instead of const Key& key



          Wait! don't rush to fix it. You can just eliminate it altogether and rely on the default assignment operator that does the same job ("rule of zero").





          [2] using comma in the long list of equality check -- an actual bug



          main.cpp:54:100: warning: left operand of comma operator has no effect [-Wunused-value]
          return ( ... && _win == key._win && _key == key._key, _c == key._c);
          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~


          Wait! don't rush to fix it. We will use std::bitset so the entire operator== would become simpler.





          [3] Use std::bitset for the bool flags



          Instead of:



          bool _shift;
          bool _ctrl;
          bool _alt;
          bool _win;


          Use:



          enum class SpecialKeys {SHIFT, CTRL, ALT, WIN, _SIZE_};
          std::bitset<SpecialKeys::_SIZE_> specialKeys;





          share|improve this answer
























          • Ah, very constructive. Since you mentioned the rule of zero, should I just completely remove the copy constructor or request it from compiler with = default ?

            – Mantas Kandratavicius
            2 mins ago
















          0














          I would start by fixing the warnings, one of which is an actual bug:





          [1]
          Operator = not returning a value



          main.cpp: In member function 'Key& Key::operator=(Key&)':
          main.cpp:50:5: warning: no return statement in function returning non-void [-Wreturn-type]
          }
          ^
          main.cpp: In member function 'bool Key::operator==(const Key&) const':


          Also: your operator= gets Key& key instead of const Key& key



          Wait! don't rush to fix it. You can just eliminate it altogether and rely on the default assignment operator that does the same job ("rule of zero").





          [2] using comma in the long list of equality check -- an actual bug



          main.cpp:54:100: warning: left operand of comma operator has no effect [-Wunused-value]
          return ( ... && _win == key._win && _key == key._key, _c == key._c);
          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~


          Wait! don't rush to fix it. We will use std::bitset so the entire operator== would become simpler.





          [3] Use std::bitset for the bool flags



          Instead of:



          bool _shift;
          bool _ctrl;
          bool _alt;
          bool _win;


          Use:



          enum class SpecialKeys {SHIFT, CTRL, ALT, WIN, _SIZE_};
          std::bitset<SpecialKeys::_SIZE_> specialKeys;





          share|improve this answer
























          • Ah, very constructive. Since you mentioned the rule of zero, should I just completely remove the copy constructor or request it from compiler with = default ?

            – Mantas Kandratavicius
            2 mins ago














          0












          0








          0







          I would start by fixing the warnings, one of which is an actual bug:





          [1]
          Operator = not returning a value



          main.cpp: In member function 'Key& Key::operator=(Key&)':
          main.cpp:50:5: warning: no return statement in function returning non-void [-Wreturn-type]
          }
          ^
          main.cpp: In member function 'bool Key::operator==(const Key&) const':


          Also: your operator= gets Key& key instead of const Key& key



          Wait! don't rush to fix it. You can just eliminate it altogether and rely on the default assignment operator that does the same job ("rule of zero").





          [2] using comma in the long list of equality check -- an actual bug



          main.cpp:54:100: warning: left operand of comma operator has no effect [-Wunused-value]
          return ( ... && _win == key._win && _key == key._key, _c == key._c);
          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~


          Wait! don't rush to fix it. We will use std::bitset so the entire operator== would become simpler.





          [3] Use std::bitset for the bool flags



          Instead of:



          bool _shift;
          bool _ctrl;
          bool _alt;
          bool _win;


          Use:



          enum class SpecialKeys {SHIFT, CTRL, ALT, WIN, _SIZE_};
          std::bitset<SpecialKeys::_SIZE_> specialKeys;





          share|improve this answer













          I would start by fixing the warnings, one of which is an actual bug:





          [1]
          Operator = not returning a value



          main.cpp: In member function 'Key& Key::operator=(Key&)':
          main.cpp:50:5: warning: no return statement in function returning non-void [-Wreturn-type]
          }
          ^
          main.cpp: In member function 'bool Key::operator==(const Key&) const':


          Also: your operator= gets Key& key instead of const Key& key



          Wait! don't rush to fix it. You can just eliminate it altogether and rely on the default assignment operator that does the same job ("rule of zero").





          [2] using comma in the long list of equality check -- an actual bug



          main.cpp:54:100: warning: left operand of comma operator has no effect [-Wunused-value]
          return ( ... && _win == key._win && _key == key._key, _c == key._c);
          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~


          Wait! don't rush to fix it. We will use std::bitset so the entire operator== would become simpler.





          [3] Use std::bitset for the bool flags



          Instead of:



          bool _shift;
          bool _ctrl;
          bool _alt;
          bool _win;


          Use:



          enum class SpecialKeys {SHIFT, CTRL, ALT, WIN, _SIZE_};
          std::bitset<SpecialKeys::_SIZE_> specialKeys;






          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 12 mins ago









          Amir KirshAmir Kirsh

          1213




          1213













          • Ah, very constructive. Since you mentioned the rule of zero, should I just completely remove the copy constructor or request it from compiler with = default ?

            – Mantas Kandratavicius
            2 mins ago



















          • Ah, very constructive. Since you mentioned the rule of zero, should I just completely remove the copy constructor or request it from compiler with = default ?

            – Mantas Kandratavicius
            2 mins ago

















          Ah, very constructive. Since you mentioned the rule of zero, should I just completely remove the copy constructor or request it from compiler with = default ?

          – Mantas Kandratavicius
          2 mins ago





          Ah, very constructive. Since you mentioned the rule of zero, should I just completely remove the copy constructor or request it from compiler with = default ?

          – Mantas Kandratavicius
          2 mins ago










          Mantas Kandratavicius is a new contributor. Be nice, and check out our Code of Conduct.










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          Mantas Kandratavicius is a new contributor. Be nice, and check out our Code of Conduct.













          Mantas Kandratavicius is a new contributor. Be nice, and check out our Code of Conduct.












          Mantas Kandratavicius is a new contributor. Be nice, and check out our Code of Conduct.
















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