DirectFB Surface Buffer allocation failed












0















I am working on Directfb 1.7.7, I am seeing an error "Buffer allocation failed" when I try to make acceleration composition ON. Below is the print.



(!) Core/SurfBuffer: Buffer allocation failed!
--> A general or unknown error occured
(!) Core/SurfBuffer: Buffer allocation failed!
--> A general or unknown error occured
(*) FBDev/Mode: Setting 1920x1080 ARGB
(*) FBDev/Mode: Switched to 1920x1080 (virtual 1920x2160) at 32 bit (ARGB), pitch 7680
(!!!) *** WARNING [unable to adjust heap offset] *** [surfacemanager.c:179 in dfb_surfacemanager_adjust_heap_offset()]


I have allocated surface pool memory 64 MB "surface-shmpool-size=64000" in directfbrc and FBdev memory 16200 "vram0_size = (1920*1080*4*2/1024)KB"



Can someone suggest where else I need to allocate memory for surface ?










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    I am working on Directfb 1.7.7, I am seeing an error "Buffer allocation failed" when I try to make acceleration composition ON. Below is the print.



    (!) Core/SurfBuffer: Buffer allocation failed!
    --> A general or unknown error occured
    (!) Core/SurfBuffer: Buffer allocation failed!
    --> A general or unknown error occured
    (*) FBDev/Mode: Setting 1920x1080 ARGB
    (*) FBDev/Mode: Switched to 1920x1080 (virtual 1920x2160) at 32 bit (ARGB), pitch 7680
    (!!!) *** WARNING [unable to adjust heap offset] *** [surfacemanager.c:179 in dfb_surfacemanager_adjust_heap_offset()]


    I have allocated surface pool memory 64 MB "surface-shmpool-size=64000" in directfbrc and FBdev memory 16200 "vram0_size = (1920*1080*4*2/1024)KB"



    Can someone suggest where else I need to allocate memory for surface ?










    share|improve this question













    migrated from superuser.com Feb 7 at 8:30


    This question came from our site for computer enthusiasts and power users.





















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      0








      I am working on Directfb 1.7.7, I am seeing an error "Buffer allocation failed" when I try to make acceleration composition ON. Below is the print.



      (!) Core/SurfBuffer: Buffer allocation failed!
      --> A general or unknown error occured
      (!) Core/SurfBuffer: Buffer allocation failed!
      --> A general or unknown error occured
      (*) FBDev/Mode: Setting 1920x1080 ARGB
      (*) FBDev/Mode: Switched to 1920x1080 (virtual 1920x2160) at 32 bit (ARGB), pitch 7680
      (!!!) *** WARNING [unable to adjust heap offset] *** [surfacemanager.c:179 in dfb_surfacemanager_adjust_heap_offset()]


      I have allocated surface pool memory 64 MB "surface-shmpool-size=64000" in directfbrc and FBdev memory 16200 "vram0_size = (1920*1080*4*2/1024)KB"



      Can someone suggest where else I need to allocate memory for surface ?










      share|improve this question














      I am working on Directfb 1.7.7, I am seeing an error "Buffer allocation failed" when I try to make acceleration composition ON. Below is the print.



      (!) Core/SurfBuffer: Buffer allocation failed!
      --> A general or unknown error occured
      (!) Core/SurfBuffer: Buffer allocation failed!
      --> A general or unknown error occured
      (*) FBDev/Mode: Setting 1920x1080 ARGB
      (*) FBDev/Mode: Switched to 1920x1080 (virtual 1920x2160) at 32 bit (ARGB), pitch 7680
      (!!!) *** WARNING [unable to adjust heap offset] *** [surfacemanager.c:179 in dfb_surfacemanager_adjust_heap_offset()]


      I have allocated surface pool memory 64 MB "surface-shmpool-size=64000" in directfbrc and FBdev memory 16200 "vram0_size = (1920*1080*4*2/1024)KB"



      Can someone suggest where else I need to allocate memory for surface ?







      memory graphics opengl






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      share|improve this question











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      share|improve this question










      asked Feb 4 at 7:07









      ChauhanChauhan

      257




      257




      migrated from superuser.com Feb 7 at 8:30


      This question came from our site for computer enthusiasts and power users.









      migrated from superuser.com Feb 7 at 8:30


      This question came from our site for computer enthusiasts and power users.


























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