Simple Rock, Paper, Scissors Python Game
$begingroup$
I tried to learn Python during the weekend and after getting some knowledge decided to make a small rock-paper-scissors game. I would be grateful for your input on how I could improve my code. All feedback is highly appreciated.
import random
def round_winner(choice):
ai_chosen = str(random.randint(1, 3))
print(f'AI chose {ai_chosen}')
if choice == '1' and ai_chosen == '2':
return 'ai'
elif choice == '2' and ai_chosen == '3':
return 'ai'
elif choice == '3' and ai_chosen == '1':
return 'ai'
elif choice == ai_chosen:
return 'tie'
else:
return 'player'
def display_round_winner(winner):
if winner == 'tie':
print('This round is tied!')
else:
print(f'The winner this round is the {winner.upper()}')
print(f'''
Current points as follows:
Player: {counter['player']}
AI: {counter['ai']}
Rounds Tied: {counter['tie']}
''')
def score_checker():
global game_ongoing
for key, value in counter.items():
if value == 2:
print(f'{key.upper()} wins the game!')
game_ongoing = False
def initializer():
global counter
message = '''
Please choose one of the following:
1: Rock
2: Paper
3: Scissors
'''
print(message)
choice_of_obj = input('What will it be: ')
if choice_of_obj in ['1', '2', '3']:
winner = round_winner(choice_of_obj)
counter[winner] += 1
display_round_winner(winner)
score_checker()
else:
print('Out of bounds')
counter = {
'player': 0,
'ai': 0,
'tie': 0
}
game_ongoing = True
while game_ongoing:
initializer()
python beginner rock-paper-scissors
New contributor
$endgroup$
add a comment |
$begingroup$
I tried to learn Python during the weekend and after getting some knowledge decided to make a small rock-paper-scissors game. I would be grateful for your input on how I could improve my code. All feedback is highly appreciated.
import random
def round_winner(choice):
ai_chosen = str(random.randint(1, 3))
print(f'AI chose {ai_chosen}')
if choice == '1' and ai_chosen == '2':
return 'ai'
elif choice == '2' and ai_chosen == '3':
return 'ai'
elif choice == '3' and ai_chosen == '1':
return 'ai'
elif choice == ai_chosen:
return 'tie'
else:
return 'player'
def display_round_winner(winner):
if winner == 'tie':
print('This round is tied!')
else:
print(f'The winner this round is the {winner.upper()}')
print(f'''
Current points as follows:
Player: {counter['player']}
AI: {counter['ai']}
Rounds Tied: {counter['tie']}
''')
def score_checker():
global game_ongoing
for key, value in counter.items():
if value == 2:
print(f'{key.upper()} wins the game!')
game_ongoing = False
def initializer():
global counter
message = '''
Please choose one of the following:
1: Rock
2: Paper
3: Scissors
'''
print(message)
choice_of_obj = input('What will it be: ')
if choice_of_obj in ['1', '2', '3']:
winner = round_winner(choice_of_obj)
counter[winner] += 1
display_round_winner(winner)
score_checker()
else:
print('Out of bounds')
counter = {
'player': 0,
'ai': 0,
'tie': 0
}
game_ongoing = True
while game_ongoing:
initializer()
python beginner rock-paper-scissors
New contributor
$endgroup$
add a comment |
$begingroup$
I tried to learn Python during the weekend and after getting some knowledge decided to make a small rock-paper-scissors game. I would be grateful for your input on how I could improve my code. All feedback is highly appreciated.
import random
def round_winner(choice):
ai_chosen = str(random.randint(1, 3))
print(f'AI chose {ai_chosen}')
if choice == '1' and ai_chosen == '2':
return 'ai'
elif choice == '2' and ai_chosen == '3':
return 'ai'
elif choice == '3' and ai_chosen == '1':
return 'ai'
elif choice == ai_chosen:
return 'tie'
else:
return 'player'
def display_round_winner(winner):
if winner == 'tie':
print('This round is tied!')
else:
print(f'The winner this round is the {winner.upper()}')
print(f'''
Current points as follows:
Player: {counter['player']}
AI: {counter['ai']}
Rounds Tied: {counter['tie']}
''')
def score_checker():
global game_ongoing
for key, value in counter.items():
if value == 2:
print(f'{key.upper()} wins the game!')
game_ongoing = False
def initializer():
global counter
message = '''
Please choose one of the following:
1: Rock
2: Paper
3: Scissors
'''
print(message)
choice_of_obj = input('What will it be: ')
if choice_of_obj in ['1', '2', '3']:
winner = round_winner(choice_of_obj)
counter[winner] += 1
display_round_winner(winner)
score_checker()
else:
print('Out of bounds')
counter = {
'player': 0,
'ai': 0,
'tie': 0
}
game_ongoing = True
while game_ongoing:
initializer()
python beginner rock-paper-scissors
New contributor
$endgroup$
I tried to learn Python during the weekend and after getting some knowledge decided to make a small rock-paper-scissors game. I would be grateful for your input on how I could improve my code. All feedback is highly appreciated.
import random
def round_winner(choice):
ai_chosen = str(random.randint(1, 3))
print(f'AI chose {ai_chosen}')
if choice == '1' and ai_chosen == '2':
return 'ai'
elif choice == '2' and ai_chosen == '3':
return 'ai'
elif choice == '3' and ai_chosen == '1':
return 'ai'
elif choice == ai_chosen:
return 'tie'
else:
return 'player'
def display_round_winner(winner):
if winner == 'tie':
print('This round is tied!')
else:
print(f'The winner this round is the {winner.upper()}')
print(f'''
Current points as follows:
Player: {counter['player']}
AI: {counter['ai']}
Rounds Tied: {counter['tie']}
''')
def score_checker():
global game_ongoing
for key, value in counter.items():
if value == 2:
print(f'{key.upper()} wins the game!')
game_ongoing = False
def initializer():
global counter
message = '''
Please choose one of the following:
1: Rock
2: Paper
3: Scissors
'''
print(message)
choice_of_obj = input('What will it be: ')
if choice_of_obj in ['1', '2', '3']:
winner = round_winner(choice_of_obj)
counter[winner] += 1
display_round_winner(winner)
score_checker()
else:
print('Out of bounds')
counter = {
'player': 0,
'ai': 0,
'tie': 0
}
game_ongoing = True
while game_ongoing:
initializer()
python beginner rock-paper-scissors
python beginner rock-paper-scissors
New contributor
New contributor
edited 3 hours ago
esote
2,7861938
2,7861938
New contributor
asked 4 hours ago
aleisleyaleisley
61
61
New contributor
New contributor
add a comment |
add a comment |
1 Answer
1
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oldest
votes
$begingroup$
You ask the player to enter 1, 2 or 3 for Rock, Paper or Scissors. When you tell the player what the AI choose, you say it was a 1, 2 or a 3. It would be friendlier if you said what they choose. You could do this with a dictionary that translates the abbreviated choice into the actual item.
choices = { '1': 'Rock', '2': 'Paper', '3': 'Scissors' }
def round_winner(choice):
ai_chosen = ...
print(f'AI chose {choice[ai_chosen]}')
...
Also, you could use that dictionary to print out the menu for the player, instead of hard-coding it:
print('Please choose one of the following:')
for choice, item in choices:
print(f'{choice}: {item}')
You are using “ai”, “player”, and “tie” as keys for your counter dictionary, and always printing out winner.upper()
when you print out a winner. You could just use “AI”, “PLAYER” and “TIE” as the dictionary keys, avoiding the need for the .upper()
calls.
score_checker
is an odd name. Perhaps one of the hardest things about programming is coming up with good names. check_for_game_winner
might be better.
Using global
is almost always bad. You just need to pass a true
/false
value back to the caller to indicate if the game is over. Use a return statement. Ie, inside if value == 2:
, add a return True
statement.
initializer
is another terrible name. play_round
would be better.
Checking for the overall winner inside play_round
is confusing responsibilities. The play_round
function doesn’t know it is being called in a loop, if at all. It should be removed from here.
global counter
is again a bad idea. You could simply pass the counter
in as an argument.
Instead of having the game code run directly, you should add a play_games
function, and move the counter initialization code and loop inside that. With other changes, above, it might look like:
def play_games():
counter = { 'PLAYER': 0, 'AI':0, 'TIE': 0}
while True:
play_round(counter)
if check_for_game_winner(counter):
break
The file should only execute code if the file is the main program. If the file is imported into another file, you wouldn’t want the code to automatically run. The following guard is usually used for this:
if __name__ == '__main__':
play_game()
Your model of storing the player’s & AI’s moves as strings is perhaps not the best. If you used integers, you could perform the rock beats scissors beats paper beats rock test with modulo arithmetic:
if ai_choice % 3 == (choice + 1) % 3:
# the AI won
$endgroup$
$begingroup$
Thanks for the input! c:
$endgroup$
– aleisley
8 mins ago
add a comment |
Your Answer
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$begingroup$
You ask the player to enter 1, 2 or 3 for Rock, Paper or Scissors. When you tell the player what the AI choose, you say it was a 1, 2 or a 3. It would be friendlier if you said what they choose. You could do this with a dictionary that translates the abbreviated choice into the actual item.
choices = { '1': 'Rock', '2': 'Paper', '3': 'Scissors' }
def round_winner(choice):
ai_chosen = ...
print(f'AI chose {choice[ai_chosen]}')
...
Also, you could use that dictionary to print out the menu for the player, instead of hard-coding it:
print('Please choose one of the following:')
for choice, item in choices:
print(f'{choice}: {item}')
You are using “ai”, “player”, and “tie” as keys for your counter dictionary, and always printing out winner.upper()
when you print out a winner. You could just use “AI”, “PLAYER” and “TIE” as the dictionary keys, avoiding the need for the .upper()
calls.
score_checker
is an odd name. Perhaps one of the hardest things about programming is coming up with good names. check_for_game_winner
might be better.
Using global
is almost always bad. You just need to pass a true
/false
value back to the caller to indicate if the game is over. Use a return statement. Ie, inside if value == 2:
, add a return True
statement.
initializer
is another terrible name. play_round
would be better.
Checking for the overall winner inside play_round
is confusing responsibilities. The play_round
function doesn’t know it is being called in a loop, if at all. It should be removed from here.
global counter
is again a bad idea. You could simply pass the counter
in as an argument.
Instead of having the game code run directly, you should add a play_games
function, and move the counter initialization code and loop inside that. With other changes, above, it might look like:
def play_games():
counter = { 'PLAYER': 0, 'AI':0, 'TIE': 0}
while True:
play_round(counter)
if check_for_game_winner(counter):
break
The file should only execute code if the file is the main program. If the file is imported into another file, you wouldn’t want the code to automatically run. The following guard is usually used for this:
if __name__ == '__main__':
play_game()
Your model of storing the player’s & AI’s moves as strings is perhaps not the best. If you used integers, you could perform the rock beats scissors beats paper beats rock test with modulo arithmetic:
if ai_choice % 3 == (choice + 1) % 3:
# the AI won
$endgroup$
$begingroup$
Thanks for the input! c:
$endgroup$
– aleisley
8 mins ago
add a comment |
$begingroup$
You ask the player to enter 1, 2 or 3 for Rock, Paper or Scissors. When you tell the player what the AI choose, you say it was a 1, 2 or a 3. It would be friendlier if you said what they choose. You could do this with a dictionary that translates the abbreviated choice into the actual item.
choices = { '1': 'Rock', '2': 'Paper', '3': 'Scissors' }
def round_winner(choice):
ai_chosen = ...
print(f'AI chose {choice[ai_chosen]}')
...
Also, you could use that dictionary to print out the menu for the player, instead of hard-coding it:
print('Please choose one of the following:')
for choice, item in choices:
print(f'{choice}: {item}')
You are using “ai”, “player”, and “tie” as keys for your counter dictionary, and always printing out winner.upper()
when you print out a winner. You could just use “AI”, “PLAYER” and “TIE” as the dictionary keys, avoiding the need for the .upper()
calls.
score_checker
is an odd name. Perhaps one of the hardest things about programming is coming up with good names. check_for_game_winner
might be better.
Using global
is almost always bad. You just need to pass a true
/false
value back to the caller to indicate if the game is over. Use a return statement. Ie, inside if value == 2:
, add a return True
statement.
initializer
is another terrible name. play_round
would be better.
Checking for the overall winner inside play_round
is confusing responsibilities. The play_round
function doesn’t know it is being called in a loop, if at all. It should be removed from here.
global counter
is again a bad idea. You could simply pass the counter
in as an argument.
Instead of having the game code run directly, you should add a play_games
function, and move the counter initialization code and loop inside that. With other changes, above, it might look like:
def play_games():
counter = { 'PLAYER': 0, 'AI':0, 'TIE': 0}
while True:
play_round(counter)
if check_for_game_winner(counter):
break
The file should only execute code if the file is the main program. If the file is imported into another file, you wouldn’t want the code to automatically run. The following guard is usually used for this:
if __name__ == '__main__':
play_game()
Your model of storing the player’s & AI’s moves as strings is perhaps not the best. If you used integers, you could perform the rock beats scissors beats paper beats rock test with modulo arithmetic:
if ai_choice % 3 == (choice + 1) % 3:
# the AI won
$endgroup$
$begingroup$
Thanks for the input! c:
$endgroup$
– aleisley
8 mins ago
add a comment |
$begingroup$
You ask the player to enter 1, 2 or 3 for Rock, Paper or Scissors. When you tell the player what the AI choose, you say it was a 1, 2 or a 3. It would be friendlier if you said what they choose. You could do this with a dictionary that translates the abbreviated choice into the actual item.
choices = { '1': 'Rock', '2': 'Paper', '3': 'Scissors' }
def round_winner(choice):
ai_chosen = ...
print(f'AI chose {choice[ai_chosen]}')
...
Also, you could use that dictionary to print out the menu for the player, instead of hard-coding it:
print('Please choose one of the following:')
for choice, item in choices:
print(f'{choice}: {item}')
You are using “ai”, “player”, and “tie” as keys for your counter dictionary, and always printing out winner.upper()
when you print out a winner. You could just use “AI”, “PLAYER” and “TIE” as the dictionary keys, avoiding the need for the .upper()
calls.
score_checker
is an odd name. Perhaps one of the hardest things about programming is coming up with good names. check_for_game_winner
might be better.
Using global
is almost always bad. You just need to pass a true
/false
value back to the caller to indicate if the game is over. Use a return statement. Ie, inside if value == 2:
, add a return True
statement.
initializer
is another terrible name. play_round
would be better.
Checking for the overall winner inside play_round
is confusing responsibilities. The play_round
function doesn’t know it is being called in a loop, if at all. It should be removed from here.
global counter
is again a bad idea. You could simply pass the counter
in as an argument.
Instead of having the game code run directly, you should add a play_games
function, and move the counter initialization code and loop inside that. With other changes, above, it might look like:
def play_games():
counter = { 'PLAYER': 0, 'AI':0, 'TIE': 0}
while True:
play_round(counter)
if check_for_game_winner(counter):
break
The file should only execute code if the file is the main program. If the file is imported into another file, you wouldn’t want the code to automatically run. The following guard is usually used for this:
if __name__ == '__main__':
play_game()
Your model of storing the player’s & AI’s moves as strings is perhaps not the best. If you used integers, you could perform the rock beats scissors beats paper beats rock test with modulo arithmetic:
if ai_choice % 3 == (choice + 1) % 3:
# the AI won
$endgroup$
You ask the player to enter 1, 2 or 3 for Rock, Paper or Scissors. When you tell the player what the AI choose, you say it was a 1, 2 or a 3. It would be friendlier if you said what they choose. You could do this with a dictionary that translates the abbreviated choice into the actual item.
choices = { '1': 'Rock', '2': 'Paper', '3': 'Scissors' }
def round_winner(choice):
ai_chosen = ...
print(f'AI chose {choice[ai_chosen]}')
...
Also, you could use that dictionary to print out the menu for the player, instead of hard-coding it:
print('Please choose one of the following:')
for choice, item in choices:
print(f'{choice}: {item}')
You are using “ai”, “player”, and “tie” as keys for your counter dictionary, and always printing out winner.upper()
when you print out a winner. You could just use “AI”, “PLAYER” and “TIE” as the dictionary keys, avoiding the need for the .upper()
calls.
score_checker
is an odd name. Perhaps one of the hardest things about programming is coming up with good names. check_for_game_winner
might be better.
Using global
is almost always bad. You just need to pass a true
/false
value back to the caller to indicate if the game is over. Use a return statement. Ie, inside if value == 2:
, add a return True
statement.
initializer
is another terrible name. play_round
would be better.
Checking for the overall winner inside play_round
is confusing responsibilities. The play_round
function doesn’t know it is being called in a loop, if at all. It should be removed from here.
global counter
is again a bad idea. You could simply pass the counter
in as an argument.
Instead of having the game code run directly, you should add a play_games
function, and move the counter initialization code and loop inside that. With other changes, above, it might look like:
def play_games():
counter = { 'PLAYER': 0, 'AI':0, 'TIE': 0}
while True:
play_round(counter)
if check_for_game_winner(counter):
break
The file should only execute code if the file is the main program. If the file is imported into another file, you wouldn’t want the code to automatically run. The following guard is usually used for this:
if __name__ == '__main__':
play_game()
Your model of storing the player’s & AI’s moves as strings is perhaps not the best. If you used integers, you could perform the rock beats scissors beats paper beats rock test with modulo arithmetic:
if ai_choice % 3 == (choice + 1) % 3:
# the AI won
edited 41 mins ago
answered 49 mins ago
AJNeufeldAJNeufeld
6,2201621
6,2201621
$begingroup$
Thanks for the input! c:
$endgroup$
– aleisley
8 mins ago
add a comment |
$begingroup$
Thanks for the input! c:
$endgroup$
– aleisley
8 mins ago
$begingroup$
Thanks for the input! c:
$endgroup$
– aleisley
8 mins ago
$begingroup$
Thanks for the input! c:
$endgroup$
– aleisley
8 mins ago
add a comment |
aleisley is a new contributor. Be nice, and check out our Code of Conduct.
aleisley is a new contributor. Be nice, and check out our Code of Conduct.
aleisley is a new contributor. Be nice, and check out our Code of Conduct.
aleisley is a new contributor. Be nice, and check out our Code of Conduct.
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