Python 3 tkinter calculator
$begingroup$
After a bit of a break away from any coding, I decided to return with something simple. As I haven't done much of GUI programming with python, and I would like to do more, I decided to make a simple calculator. If anyone is so kind, I'd like some feedback on anything that might be improved. If it makes a difference in how you'd give feedback, I consider myself an intermediate python coder (whether that's actually true remains to be seen). Some things I'm curious about in particular:
- Logic - Am I using any convoluted chains of logic that can be simplified?
- General Style - I've attempted to adhere to PEP8
- Key bindings - Is there a more effective way to bind so many keys?
- Bugs - Did I add in some unnoticed "features"? How can I avoid them in the future?
- (Opinion based) Tkinter: Even a good choice/something to pursue?
import tkinter as tk
from decimal import Decimal
from tkinter import ttk
class Calculator(ttk.Frame):
def __init__(self, master=tk.Tk()):
super().__init__(master)
self.master = master
self.master.title("tKalculator")
self.operator = None
self.prev_num = 0
self.completed_calculation = False
self.grid()
self.create_widgets()
self.bind_keys()
self.arrange_widgets()
self.mainloop()
def create_widgets(self):
"""
Create all calculator buttons
and widgets
"""
self.number_buttons =
# Number display
self.top_display_space = ttk.Label(self, text=" ")
self.display = tk.Text(self, height=1, width=30, pady=4)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"
self.bottom_display_space = ttk.Label(self, text=" ")
# Number buttons
for num in range(0, 10):
num = str(num)
self.number_buttons.append(
# note to self: The num=num is necessary here
ttk.Button(self, text=num, command=lambda num=num: self.update(num))
)
self.decimal_button = ttk.Button(self, text=".",
command=lambda: self.update("."))
# Special Buttons
self.clearall_button = ttk.Button(self, text="A/C", command=self.all_clear)
self.clear_button = ttk.Button(self, text="C", command=self.clear)
# Math operators
self.add_button = ttk.Button(self, text="+", command=lambda: self.math("+"))
self.sub_button = ttk.Button(self, text="-", command=lambda: self.math("-"))
self.mult_button = ttk.Button(self, text="X", command=lambda: self.math("x"))
self.div_button = ttk.Button(self, text="/", command=lambda: self.math("/"))
self.eql_button = ttk.Button(self, text="=", command=lambda: self.math("="))
def arrange_widgets(self):
"""
Arrange all calculator widgets.
"""
# Display
self.top_display_space.grid(row=0, column=1)
self.display.grid(row=1, column=0, columnspan=5)
self.bottom_display_space.grid(row=2, column=2)
# Number buttons
row = 3
column = 1
for i in range(1, 10):
self.number_buttons[i].grid(row=row, column=column)
column += 1
if column > 3:
column = 1
row += 1
self.number_buttons[0].grid(row=6, column=2)
self.decimal_button.grid(row=6, column=1)
# Special Buttons
self.clearall_button.grid(row=7, column=1)
self.clear_button.grid(row=6, column=3)
# Math operator buttons
self.add_button.grid(row=7, column=2)
self.sub_button.grid(row=7, column=3)
self.mult_button.grid(row=8, column=2)
self.div_button.grid(row=8, column=3)
self.eql_button.grid(row=8, column=1)
def bind_keys(self):
"""
Binds events to keyboard button presses.
"""
# Numbers
self.master.bind("1", self.keypress_handler)
self.master.bind("<KP_1>", self.keypress_handler)
self.master.bind("2", self.keypress_handler)
self.master.bind("<KP_2>", self.keypress_handler)
self.master.bind("3", self.keypress_handler)
self.master.bind("<KP_3>", self.keypress_handler)
self.master.bind("4", self.keypress_handler)
self.master.bind("<KP_4>", self.keypress_handler)
self.master.bind("5", self.keypress_handler)
self.master.bind("<KP_5>", self.keypress_handler)
self.master.bind("6", self.keypress_handler)
self.master.bind("<KP_6>", self.keypress_handler)
self.master.bind("7", self.keypress_handler)
self.master.bind("<KP_7>", self.keypress_handler)
self.master.bind("8", self.keypress_handler)
self.master.bind("<KP_8>", self.keypress_handler)
self.master.bind("9", self.keypress_handler)
self.master.bind("<KP_9>", self.keypress_handler)
self.master.bind("0", self.keypress_handler)
self.master.bind("<KP_0>", self.keypress_handler)
self.master.bind(".", self.keypress_handler)
self.master.bind("<KP_Decimal>", self.keypress_handler)
# Special buttons
self.master.bind("c", self.keypress_handler)
self.master.bind("a", self.keypress_handler)
self.master.bind("C", self.keypress_handler)
self.master.bind("A", self.keypress_handler)
self.master.bind("<BackSpace>", self.backspace)
# Math operator buttons
self.master.bind("+", self.keypress_handler)
self.master.bind("-", self.keypress_handler)
self.master.bind("*", self.keypress_handler)
self.master.bind("x", self.keypress_handler)
self.master.bind("/", self.keypress_handler)
self.master.bind("<KP_Add>", self.keypress_handler)
self.master.bind("<KP_Subtract>", self.keypress_handler)
self.master.bind("KP_Multiply>", self.keypress_handler)
self.master.bind("<KP_Divide>", self.keypress_handler)
# Attempt to math
self.master.bind("<KP_Enter>", self.keypress_handler)
self.master.bind("<Return>", self.keypress_handler)
self.master.bind("=", self.keypress_handler)
# Escape to close the calculator
self.master.bind("<Escape>", self.keypress_handler)
def backspace(self, event):
"""
Remove one character from the display.
"""
self.display["state"] = "normal"
current = self.display.get(1.0, tk.END)
self.display.delete(1.0, tk.END)
current = current[:-2]
# Make sure that the display is never empty
if current == "":
current = "0"
self.display.insert(1.0, current)
self.display["state"] = "disabled"
def keypress_handler(self, event):
"""
Handles any bound keyboard presses.
"""
char_keycode = '01234567890.'
char_operator = "+-x*/"
if (event.char in char_keycode):
self.update(event.char)
elif event.char in char_operator:
self.math(event.char)
elif event.char == "r" or event.char == "=":
self.math("=")
elif event.char == "x1b":
self.master.destroy()
elif event.char == "c" or event.char == "C":
self.clear()
elif event.char == "a" or event.char == "A":
self.all_clear()
def update(self, character):
"""
Handles all updating of the number display.
"""
# Allow editing of the display
self.display["state"] = "normal"
# Get the current number
num = self.display.get(1.0, tk.END)
# clear the display
self.display.delete(1.0, tk.END)
# Remove "n"
num = num.strip()
# Clear num provided we're not putting a
# decimal after a zero
if num == "0" and not character == ".":
num = ""
num = f"{num}{character}"
self.display.insert(1.0, f"{num}")
self.display["state"] = "disabled"
def all_clear(self):
"""
Resets everything for starting a
new calculation.
"""
self.clear()
self.prev_num = 0
self.operator = None
def clear(self):
"""
Clears the display by removing
any current text and setting the
display to 0
"""
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"
def math(self, operator):
"""
Handle any actual math.
"""
if not self.operator:
# If an operator doesn't exist, the
# calculator is waiting for a new
# input.
self.operator = operator
self.prev_num = self.display.get(1.0, tk.END)
self.clear()
else:
# The calculator is ready to do some math.
self.prev_num = Decimal(self.prev_num)
curr_num = self.display.get(1.0, tk.END)
curr_num = Decimal(curr_num)
if self.operator == "+":
self.prev_num += curr_num
elif self.operator == "-":
self.prev_num -= curr_num
elif self.operator == "x":
self.prev_num *= curr_num
elif self.operator == "/":
self.prev_num /= curr_num
self.operator = operator
if self.operator == "=":
# It's now time to show the current result
# of all calculations.
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, str(self.prev_num))
self.display["state"] = "disabled"
self.completed_calculation = True
else:
# We're ready for another number to
# perform calculations on
self.clear()
if __name__ == "__main__":
calc = Calculator()
I realized a while after posting that there is a better way to bind the keys: A for
loop (duh). While I've implemented that in my updated code, I've kept the original here.
python python-3.x tkinter
$endgroup$
add a comment |
$begingroup$
After a bit of a break away from any coding, I decided to return with something simple. As I haven't done much of GUI programming with python, and I would like to do more, I decided to make a simple calculator. If anyone is so kind, I'd like some feedback on anything that might be improved. If it makes a difference in how you'd give feedback, I consider myself an intermediate python coder (whether that's actually true remains to be seen). Some things I'm curious about in particular:
- Logic - Am I using any convoluted chains of logic that can be simplified?
- General Style - I've attempted to adhere to PEP8
- Key bindings - Is there a more effective way to bind so many keys?
- Bugs - Did I add in some unnoticed "features"? How can I avoid them in the future?
- (Opinion based) Tkinter: Even a good choice/something to pursue?
import tkinter as tk
from decimal import Decimal
from tkinter import ttk
class Calculator(ttk.Frame):
def __init__(self, master=tk.Tk()):
super().__init__(master)
self.master = master
self.master.title("tKalculator")
self.operator = None
self.prev_num = 0
self.completed_calculation = False
self.grid()
self.create_widgets()
self.bind_keys()
self.arrange_widgets()
self.mainloop()
def create_widgets(self):
"""
Create all calculator buttons
and widgets
"""
self.number_buttons =
# Number display
self.top_display_space = ttk.Label(self, text=" ")
self.display = tk.Text(self, height=1, width=30, pady=4)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"
self.bottom_display_space = ttk.Label(self, text=" ")
# Number buttons
for num in range(0, 10):
num = str(num)
self.number_buttons.append(
# note to self: The num=num is necessary here
ttk.Button(self, text=num, command=lambda num=num: self.update(num))
)
self.decimal_button = ttk.Button(self, text=".",
command=lambda: self.update("."))
# Special Buttons
self.clearall_button = ttk.Button(self, text="A/C", command=self.all_clear)
self.clear_button = ttk.Button(self, text="C", command=self.clear)
# Math operators
self.add_button = ttk.Button(self, text="+", command=lambda: self.math("+"))
self.sub_button = ttk.Button(self, text="-", command=lambda: self.math("-"))
self.mult_button = ttk.Button(self, text="X", command=lambda: self.math("x"))
self.div_button = ttk.Button(self, text="/", command=lambda: self.math("/"))
self.eql_button = ttk.Button(self, text="=", command=lambda: self.math("="))
def arrange_widgets(self):
"""
Arrange all calculator widgets.
"""
# Display
self.top_display_space.grid(row=0, column=1)
self.display.grid(row=1, column=0, columnspan=5)
self.bottom_display_space.grid(row=2, column=2)
# Number buttons
row = 3
column = 1
for i in range(1, 10):
self.number_buttons[i].grid(row=row, column=column)
column += 1
if column > 3:
column = 1
row += 1
self.number_buttons[0].grid(row=6, column=2)
self.decimal_button.grid(row=6, column=1)
# Special Buttons
self.clearall_button.grid(row=7, column=1)
self.clear_button.grid(row=6, column=3)
# Math operator buttons
self.add_button.grid(row=7, column=2)
self.sub_button.grid(row=7, column=3)
self.mult_button.grid(row=8, column=2)
self.div_button.grid(row=8, column=3)
self.eql_button.grid(row=8, column=1)
def bind_keys(self):
"""
Binds events to keyboard button presses.
"""
# Numbers
self.master.bind("1", self.keypress_handler)
self.master.bind("<KP_1>", self.keypress_handler)
self.master.bind("2", self.keypress_handler)
self.master.bind("<KP_2>", self.keypress_handler)
self.master.bind("3", self.keypress_handler)
self.master.bind("<KP_3>", self.keypress_handler)
self.master.bind("4", self.keypress_handler)
self.master.bind("<KP_4>", self.keypress_handler)
self.master.bind("5", self.keypress_handler)
self.master.bind("<KP_5>", self.keypress_handler)
self.master.bind("6", self.keypress_handler)
self.master.bind("<KP_6>", self.keypress_handler)
self.master.bind("7", self.keypress_handler)
self.master.bind("<KP_7>", self.keypress_handler)
self.master.bind("8", self.keypress_handler)
self.master.bind("<KP_8>", self.keypress_handler)
self.master.bind("9", self.keypress_handler)
self.master.bind("<KP_9>", self.keypress_handler)
self.master.bind("0", self.keypress_handler)
self.master.bind("<KP_0>", self.keypress_handler)
self.master.bind(".", self.keypress_handler)
self.master.bind("<KP_Decimal>", self.keypress_handler)
# Special buttons
self.master.bind("c", self.keypress_handler)
self.master.bind("a", self.keypress_handler)
self.master.bind("C", self.keypress_handler)
self.master.bind("A", self.keypress_handler)
self.master.bind("<BackSpace>", self.backspace)
# Math operator buttons
self.master.bind("+", self.keypress_handler)
self.master.bind("-", self.keypress_handler)
self.master.bind("*", self.keypress_handler)
self.master.bind("x", self.keypress_handler)
self.master.bind("/", self.keypress_handler)
self.master.bind("<KP_Add>", self.keypress_handler)
self.master.bind("<KP_Subtract>", self.keypress_handler)
self.master.bind("KP_Multiply>", self.keypress_handler)
self.master.bind("<KP_Divide>", self.keypress_handler)
# Attempt to math
self.master.bind("<KP_Enter>", self.keypress_handler)
self.master.bind("<Return>", self.keypress_handler)
self.master.bind("=", self.keypress_handler)
# Escape to close the calculator
self.master.bind("<Escape>", self.keypress_handler)
def backspace(self, event):
"""
Remove one character from the display.
"""
self.display["state"] = "normal"
current = self.display.get(1.0, tk.END)
self.display.delete(1.0, tk.END)
current = current[:-2]
# Make sure that the display is never empty
if current == "":
current = "0"
self.display.insert(1.0, current)
self.display["state"] = "disabled"
def keypress_handler(self, event):
"""
Handles any bound keyboard presses.
"""
char_keycode = '01234567890.'
char_operator = "+-x*/"
if (event.char in char_keycode):
self.update(event.char)
elif event.char in char_operator:
self.math(event.char)
elif event.char == "r" or event.char == "=":
self.math("=")
elif event.char == "x1b":
self.master.destroy()
elif event.char == "c" or event.char == "C":
self.clear()
elif event.char == "a" or event.char == "A":
self.all_clear()
def update(self, character):
"""
Handles all updating of the number display.
"""
# Allow editing of the display
self.display["state"] = "normal"
# Get the current number
num = self.display.get(1.0, tk.END)
# clear the display
self.display.delete(1.0, tk.END)
# Remove "n"
num = num.strip()
# Clear num provided we're not putting a
# decimal after a zero
if num == "0" and not character == ".":
num = ""
num = f"{num}{character}"
self.display.insert(1.0, f"{num}")
self.display["state"] = "disabled"
def all_clear(self):
"""
Resets everything for starting a
new calculation.
"""
self.clear()
self.prev_num = 0
self.operator = None
def clear(self):
"""
Clears the display by removing
any current text and setting the
display to 0
"""
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"
def math(self, operator):
"""
Handle any actual math.
"""
if not self.operator:
# If an operator doesn't exist, the
# calculator is waiting for a new
# input.
self.operator = operator
self.prev_num = self.display.get(1.0, tk.END)
self.clear()
else:
# The calculator is ready to do some math.
self.prev_num = Decimal(self.prev_num)
curr_num = self.display.get(1.0, tk.END)
curr_num = Decimal(curr_num)
if self.operator == "+":
self.prev_num += curr_num
elif self.operator == "-":
self.prev_num -= curr_num
elif self.operator == "x":
self.prev_num *= curr_num
elif self.operator == "/":
self.prev_num /= curr_num
self.operator = operator
if self.operator == "=":
# It's now time to show the current result
# of all calculations.
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, str(self.prev_num))
self.display["state"] = "disabled"
self.completed_calculation = True
else:
# We're ready for another number to
# perform calculations on
self.clear()
if __name__ == "__main__":
calc = Calculator()
I realized a while after posting that there is a better way to bind the keys: A for
loop (duh). While I've implemented that in my updated code, I've kept the original here.
python python-3.x tkinter
$endgroup$
add a comment |
$begingroup$
After a bit of a break away from any coding, I decided to return with something simple. As I haven't done much of GUI programming with python, and I would like to do more, I decided to make a simple calculator. If anyone is so kind, I'd like some feedback on anything that might be improved. If it makes a difference in how you'd give feedback, I consider myself an intermediate python coder (whether that's actually true remains to be seen). Some things I'm curious about in particular:
- Logic - Am I using any convoluted chains of logic that can be simplified?
- General Style - I've attempted to adhere to PEP8
- Key bindings - Is there a more effective way to bind so many keys?
- Bugs - Did I add in some unnoticed "features"? How can I avoid them in the future?
- (Opinion based) Tkinter: Even a good choice/something to pursue?
import tkinter as tk
from decimal import Decimal
from tkinter import ttk
class Calculator(ttk.Frame):
def __init__(self, master=tk.Tk()):
super().__init__(master)
self.master = master
self.master.title("tKalculator")
self.operator = None
self.prev_num = 0
self.completed_calculation = False
self.grid()
self.create_widgets()
self.bind_keys()
self.arrange_widgets()
self.mainloop()
def create_widgets(self):
"""
Create all calculator buttons
and widgets
"""
self.number_buttons =
# Number display
self.top_display_space = ttk.Label(self, text=" ")
self.display = tk.Text(self, height=1, width=30, pady=4)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"
self.bottom_display_space = ttk.Label(self, text=" ")
# Number buttons
for num in range(0, 10):
num = str(num)
self.number_buttons.append(
# note to self: The num=num is necessary here
ttk.Button(self, text=num, command=lambda num=num: self.update(num))
)
self.decimal_button = ttk.Button(self, text=".",
command=lambda: self.update("."))
# Special Buttons
self.clearall_button = ttk.Button(self, text="A/C", command=self.all_clear)
self.clear_button = ttk.Button(self, text="C", command=self.clear)
# Math operators
self.add_button = ttk.Button(self, text="+", command=lambda: self.math("+"))
self.sub_button = ttk.Button(self, text="-", command=lambda: self.math("-"))
self.mult_button = ttk.Button(self, text="X", command=lambda: self.math("x"))
self.div_button = ttk.Button(self, text="/", command=lambda: self.math("/"))
self.eql_button = ttk.Button(self, text="=", command=lambda: self.math("="))
def arrange_widgets(self):
"""
Arrange all calculator widgets.
"""
# Display
self.top_display_space.grid(row=0, column=1)
self.display.grid(row=1, column=0, columnspan=5)
self.bottom_display_space.grid(row=2, column=2)
# Number buttons
row = 3
column = 1
for i in range(1, 10):
self.number_buttons[i].grid(row=row, column=column)
column += 1
if column > 3:
column = 1
row += 1
self.number_buttons[0].grid(row=6, column=2)
self.decimal_button.grid(row=6, column=1)
# Special Buttons
self.clearall_button.grid(row=7, column=1)
self.clear_button.grid(row=6, column=3)
# Math operator buttons
self.add_button.grid(row=7, column=2)
self.sub_button.grid(row=7, column=3)
self.mult_button.grid(row=8, column=2)
self.div_button.grid(row=8, column=3)
self.eql_button.grid(row=8, column=1)
def bind_keys(self):
"""
Binds events to keyboard button presses.
"""
# Numbers
self.master.bind("1", self.keypress_handler)
self.master.bind("<KP_1>", self.keypress_handler)
self.master.bind("2", self.keypress_handler)
self.master.bind("<KP_2>", self.keypress_handler)
self.master.bind("3", self.keypress_handler)
self.master.bind("<KP_3>", self.keypress_handler)
self.master.bind("4", self.keypress_handler)
self.master.bind("<KP_4>", self.keypress_handler)
self.master.bind("5", self.keypress_handler)
self.master.bind("<KP_5>", self.keypress_handler)
self.master.bind("6", self.keypress_handler)
self.master.bind("<KP_6>", self.keypress_handler)
self.master.bind("7", self.keypress_handler)
self.master.bind("<KP_7>", self.keypress_handler)
self.master.bind("8", self.keypress_handler)
self.master.bind("<KP_8>", self.keypress_handler)
self.master.bind("9", self.keypress_handler)
self.master.bind("<KP_9>", self.keypress_handler)
self.master.bind("0", self.keypress_handler)
self.master.bind("<KP_0>", self.keypress_handler)
self.master.bind(".", self.keypress_handler)
self.master.bind("<KP_Decimal>", self.keypress_handler)
# Special buttons
self.master.bind("c", self.keypress_handler)
self.master.bind("a", self.keypress_handler)
self.master.bind("C", self.keypress_handler)
self.master.bind("A", self.keypress_handler)
self.master.bind("<BackSpace>", self.backspace)
# Math operator buttons
self.master.bind("+", self.keypress_handler)
self.master.bind("-", self.keypress_handler)
self.master.bind("*", self.keypress_handler)
self.master.bind("x", self.keypress_handler)
self.master.bind("/", self.keypress_handler)
self.master.bind("<KP_Add>", self.keypress_handler)
self.master.bind("<KP_Subtract>", self.keypress_handler)
self.master.bind("KP_Multiply>", self.keypress_handler)
self.master.bind("<KP_Divide>", self.keypress_handler)
# Attempt to math
self.master.bind("<KP_Enter>", self.keypress_handler)
self.master.bind("<Return>", self.keypress_handler)
self.master.bind("=", self.keypress_handler)
# Escape to close the calculator
self.master.bind("<Escape>", self.keypress_handler)
def backspace(self, event):
"""
Remove one character from the display.
"""
self.display["state"] = "normal"
current = self.display.get(1.0, tk.END)
self.display.delete(1.0, tk.END)
current = current[:-2]
# Make sure that the display is never empty
if current == "":
current = "0"
self.display.insert(1.0, current)
self.display["state"] = "disabled"
def keypress_handler(self, event):
"""
Handles any bound keyboard presses.
"""
char_keycode = '01234567890.'
char_operator = "+-x*/"
if (event.char in char_keycode):
self.update(event.char)
elif event.char in char_operator:
self.math(event.char)
elif event.char == "r" or event.char == "=":
self.math("=")
elif event.char == "x1b":
self.master.destroy()
elif event.char == "c" or event.char == "C":
self.clear()
elif event.char == "a" or event.char == "A":
self.all_clear()
def update(self, character):
"""
Handles all updating of the number display.
"""
# Allow editing of the display
self.display["state"] = "normal"
# Get the current number
num = self.display.get(1.0, tk.END)
# clear the display
self.display.delete(1.0, tk.END)
# Remove "n"
num = num.strip()
# Clear num provided we're not putting a
# decimal after a zero
if num == "0" and not character == ".":
num = ""
num = f"{num}{character}"
self.display.insert(1.0, f"{num}")
self.display["state"] = "disabled"
def all_clear(self):
"""
Resets everything for starting a
new calculation.
"""
self.clear()
self.prev_num = 0
self.operator = None
def clear(self):
"""
Clears the display by removing
any current text and setting the
display to 0
"""
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"
def math(self, operator):
"""
Handle any actual math.
"""
if not self.operator:
# If an operator doesn't exist, the
# calculator is waiting for a new
# input.
self.operator = operator
self.prev_num = self.display.get(1.0, tk.END)
self.clear()
else:
# The calculator is ready to do some math.
self.prev_num = Decimal(self.prev_num)
curr_num = self.display.get(1.0, tk.END)
curr_num = Decimal(curr_num)
if self.operator == "+":
self.prev_num += curr_num
elif self.operator == "-":
self.prev_num -= curr_num
elif self.operator == "x":
self.prev_num *= curr_num
elif self.operator == "/":
self.prev_num /= curr_num
self.operator = operator
if self.operator == "=":
# It's now time to show the current result
# of all calculations.
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, str(self.prev_num))
self.display["state"] = "disabled"
self.completed_calculation = True
else:
# We're ready for another number to
# perform calculations on
self.clear()
if __name__ == "__main__":
calc = Calculator()
I realized a while after posting that there is a better way to bind the keys: A for
loop (duh). While I've implemented that in my updated code, I've kept the original here.
python python-3.x tkinter
$endgroup$
After a bit of a break away from any coding, I decided to return with something simple. As I haven't done much of GUI programming with python, and I would like to do more, I decided to make a simple calculator. If anyone is so kind, I'd like some feedback on anything that might be improved. If it makes a difference in how you'd give feedback, I consider myself an intermediate python coder (whether that's actually true remains to be seen). Some things I'm curious about in particular:
- Logic - Am I using any convoluted chains of logic that can be simplified?
- General Style - I've attempted to adhere to PEP8
- Key bindings - Is there a more effective way to bind so many keys?
- Bugs - Did I add in some unnoticed "features"? How can I avoid them in the future?
- (Opinion based) Tkinter: Even a good choice/something to pursue?
import tkinter as tk
from decimal import Decimal
from tkinter import ttk
class Calculator(ttk.Frame):
def __init__(self, master=tk.Tk()):
super().__init__(master)
self.master = master
self.master.title("tKalculator")
self.operator = None
self.prev_num = 0
self.completed_calculation = False
self.grid()
self.create_widgets()
self.bind_keys()
self.arrange_widgets()
self.mainloop()
def create_widgets(self):
"""
Create all calculator buttons
and widgets
"""
self.number_buttons =
# Number display
self.top_display_space = ttk.Label(self, text=" ")
self.display = tk.Text(self, height=1, width=30, pady=4)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"
self.bottom_display_space = ttk.Label(self, text=" ")
# Number buttons
for num in range(0, 10):
num = str(num)
self.number_buttons.append(
# note to self: The num=num is necessary here
ttk.Button(self, text=num, command=lambda num=num: self.update(num))
)
self.decimal_button = ttk.Button(self, text=".",
command=lambda: self.update("."))
# Special Buttons
self.clearall_button = ttk.Button(self, text="A/C", command=self.all_clear)
self.clear_button = ttk.Button(self, text="C", command=self.clear)
# Math operators
self.add_button = ttk.Button(self, text="+", command=lambda: self.math("+"))
self.sub_button = ttk.Button(self, text="-", command=lambda: self.math("-"))
self.mult_button = ttk.Button(self, text="X", command=lambda: self.math("x"))
self.div_button = ttk.Button(self, text="/", command=lambda: self.math("/"))
self.eql_button = ttk.Button(self, text="=", command=lambda: self.math("="))
def arrange_widgets(self):
"""
Arrange all calculator widgets.
"""
# Display
self.top_display_space.grid(row=0, column=1)
self.display.grid(row=1, column=0, columnspan=5)
self.bottom_display_space.grid(row=2, column=2)
# Number buttons
row = 3
column = 1
for i in range(1, 10):
self.number_buttons[i].grid(row=row, column=column)
column += 1
if column > 3:
column = 1
row += 1
self.number_buttons[0].grid(row=6, column=2)
self.decimal_button.grid(row=6, column=1)
# Special Buttons
self.clearall_button.grid(row=7, column=1)
self.clear_button.grid(row=6, column=3)
# Math operator buttons
self.add_button.grid(row=7, column=2)
self.sub_button.grid(row=7, column=3)
self.mult_button.grid(row=8, column=2)
self.div_button.grid(row=8, column=3)
self.eql_button.grid(row=8, column=1)
def bind_keys(self):
"""
Binds events to keyboard button presses.
"""
# Numbers
self.master.bind("1", self.keypress_handler)
self.master.bind("<KP_1>", self.keypress_handler)
self.master.bind("2", self.keypress_handler)
self.master.bind("<KP_2>", self.keypress_handler)
self.master.bind("3", self.keypress_handler)
self.master.bind("<KP_3>", self.keypress_handler)
self.master.bind("4", self.keypress_handler)
self.master.bind("<KP_4>", self.keypress_handler)
self.master.bind("5", self.keypress_handler)
self.master.bind("<KP_5>", self.keypress_handler)
self.master.bind("6", self.keypress_handler)
self.master.bind("<KP_6>", self.keypress_handler)
self.master.bind("7", self.keypress_handler)
self.master.bind("<KP_7>", self.keypress_handler)
self.master.bind("8", self.keypress_handler)
self.master.bind("<KP_8>", self.keypress_handler)
self.master.bind("9", self.keypress_handler)
self.master.bind("<KP_9>", self.keypress_handler)
self.master.bind("0", self.keypress_handler)
self.master.bind("<KP_0>", self.keypress_handler)
self.master.bind(".", self.keypress_handler)
self.master.bind("<KP_Decimal>", self.keypress_handler)
# Special buttons
self.master.bind("c", self.keypress_handler)
self.master.bind("a", self.keypress_handler)
self.master.bind("C", self.keypress_handler)
self.master.bind("A", self.keypress_handler)
self.master.bind("<BackSpace>", self.backspace)
# Math operator buttons
self.master.bind("+", self.keypress_handler)
self.master.bind("-", self.keypress_handler)
self.master.bind("*", self.keypress_handler)
self.master.bind("x", self.keypress_handler)
self.master.bind("/", self.keypress_handler)
self.master.bind("<KP_Add>", self.keypress_handler)
self.master.bind("<KP_Subtract>", self.keypress_handler)
self.master.bind("KP_Multiply>", self.keypress_handler)
self.master.bind("<KP_Divide>", self.keypress_handler)
# Attempt to math
self.master.bind("<KP_Enter>", self.keypress_handler)
self.master.bind("<Return>", self.keypress_handler)
self.master.bind("=", self.keypress_handler)
# Escape to close the calculator
self.master.bind("<Escape>", self.keypress_handler)
def backspace(self, event):
"""
Remove one character from the display.
"""
self.display["state"] = "normal"
current = self.display.get(1.0, tk.END)
self.display.delete(1.0, tk.END)
current = current[:-2]
# Make sure that the display is never empty
if current == "":
current = "0"
self.display.insert(1.0, current)
self.display["state"] = "disabled"
def keypress_handler(self, event):
"""
Handles any bound keyboard presses.
"""
char_keycode = '01234567890.'
char_operator = "+-x*/"
if (event.char in char_keycode):
self.update(event.char)
elif event.char in char_operator:
self.math(event.char)
elif event.char == "r" or event.char == "=":
self.math("=")
elif event.char == "x1b":
self.master.destroy()
elif event.char == "c" or event.char == "C":
self.clear()
elif event.char == "a" or event.char == "A":
self.all_clear()
def update(self, character):
"""
Handles all updating of the number display.
"""
# Allow editing of the display
self.display["state"] = "normal"
# Get the current number
num = self.display.get(1.0, tk.END)
# clear the display
self.display.delete(1.0, tk.END)
# Remove "n"
num = num.strip()
# Clear num provided we're not putting a
# decimal after a zero
if num == "0" and not character == ".":
num = ""
num = f"{num}{character}"
self.display.insert(1.0, f"{num}")
self.display["state"] = "disabled"
def all_clear(self):
"""
Resets everything for starting a
new calculation.
"""
self.clear()
self.prev_num = 0
self.operator = None
def clear(self):
"""
Clears the display by removing
any current text and setting the
display to 0
"""
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, "0")
self.display["state"] = "disabled"
def math(self, operator):
"""
Handle any actual math.
"""
if not self.operator:
# If an operator doesn't exist, the
# calculator is waiting for a new
# input.
self.operator = operator
self.prev_num = self.display.get(1.0, tk.END)
self.clear()
else:
# The calculator is ready to do some math.
self.prev_num = Decimal(self.prev_num)
curr_num = self.display.get(1.0, tk.END)
curr_num = Decimal(curr_num)
if self.operator == "+":
self.prev_num += curr_num
elif self.operator == "-":
self.prev_num -= curr_num
elif self.operator == "x":
self.prev_num *= curr_num
elif self.operator == "/":
self.prev_num /= curr_num
self.operator = operator
if self.operator == "=":
# It's now time to show the current result
# of all calculations.
self.display["state"] = "normal"
self.display.delete(1.0, tk.END)
self.display.insert(1.0, str(self.prev_num))
self.display["state"] = "disabled"
self.completed_calculation = True
else:
# We're ready for another number to
# perform calculations on
self.clear()
if __name__ == "__main__":
calc = Calculator()
I realized a while after posting that there is a better way to bind the keys: A for
loop (duh). While I've implemented that in my updated code, I've kept the original here.
python python-3.x tkinter
python python-3.x tkinter
edited 4 hours ago
Jamal♦
30.4k11121227
30.4k11121227
asked 9 hours ago
ephrealephreal
5016
5016
add a comment |
add a comment |
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