Are Warlocks Arcane or Divine?
$begingroup$
This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.
However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?
dnd-5e magic warlock
$endgroup$
add a comment |
$begingroup$
This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.
However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?
dnd-5e magic warlock
$endgroup$
1
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
10 hours ago
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@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
10 hours ago
add a comment |
$begingroup$
This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.
However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?
dnd-5e magic warlock
$endgroup$
This question recently came up in one of my sessions. Are Warlocks considered Arcane or Divine? There is a magic item, Dark Shard Amulet that is for Warlocks and it requires an Arcana check to use.
However, the magic a warlock uses is granted from a patron. So, wouldn't the warlock be a divine caster like the Cleric or Paladin?
dnd-5e magic warlock
dnd-5e magic warlock
edited 5 hours ago
Eternallord66
asked 10 hours ago
Eternallord66Eternallord66
931529
931529
1
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
10 hours ago
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
10 hours ago
add a comment |
1
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
10 hours ago
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
10 hours ago
1
1
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
10 hours ago
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
10 hours ago
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
10 hours ago
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
10 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
$endgroup$
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
10 hours ago
1
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
10 hours ago
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
10 hours ago
$begingroup$
@NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
$endgroup$
– Xirema
10 hours ago
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
10 hours ago
|
show 1 more comment
$begingroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
$endgroup$
add a comment |
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2 Answers
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2 Answers
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$begingroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
$endgroup$
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
10 hours ago
1
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
10 hours ago
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
10 hours ago
$begingroup$
@NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
$endgroup$
– Xirema
10 hours ago
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
10 hours ago
|
show 1 more comment
$begingroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
$endgroup$
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
10 hours ago
1
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
10 hours ago
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
10 hours ago
$begingroup$
@NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
$endgroup$
– Xirema
10 hours ago
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
10 hours ago
|
show 1 more comment
$begingroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
$endgroup$
5th Edition doesn't have a [mechanical] distinction between Arcane and Divine spellcasting
Each spellcasting class has different rules regarding what is allowed to be used as their spellcasting focus, and Warlocks (and Sorcerers and Wizards) are allowed to use an "Arcane Focus" as their spellcasting, suggesting that they constitute Arcane spellcasters. This is also confirmed by the Lore provided in the Weave of Magic blurb found in the player's handbook:
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic. These spells rely on an understanding—learned or intuitive—of the workings of the Weave. The caster plucks directly at the strands of the Weave to create the desired effect. Eldritch knights and arcane tricksters also use arcane magic. The spells of clerics, druids, paladins, and rangers are called divine magic. These spellcasters' access to the Weave is mediated by divine power—gods, the divine forces of nature, or the sacred weight of a paladin's oath.
—The Weave of Magic, PHB, pg. 205
But mechanically, this doesn't matter. There's no such thing as "Arcane Spells" or "Divine Spells" in 5th Edition D&D, with any kind of mechanical impact on how the spell is cast or how it functions. Spells are just spells, and individual classes have individual rules regarding how they cast spells and which spells they're allowed to learn and how they "prepare" spells (if they prepare spells at all).
The Dark Shard Amulet calls for an "Arcana" check, not an "Arcane" check
Arcana is a skill that a character may or may not have proficiency in, that usually (though not always; see PHB pg. 175, Variant: Skills with Different Abilities) is based on a character's Intelligence score. This skill is accessible to any class in the game. So if you attempt to use the feature of the Dark Shard Amulet, you're called upon to perform an Intelligence check that allows you to use your Arcana skill proficiency, if you have it, in order to perform the Cantrip you don't already know. The happenstance of the source of your magic being Arcane (or not) is immaterial.
edited 3 hours ago
answered 10 hours ago
XiremaXirema
22.1k264129
22.1k264129
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
10 hours ago
1
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
10 hours ago
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
10 hours ago
$begingroup$
@NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
$endgroup$
– Xirema
10 hours ago
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
10 hours ago
|
show 1 more comment
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
10 hours ago
1
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
10 hours ago
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
10 hours ago
$begingroup$
@NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
$endgroup$
– Xirema
10 hours ago
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
10 hours ago
1
1
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
10 hours ago
$begingroup$
Wouldn't a mechanical distinction be the type of focus you can use?
$endgroup$
– NautArch
10 hours ago
1
1
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
10 hours ago
$begingroup$
@NautArch There is the possibility of using "arcane focus", "holy symbol", "druidic focus" or "musical instrument" which seems to be different from an arcane/divine split
$endgroup$
– Sdjz
10 hours ago
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
10 hours ago
$begingroup$
@Sdjz Maybe, but each focus is related to those classes, and Warlocks are only offered one of them.
$endgroup$
– NautArch
10 hours ago
$begingroup$
@NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
$endgroup$
– Xirema
10 hours ago
$begingroup$
@NautArch I did do a little digging, and it does look like the Lore supports the idea of Arcane and Divine Magic being a thing in 5th edition. I still maintain there are no mechanical differences though.
$endgroup$
– Xirema
10 hours ago
3
3
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
10 hours ago
$begingroup$
@NautArch That's fair, though I do think it is also fair to say that it isn't really much of a "mechanical distinction", perhaps relaxing the wording to something like "there is little distinction" then
$endgroup$
– Sdjz
10 hours ago
|
show 1 more comment
$begingroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
$endgroup$
add a comment |
$begingroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
$endgroup$
add a comment |
$begingroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
$endgroup$
Warlocks are Arcane Casters
This is answered in the Weave of Magic sidebar in the Spellcasting section of the Basic Rules (or Player's Handbook; emphasis mine):
All magic depends on the Weave, though different kinds of magic access it in a variety of ways. The spells of wizards, warlocks, sorcerers, and bards are commonly called arcane magic.
edited 10 hours ago
answered 10 hours ago
David CoffronDavid Coffron
38.1k3133271
38.1k3133271
add a comment |
add a comment |
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1
$begingroup$
Are you asking rules-wise or lore-wise?
$endgroup$
– Peregrine Lennert
10 hours ago
$begingroup$
@PeregrineLennert I would accept either answer. We would go with whichever the DM finds to suit his campaign better.
$endgroup$
– Eternallord66
10 hours ago