For a 1-action spell, do I need to take a turn to ready the spell before I can cast it, or can I cast it...












5












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I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










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5












$begingroup$


I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    2 hours ago














5












5








5





$begingroup$


I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?










share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am still very new to all of D&D 5e's rules.



Let's say I have a wizard that knows fireball; he has the spell prepared and has an available spell slot. Basically, assume ideal for everything.



Do I have to take a turn to "ready" the spell, then cast it the next turn? Or can I cast it right then and there?







dnd-5e spells actions






share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 2 hours ago









V2Blast

23.4k375148




23.4k375148






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asked 3 hours ago









GabeGabe

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Gabe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
    – V2Blast
    2 hours ago


















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
    $endgroup$
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    2 hours ago
















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 hours ago




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– V2Blast
2 hours ago










2 Answers
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No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.






share|improve this answer











$endgroup$













  • $begingroup$
    @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
    $endgroup$
    – V2Blast
    2 hours ago






  • 1




    $begingroup$
    "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
    $endgroup$
    – Lino Frank Ciaralli
    2 hours ago






  • 1




    $begingroup$
    @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
    $endgroup$
    – KRyan
    1 hour ago










  • $begingroup$
    Just to be pedantic/thorough: "And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction)." - Reactions can happen on your turn, too (e.g. moving away from an enemy and casting Shield to make the opportunity attack miss, or Counterspelling an enemy's Counterspell)... So if you cast any bonus action spell, you can't cast any reaction spell on that same turn either.
    $endgroup$
    – V2Blast
    44 mins ago












  • $begingroup$
    @V2Blast Such a weird and arbitrary rule...
    $endgroup$
    – KRyan
    37 mins ago



















1












$begingroup$

You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






share|improve this answer











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    2 Answers
    2






    active

    oldest

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    2 Answers
    2






    active

    oldest

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    active

    oldest

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    active

    oldest

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    8












    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.






    share|improve this answer











    $endgroup$













    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      2 hours ago






    • 1




      $begingroup$
      "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
      $endgroup$
      – Lino Frank Ciaralli
      2 hours ago






    • 1




      $begingroup$
      @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
      $endgroup$
      – KRyan
      1 hour ago










    • $begingroup$
      Just to be pedantic/thorough: "And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction)." - Reactions can happen on your turn, too (e.g. moving away from an enemy and casting Shield to make the opportunity attack miss, or Counterspelling an enemy's Counterspell)... So if you cast any bonus action spell, you can't cast any reaction spell on that same turn either.
      $endgroup$
      – V2Blast
      44 mins ago












    • $begingroup$
      @V2Blast Such a weird and arbitrary rule...
      $endgroup$
      – KRyan
      37 mins ago
















    8












    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.






    share|improve this answer











    $endgroup$













    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      2 hours ago






    • 1




      $begingroup$
      "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
      $endgroup$
      – Lino Frank Ciaralli
      2 hours ago






    • 1




      $begingroup$
      @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
      $endgroup$
      – KRyan
      1 hour ago










    • $begingroup$
      Just to be pedantic/thorough: "And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction)." - Reactions can happen on your turn, too (e.g. moving away from an enemy and casting Shield to make the opportunity attack miss, or Counterspelling an enemy's Counterspell)... So if you cast any bonus action spell, you can't cast any reaction spell on that same turn either.
      $endgroup$
      – V2Blast
      44 mins ago












    • $begingroup$
      @V2Blast Such a weird and arbitrary rule...
      $endgroup$
      – KRyan
      37 mins ago














    8












    8








    8





    $begingroup$

    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.






    share|improve this answer











    $endgroup$



    No, preparing the spell is all the readying you need. When you want to cast the spell, you just wait for your turn, and then say that you cast it. Boom, you just fireballed some goblins, who now all have to make Dexterity saving throws. (Hopefully you and/or your DM will describe the action a little better than I have.)



    Doing that costs you the spell slot, so you have to mark down on your sheet that you used, for example, a 3rd-level spell slot and you have one fewer of those until you get a long rest. It also costs you “1 action,” which basically means “the one big thing you’re doing this turn,” since you get one action per turn. In addition to your “action,” during your turn you can also move before and/or after acting, and you can manipulate some item (draw, or sheathe, or whatever). You may also have options that require a “bonus action,” which (as the name suggests) can be done in addition to your action, but again, only one of those per turn. Also, you cannot cast any other non-cantrip spell in the same turn as a bonus-action spell.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 32 mins ago

























    answered 3 hours ago









    KRyanKRyan

    223k30555956




    223k30555956












    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      2 hours ago






    • 1




      $begingroup$
      "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
      $endgroup$
      – Lino Frank Ciaralli
      2 hours ago






    • 1




      $begingroup$
      @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
      $endgroup$
      – KRyan
      1 hour ago










    • $begingroup$
      Just to be pedantic/thorough: "And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction)." - Reactions can happen on your turn, too (e.g. moving away from an enemy and casting Shield to make the opportunity attack miss, or Counterspelling an enemy's Counterspell)... So if you cast any bonus action spell, you can't cast any reaction spell on that same turn either.
      $endgroup$
      – V2Blast
      44 mins ago












    • $begingroup$
      @V2Blast Such a weird and arbitrary rule...
      $endgroup$
      – KRyan
      37 mins ago


















    • $begingroup$
      @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
      $endgroup$
      – V2Blast
      2 hours ago






    • 1




      $begingroup$
      "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
      $endgroup$
      – Lino Frank Ciaralli
      2 hours ago






    • 1




      $begingroup$
      @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
      $endgroup$
      – KRyan
      1 hour ago










    • $begingroup$
      Just to be pedantic/thorough: "And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction)." - Reactions can happen on your turn, too (e.g. moving away from an enemy and casting Shield to make the opportunity attack miss, or Counterspelling an enemy's Counterspell)... So if you cast any bonus action spell, you can't cast any reaction spell on that same turn either.
      $endgroup$
      – V2Blast
      44 mins ago












    • $begingroup$
      @V2Blast Such a weird and arbitrary rule...
      $endgroup$
      – KRyan
      37 mins ago
















    $begingroup$
    @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
    $endgroup$
    – V2Blast
    2 hours ago




    $begingroup$
    @Gabe: You may want to review the rules of spellcasting in chapter 10 of the PHB/basic rules: dndbeyond.com/sources/basic-rules/spellcasting
    $endgroup$
    – V2Blast
    2 hours ago




    1




    1




    $begingroup$
    "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
    $endgroup$
    – Lino Frank Ciaralli
    2 hours ago




    $begingroup$
    "Also, you can only cast one non-cantrip spell per turn" - This is not accurate. The rule is if you cast a bonus action spell the only other spell you can cast on your turn is a cantrip. For example, I could trigger an Attack of Opportunity, use my reaction to cast Shield if the enemy hits me, and then use an Action to cast another spell. So long as I don't use a bonus action spell, I'm not limited in how many spells I can cast. If I was multi-classed Fighter, I could also action surge and cast a 2nd action spell.
    $endgroup$
    – Lino Frank Ciaralli
    2 hours ago




    1




    1




    $begingroup$
    @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
    $endgroup$
    – KRyan
    1 hour ago




    $begingroup$
    @LinoFrankCiaralli OK, sure, in that contrived case you could cast two non-cantrip spells. And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction). I’ll fix it.
    $endgroup$
    – KRyan
    1 hour ago












    $begingroup$
    Just to be pedantic/thorough: "And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction)." - Reactions can happen on your turn, too (e.g. moving away from an enemy and casting Shield to make the opportunity attack miss, or Counterspelling an enemy's Counterspell)... So if you cast any bonus action spell, you can't cast any reaction spell on that same turn either.
    $endgroup$
    – V2Blast
    44 mins ago






    $begingroup$
    Just to be pedantic/thorough: "And I suppose if there is a bonus-action cantrip, you’d get to cast zero non-cantrip spells (barring a contrived reaction)." - Reactions can happen on your turn, too (e.g. moving away from an enemy and casting Shield to make the opportunity attack miss, or Counterspelling an enemy's Counterspell)... So if you cast any bonus action spell, you can't cast any reaction spell on that same turn either.
    $endgroup$
    – V2Blast
    44 mins ago














    $begingroup$
    @V2Blast Such a weird and arbitrary rule...
    $endgroup$
    – KRyan
    37 mins ago




    $begingroup$
    @V2Blast Such a weird and arbitrary rule...
    $endgroup$
    – KRyan
    37 mins ago













    1












    $begingroup$

    You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






    share|improve this answer











    $endgroup$


















      1












      $begingroup$

      You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






      share|improve this answer











      $endgroup$
















        1












        1








        1





        $begingroup$

        You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.






        share|improve this answer











        $endgroup$



        You are able to cast it then and there, assuming all conditions have been met (can speak, move at least one hand, and have bat guano & sulfur or an arcane focus). As it has a casting cost of one action, you need only recite the chant, make the required movements, and spend the material (or get an arcane focus and safe on a lot of time). The spell will then be activated.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 2 hours ago









        V2Blast

        23.4k375148




        23.4k375148










        answered 3 hours ago









        Bear monkBear monk

        511




        511






















            Gabe is a new contributor. Be nice, and check out our Code of Conduct.










            draft saved

            draft discarded


















            Gabe is a new contributor. Be nice, and check out our Code of Conduct.













            Gabe is a new contributor. Be nice, and check out our Code of Conduct.












            Gabe is a new contributor. Be nice, and check out our Code of Conduct.
















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