How do I overcome Regen X/Good as a wizard, in Pathfinder, short of summoning a celestial with a good aligned...
$begingroup$
Some of the evil outsiders in Pathfinder have a regeneration that can only be negated by 'good' e.g. damage from good aligned weapons, our natural weapons of good aligned beings.
How do you overcome that as an arcane caster?
Is there any damage dealing spell with the 'good' descriptor that can handle that?
I thought about the disintegrate spell, but that will only turn them to dust off their Regen has been negated that round anyhow, right?
pathfinder spells damage-reduction regeneration
New contributor
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add a comment |
$begingroup$
Some of the evil outsiders in Pathfinder have a regeneration that can only be negated by 'good' e.g. damage from good aligned weapons, our natural weapons of good aligned beings.
How do you overcome that as an arcane caster?
Is there any damage dealing spell with the 'good' descriptor that can handle that?
I thought about the disintegrate spell, but that will only turn them to dust off their Regen has been negated that round anyhow, right?
pathfinder spells damage-reduction regeneration
New contributor
$endgroup$
1
$begingroup$
Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
$endgroup$
– GreySage
4 hours ago
$begingroup$
You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
$endgroup$
– Geoffrey Brent
1 hour ago
add a comment |
$begingroup$
Some of the evil outsiders in Pathfinder have a regeneration that can only be negated by 'good' e.g. damage from good aligned weapons, our natural weapons of good aligned beings.
How do you overcome that as an arcane caster?
Is there any damage dealing spell with the 'good' descriptor that can handle that?
I thought about the disintegrate spell, but that will only turn them to dust off their Regen has been negated that round anyhow, right?
pathfinder spells damage-reduction regeneration
New contributor
$endgroup$
Some of the evil outsiders in Pathfinder have a regeneration that can only be negated by 'good' e.g. damage from good aligned weapons, our natural weapons of good aligned beings.
How do you overcome that as an arcane caster?
Is there any damage dealing spell with the 'good' descriptor that can handle that?
I thought about the disintegrate spell, but that will only turn them to dust off their Regen has been negated that round anyhow, right?
pathfinder spells damage-reduction regeneration
pathfinder spells damage-reduction regeneration
New contributor
New contributor
edited 4 hours ago
user3801839
New contributor
asked 5 hours ago
user3801839user3801839
1634
1634
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New contributor
1
$begingroup$
Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
$endgroup$
– GreySage
4 hours ago
$begingroup$
You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
$endgroup$
– Geoffrey Brent
1 hour ago
add a comment |
1
$begingroup$
Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
$endgroup$
– GreySage
4 hours ago
$begingroup$
You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
$endgroup$
– Geoffrey Brent
1 hour ago
1
1
$begingroup$
Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
$endgroup$
– GreySage
4 hours ago
$begingroup$
Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
$endgroup$
– GreySage
4 hours ago
$begingroup$
You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
$endgroup$
– Geoffrey Brent
1 hour ago
$begingroup$
You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
$endgroup$
– Geoffrey Brent
1 hour ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Against Evil creatures a purely Arcane caster has 2 options
I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.
Burst of Radiance
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.
Angelic Aspect
This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.
Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.
As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.
$endgroup$
add a comment |
$begingroup$
This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage, and hit evil with it!
However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.
However, to apply the metamagic feat Blissful Spell to a spell the spell can only target a lone creature. This probably makes the feat okay use with, for example, the spell magic missile (as long as the caster's only targeting one foe with the spell), but this limitation makes the feat incompatible with, for example, the spell fireball (as the spell has no Target entry). Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't targeted spells; the ray rules make this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." In other words, while the feat is theoretically broadly applicable, for this particular use the caster must pick which spells to apply it to carefully.
$endgroup$
$begingroup$
Dang, that's a really good solution to the problem.
$endgroup$
– GreySage
3 hours ago
1
$begingroup$
@GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
$endgroup$
– Hey I Can Chan
3 hours ago
$begingroup$
I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
$endgroup$
– user3801839
58 mins ago
add a comment |
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2 Answers
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2 Answers
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$begingroup$
Against Evil creatures a purely Arcane caster has 2 options
I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.
Burst of Radiance
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.
Angelic Aspect
This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.
Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.
As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.
$endgroup$
add a comment |
$begingroup$
Against Evil creatures a purely Arcane caster has 2 options
I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.
Burst of Radiance
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.
Angelic Aspect
This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.
Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.
As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.
$endgroup$
add a comment |
$begingroup$
Against Evil creatures a purely Arcane caster has 2 options
I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.
Burst of Radiance
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.
Angelic Aspect
This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.
Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.
As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.
$endgroup$
Against Evil creatures a purely Arcane caster has 2 options
I used this advanced spell searching tool to look for wizard/sorcerer/bard spells with the [Good] descriptor. I got 16 results, mostly from the Champions of Purity splat book. Of these, 2 allow a Wizard or Sorcerer to bypass/disable Regen X/Good.
Burst of Radiance
This spell fills the area with a brilliant flash of shimmering light. Creatures in the area are blinded for 1d4 rounds, or dazzled for 1d4 rounds if they succeed at a Reflex save. Evil creatures in the area of the burst take 1d4 points of damage per caster level (max 5d4), whether they succeed at the Reflex save or not.
This is a level 2 Sorcerer/Wizard spell. Since it has the [Good] descriptor, the damage it deals will bypass Regen X/Good. The targets need to be evil, but that is what you asked for anyway.
Angelic Aspect
This spell functions like lesser angelic aspect, except you gain low-light vision, darkvision 60, resistance to acid and cold 10, and DR 5/evil, and you sprout white feathered wings allowing you to fly at a speed of 30 feet with average maneuverability. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
This level 5 Sorcerer/Wizard spell is your only general-purpose option (if you find a non-evil creature with Regen X/Good). You'll need to physically hit the target with your weak Wizard arms, but the resistances, DR, and flying speed should work to keep you alive.
Oddly, Angelic Aspect, Greater improves on Angelic Aspect in everyway except it doesn't include aligning your weapons to Good.
As always when using material from a non-Core book you should get GM approval, but these are from an official source so you shouldn't have too much difficulty with that.
answered 4 hours ago
GreySageGreySage
14.9k45195
14.9k45195
add a comment |
add a comment |
$begingroup$
This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage, and hit evil with it!
However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.
However, to apply the metamagic feat Blissful Spell to a spell the spell can only target a lone creature. This probably makes the feat okay use with, for example, the spell magic missile (as long as the caster's only targeting one foe with the spell), but this limitation makes the feat incompatible with, for example, the spell fireball (as the spell has no Target entry). Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't targeted spells; the ray rules make this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." In other words, while the feat is theoretically broadly applicable, for this particular use the caster must pick which spells to apply it to carefully.
$endgroup$
$begingroup$
Dang, that's a really good solution to the problem.
$endgroup$
– GreySage
3 hours ago
1
$begingroup$
@GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
$endgroup$
– Hey I Can Chan
3 hours ago
$begingroup$
I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
$endgroup$
– user3801839
58 mins ago
add a comment |
$begingroup$
This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage, and hit evil with it!
However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.
However, to apply the metamagic feat Blissful Spell to a spell the spell can only target a lone creature. This probably makes the feat okay use with, for example, the spell magic missile (as long as the caster's only targeting one foe with the spell), but this limitation makes the feat incompatible with, for example, the spell fireball (as the spell has no Target entry). Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't targeted spells; the ray rules make this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." In other words, while the feat is theoretically broadly applicable, for this particular use the caster must pick which spells to apply it to carefully.
$endgroup$
$begingroup$
Dang, that's a really good solution to the problem.
$endgroup$
– GreySage
3 hours ago
1
$begingroup$
@GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
$endgroup$
– Hey I Can Chan
3 hours ago
$begingroup$
I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
$endgroup$
– user3801839
58 mins ago
add a comment |
$begingroup$
This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage, and hit evil with it!
However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.
However, to apply the metamagic feat Blissful Spell to a spell the spell can only target a lone creature. This probably makes the feat okay use with, for example, the spell magic missile (as long as the caster's only targeting one foe with the spell), but this limitation makes the feat incompatible with, for example, the spell fireball (as the spell has no Target entry). Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't targeted spells; the ray rules make this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." In other words, while the feat is theoretically broadly applicable, for this particular use the caster must pick which spells to apply it to carefully.
$endgroup$
This fine answer's suggestion of using the Advanced Spell Search tool to find arcane spells with the descriptor good is an excellent one. Pick from the results a spell that deals damage, and hit evil with it!
However, if a caster that wants to add the good descriptor to spells that normally don't have the good descriptor so that the spell's damage inhibits for 1 round the regeneration of a creature that has regeneration that's inhibited by good spells (like the horned devil), there is the metamagic feat Blissful Spell. The feat's benefit can be applied so that the slot the spell occupies or expends is 1 level higher and the "blissful spell gains the good descriptor." This should be enough to turn off for the next round the regeneration of such problematic creatures without resorting to pesky summoning.
However, to apply the metamagic feat Blissful Spell to a spell the spell can only target a lone creature. This probably makes the feat okay use with, for example, the spell magic missile (as long as the caster's only targeting one foe with the spell), but this limitation makes the feat incompatible with, for example, the spell fireball (as the spell has no Target entry). Worse, spells that create a ray effect like the spell disintegrate and scorching ray aren't targeted spells; the ray rules make this clear, saying, "You don’t have to see the creature you’re trying to hit [with a ray spell], as you do with a targeted spell." In other words, while the feat is theoretically broadly applicable, for this particular use the caster must pick which spells to apply it to carefully.
answered 3 hours ago
Hey I Can ChanHey I Can Chan
142k12253609
142k12253609
$begingroup$
Dang, that's a really good solution to the problem.
$endgroup$
– GreySage
3 hours ago
1
$begingroup$
@GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
$endgroup$
– Hey I Can Chan
3 hours ago
$begingroup$
I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
$endgroup$
– user3801839
58 mins ago
add a comment |
$begingroup$
Dang, that's a really good solution to the problem.
$endgroup$
– GreySage
3 hours ago
1
$begingroup$
@GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
$endgroup$
– Hey I Can Chan
3 hours ago
$begingroup$
I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
$endgroup$
– user3801839
58 mins ago
$begingroup$
Dang, that's a really good solution to the problem.
$endgroup$
– GreySage
3 hours ago
$begingroup$
Dang, that's a really good solution to the problem.
$endgroup$
– GreySage
3 hours ago
1
1
$begingroup$
@GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
$endgroup$
– Hey I Can Chan
3 hours ago
$begingroup$
@GreySage To be honest, it didn't even occur to me to look at specific spells, so when writing the answer and yours popped up I thought Well, there goes 10 min. Imagine my surprise when I realized our answers were totally different. Anyway, it's often less intense as a caster to find a new spell than it is to light a feat on fire for something as niche as this, so this answer isn't just blowing smoke when it calls yours fine.
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– Hey I Can Chan
3 hours ago
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I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
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– user3801839
58 mins ago
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I would have to disagree with the part about it can't being used with a rays. As it purely says there can't be more than one Target: "A creature successfully hit by an offensive blissful spell (if the spell requires an attack roll) or that fails its saving throw against an offensive blissful spell takes a –2 penalty on attack rolls and weapon damage rolls for 1 round." To me reading: ' if you apply to scorching Ray, you can't split the rays between more targets'
$endgroup$
– user3801839
58 mins ago
add a comment |
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1
$begingroup$
Hi there. I answered your main question about bypassing Regen, but I'm honestly not sure about if Disintegrate works or not. There seems to be a lot of discussion on the topic, and I couldn't find a definite answer. Maybe take that part out of this question and ask it as it's own question?
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– GreySage
4 hours ago
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You have a couple of slightly different questions here. Are you only looking for damage-dealing "good" spells, or for more general "how do you overcome that as an arcane caster?" answers?
$endgroup$
– Geoffrey Brent
1 hour ago