C++ Array of pointers to an abstract class












1












$begingroup$


I have this homework for my OOP class which I hope someone can check for me:



Make an abstract class ElementOnMap which contains a unique id (int), a type (char array) and a static var #ofElements. Than create a class Map with dimensions of the map and a matrix of pointers to objects of class Element. It should have the following functions:



...



-a copy constructor!



...



Than make a sub class Island and a sub class Ship which inherit the class Element, which redefine the abstract method from Element, ...



So this is Element.h



class Element
{
protected:
static int numEl;
int id;
char type[16];

public:
char * type()
{
char *p = type;
return p;
}
virtual void print() = 0;
};

class Island :public Element
{
char name[16];
int numPeople;
public:
Island();
Island(char*, int);
void print();
};


This is my Element.cpp:



#include"Element.h"
#include<string>
#include<iostream>
using namespace std;

int Element::numEl = 0;

Island::Island()
{
id = numEl;
numEl++;
}

Island::Island(char* naz, int a) :numPeople(a)
{
strcpy_s(name, naz);

type[0] = 'I';
type[1] = 's';
type[2] = 'l';
type[3] = 'a';
type[4] = 'n';
type[5] = 'd';
type[6] = '';

id = numEl;
numEl++;
}

void Island::print()
{
cout << "ID elementa: " << id << "Tip elementa: " << type;
cout << "Ime ostrva: " << name << "Broj stanovnika: " << numPeople << endl;
}


and finally, Map.h:



class Mapa
{
int m, n;
Element ***Matrix;
public:
Mapa(int, int);
Mapa(const Mapa &M);
~Mapa();
};

Mapa::Mapa(int a, int b):m(a), n(b)
{
Matrix = new Element**[m];
for (int i = 0; i < m; i++)
Matrix[i] = new Element*[n];
}

Mapa::Mapa(const Mapa & M)
{
this->m = M.m;
this->n = M.n;

Matrix = new Element**[m];
for (int i = 0; i < m; i++)
Matrix[i] = new Element*[n];

for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
{
*Matrix[i][j] = *(M.Matrix[i][j]);
}
}

Mapa::~Mapa()
{
delete Matrix;
}


Am I declaring the pointer matrix correctly and is my copy constructor any good? I get that i need a deep copy cause i'm working with pointers, but this pointer inception is really making me feel dumb. Also, do i need a constructor for the abstract Element class, since it cant be instantiated?










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  • $begingroup$
    Does your program work? It does not work, the question is off-topic at this site.
    $endgroup$
    – R Sahu
    8 hours ago
















1












$begingroup$


I have this homework for my OOP class which I hope someone can check for me:



Make an abstract class ElementOnMap which contains a unique id (int), a type (char array) and a static var #ofElements. Than create a class Map with dimensions of the map and a matrix of pointers to objects of class Element. It should have the following functions:



...



-a copy constructor!



...



Than make a sub class Island and a sub class Ship which inherit the class Element, which redefine the abstract method from Element, ...



So this is Element.h



class Element
{
protected:
static int numEl;
int id;
char type[16];

public:
char * type()
{
char *p = type;
return p;
}
virtual void print() = 0;
};

class Island :public Element
{
char name[16];
int numPeople;
public:
Island();
Island(char*, int);
void print();
};


This is my Element.cpp:



#include"Element.h"
#include<string>
#include<iostream>
using namespace std;

int Element::numEl = 0;

Island::Island()
{
id = numEl;
numEl++;
}

Island::Island(char* naz, int a) :numPeople(a)
{
strcpy_s(name, naz);

type[0] = 'I';
type[1] = 's';
type[2] = 'l';
type[3] = 'a';
type[4] = 'n';
type[5] = 'd';
type[6] = '';

id = numEl;
numEl++;
}

void Island::print()
{
cout << "ID elementa: " << id << "Tip elementa: " << type;
cout << "Ime ostrva: " << name << "Broj stanovnika: " << numPeople << endl;
}


and finally, Map.h:



class Mapa
{
int m, n;
Element ***Matrix;
public:
Mapa(int, int);
Mapa(const Mapa &M);
~Mapa();
};

Mapa::Mapa(int a, int b):m(a), n(b)
{
Matrix = new Element**[m];
for (int i = 0; i < m; i++)
Matrix[i] = new Element*[n];
}

Mapa::Mapa(const Mapa & M)
{
this->m = M.m;
this->n = M.n;

Matrix = new Element**[m];
for (int i = 0; i < m; i++)
Matrix[i] = new Element*[n];

for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
{
*Matrix[i][j] = *(M.Matrix[i][j]);
}
}

Mapa::~Mapa()
{
delete Matrix;
}


Am I declaring the pointer matrix correctly and is my copy constructor any good? I get that i need a deep copy cause i'm working with pointers, but this pointer inception is really making me feel dumb. Also, do i need a constructor for the abstract Element class, since it cant be instantiated?










share|improve this question







New contributor




dukki98 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Does your program work? It does not work, the question is off-topic at this site.
    $endgroup$
    – R Sahu
    8 hours ago














1












1








1


0



$begingroup$


I have this homework for my OOP class which I hope someone can check for me:



Make an abstract class ElementOnMap which contains a unique id (int), a type (char array) and a static var #ofElements. Than create a class Map with dimensions of the map and a matrix of pointers to objects of class Element. It should have the following functions:



...



-a copy constructor!



...



Than make a sub class Island and a sub class Ship which inherit the class Element, which redefine the abstract method from Element, ...



So this is Element.h



class Element
{
protected:
static int numEl;
int id;
char type[16];

public:
char * type()
{
char *p = type;
return p;
}
virtual void print() = 0;
};

class Island :public Element
{
char name[16];
int numPeople;
public:
Island();
Island(char*, int);
void print();
};


This is my Element.cpp:



#include"Element.h"
#include<string>
#include<iostream>
using namespace std;

int Element::numEl = 0;

Island::Island()
{
id = numEl;
numEl++;
}

Island::Island(char* naz, int a) :numPeople(a)
{
strcpy_s(name, naz);

type[0] = 'I';
type[1] = 's';
type[2] = 'l';
type[3] = 'a';
type[4] = 'n';
type[5] = 'd';
type[6] = '';

id = numEl;
numEl++;
}

void Island::print()
{
cout << "ID elementa: " << id << "Tip elementa: " << type;
cout << "Ime ostrva: " << name << "Broj stanovnika: " << numPeople << endl;
}


and finally, Map.h:



class Mapa
{
int m, n;
Element ***Matrix;
public:
Mapa(int, int);
Mapa(const Mapa &M);
~Mapa();
};

Mapa::Mapa(int a, int b):m(a), n(b)
{
Matrix = new Element**[m];
for (int i = 0; i < m; i++)
Matrix[i] = new Element*[n];
}

Mapa::Mapa(const Mapa & M)
{
this->m = M.m;
this->n = M.n;

Matrix = new Element**[m];
for (int i = 0; i < m; i++)
Matrix[i] = new Element*[n];

for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
{
*Matrix[i][j] = *(M.Matrix[i][j]);
}
}

Mapa::~Mapa()
{
delete Matrix;
}


Am I declaring the pointer matrix correctly and is my copy constructor any good? I get that i need a deep copy cause i'm working with pointers, but this pointer inception is really making me feel dumb. Also, do i need a constructor for the abstract Element class, since it cant be instantiated?










share|improve this question







New contributor




dukki98 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I have this homework for my OOP class which I hope someone can check for me:



Make an abstract class ElementOnMap which contains a unique id (int), a type (char array) and a static var #ofElements. Than create a class Map with dimensions of the map and a matrix of pointers to objects of class Element. It should have the following functions:



...



-a copy constructor!



...



Than make a sub class Island and a sub class Ship which inherit the class Element, which redefine the abstract method from Element, ...



So this is Element.h



class Element
{
protected:
static int numEl;
int id;
char type[16];

public:
char * type()
{
char *p = type;
return p;
}
virtual void print() = 0;
};

class Island :public Element
{
char name[16];
int numPeople;
public:
Island();
Island(char*, int);
void print();
};


This is my Element.cpp:



#include"Element.h"
#include<string>
#include<iostream>
using namespace std;

int Element::numEl = 0;

Island::Island()
{
id = numEl;
numEl++;
}

Island::Island(char* naz, int a) :numPeople(a)
{
strcpy_s(name, naz);

type[0] = 'I';
type[1] = 's';
type[2] = 'l';
type[3] = 'a';
type[4] = 'n';
type[5] = 'd';
type[6] = '';

id = numEl;
numEl++;
}

void Island::print()
{
cout << "ID elementa: " << id << "Tip elementa: " << type;
cout << "Ime ostrva: " << name << "Broj stanovnika: " << numPeople << endl;
}


and finally, Map.h:



class Mapa
{
int m, n;
Element ***Matrix;
public:
Mapa(int, int);
Mapa(const Mapa &M);
~Mapa();
};

Mapa::Mapa(int a, int b):m(a), n(b)
{
Matrix = new Element**[m];
for (int i = 0; i < m; i++)
Matrix[i] = new Element*[n];
}

Mapa::Mapa(const Mapa & M)
{
this->m = M.m;
this->n = M.n;

Matrix = new Element**[m];
for (int i = 0; i < m; i++)
Matrix[i] = new Element*[n];

for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++)
{
*Matrix[i][j] = *(M.Matrix[i][j]);
}
}

Mapa::~Mapa()
{
delete Matrix;
}


Am I declaring the pointer matrix correctly and is my copy constructor any good? I get that i need a deep copy cause i'm working with pointers, but this pointer inception is really making me feel dumb. Also, do i need a constructor for the abstract Element class, since it cant be instantiated?







c++ array pointers






share|improve this question







New contributor




dukki98 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




dukki98 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




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Check out our Code of Conduct.









asked 11 hours ago









dukki98dukki98

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New contributor




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Check out our Code of Conduct.





New contributor





dukki98 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






dukki98 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    Does your program work? It does not work, the question is off-topic at this site.
    $endgroup$
    – R Sahu
    8 hours ago


















  • $begingroup$
    Does your program work? It does not work, the question is off-topic at this site.
    $endgroup$
    – R Sahu
    8 hours ago
















$begingroup$
Does your program work? It does not work, the question is off-topic at this site.
$endgroup$
– R Sahu
8 hours ago




$begingroup$
Does your program work? It does not work, the question is off-topic at this site.
$endgroup$
– R Sahu
8 hours ago










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