Volumetric fire looks cuboid












2












$begingroup$


enter image description here



I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.



I am not able to get the result of a nicely shaped flame.



Below is my set up for the domain:



enter image description hereenter image description here










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$endgroup$

















    2












    $begingroup$


    enter image description here



    I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.



    I am not able to get the result of a nicely shaped flame.



    Below is my set up for the domain:



    enter image description hereenter image description here










    share|improve this question









    New contributor




    lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      2












      2








      2





      $begingroup$


      enter image description here



      I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.



      I am not able to get the result of a nicely shaped flame.



      Below is my set up for the domain:



      enter image description hereenter image description here










      share|improve this question









      New contributor




      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      enter image description here



      I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.



      I am not able to get the result of a nicely shaped flame.



      Below is my set up for the domain:



      enter image description hereenter image description here







      cycles volumetrics fire






      share|improve this question









      New contributor




      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 2 hours ago









      Sazerac

      2,9262824




      2,9262824






      New contributor




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      asked 3 hours ago









      lalalala

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      111




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      New contributor





      lala is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          $begingroup$

          You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



          In fact you don't even need those nodes at all



          The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.






          share|improve this answer









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            $begingroup$

            You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



            In fact you don't even need those nodes at all



            The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.






            share|improve this answer









            $endgroup$


















              1












              $begingroup$

              You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



              In fact you don't even need those nodes at all



              The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.






              share|improve this answer









              $endgroup$
















                1












                1








                1





                $begingroup$

                You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



                In fact you don't even need those nodes at all



                The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.






                share|improve this answer









                $endgroup$



                You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.



                In fact you don't even need those nodes at all



                The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 1 hour ago









                SazeracSazerac

                2,9262824




                2,9262824






















                    lala is a new contributor. Be nice, and check out our Code of Conduct.










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