Volumetric fire looks cuboid
$begingroup$
I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.
I am not able to get the result of a nicely shaped flame.
Below is my set up for the domain:
cycles volumetrics fire
New contributor
$endgroup$
add a comment |
$begingroup$
I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.
I am not able to get the result of a nicely shaped flame.
Below is my set up for the domain:
cycles volumetrics fire
New contributor
$endgroup$
add a comment |
$begingroup$
I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.
I am not able to get the result of a nicely shaped flame.
Below is my set up for the domain:
cycles volumetrics fire
New contributor
$endgroup$
I do not know why. The tutorial I followed was https://www.youtube.com/watch?v=D_ybn4tYxs4.
I am not able to get the result of a nicely shaped flame.
Below is my set up for the domain:
cycles volumetrics fire
cycles volumetrics fire
New contributor
New contributor
edited 2 hours ago
Sazerac
2,9262824
2,9262824
New contributor
asked 3 hours ago
lalalala
111
111
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New contributor
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$begingroup$
You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.
In fact you don't even need those nodes at all
The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.
$endgroup$
add a comment |
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1 Answer
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1 Answer
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active
oldest
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votes
$begingroup$
You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.
In fact you don't even need those nodes at all
The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.
$endgroup$
add a comment |
$begingroup$
You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.
In fact you don't even need those nodes at all
The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.
$endgroup$
add a comment |
$begingroup$
You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.
In fact you don't even need those nodes at all
The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.
$endgroup$
You have brightness set to 1 on both of your bright contrast nodes, it should be 0 as you don't want to modify the brightness at all, increasing the brightness like this is effectively setting the background density to a value above zero, so the whole cube is being rendered.
In fact you don't even need those nodes at all
The other thing I noticed is the top attribute node should use the density attribute for the smoke, rather than the flame attribute.
answered 1 hour ago
SazeracSazerac
2,9262824
2,9262824
add a comment |
add a comment |
lala is a new contributor. Be nice, and check out our Code of Conduct.
lala is a new contributor. Be nice, and check out our Code of Conduct.
lala is a new contributor. Be nice, and check out our Code of Conduct.
lala is a new contributor. Be nice, and check out our Code of Conduct.
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