C# 'Object Pool' with too many generics
$begingroup$
I've implemented a generic object pool, to use it, you write a class that inherits from this class:
public abstract class WorkerBase<S, I, O> {
public WorkerBase() { }
public virtual bool Initialize() {
return true;
}
public abstract List<O> Process(S settings, List<I> input);
}
You then construct a single ObjectPool with your class, and call Process() to have the ObjectPool manage instantiation, construction, etc of your WorkerBase:
static ObjectPool<MyPool, MyPool.Settings, MyPool.Input, MyPool.Output> myPool = new ObjectPool<MyPool, MyPool.Settings, MyPool.Input, MyPool.Output>();
// Later...
var output = myPool.Process(settings, input);
ObjectPool looks like this:
public class ObjectPool<T, S, I, O> where T : WorkerBase<S, I, O>, new() {
/* Much implementation omitted for sake of clarity */
public List<O> Process(S settings, List<I> input) {
// Indirectly calls worker's Process function
}
}
What bothers me is the laundry list of generics that are needed to construct one of these things; it smells bad to me. I considered somehow merging the ObjectPool and WorkerBase classes, but it seems impractical, as the ObjectPool is sort of a 'container of' Workers. I could possibly eliminate S, I and O by using object types and casting when appropriate, but I think I'd prefer generics over the casting.
Why This Thing?
I have several unmanaged C++ DLLs that take a bit of time to initialize, so having a pool of them is useful. However, this is a .NET Core web service, so a traditional object pool will mean that when a pool member is called upon to process, it will be running on a thread different than the one where it was created (bad for these C++ DLLs). This issue is addressed in the object pool using something similar to a producer/consumer. In addition, the C++ code is a bit leaky and buggy, which is managed with a watchdog.
c#
New contributor
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add a comment |
$begingroup$
I've implemented a generic object pool, to use it, you write a class that inherits from this class:
public abstract class WorkerBase<S, I, O> {
public WorkerBase() { }
public virtual bool Initialize() {
return true;
}
public abstract List<O> Process(S settings, List<I> input);
}
You then construct a single ObjectPool with your class, and call Process() to have the ObjectPool manage instantiation, construction, etc of your WorkerBase:
static ObjectPool<MyPool, MyPool.Settings, MyPool.Input, MyPool.Output> myPool = new ObjectPool<MyPool, MyPool.Settings, MyPool.Input, MyPool.Output>();
// Later...
var output = myPool.Process(settings, input);
ObjectPool looks like this:
public class ObjectPool<T, S, I, O> where T : WorkerBase<S, I, O>, new() {
/* Much implementation omitted for sake of clarity */
public List<O> Process(S settings, List<I> input) {
// Indirectly calls worker's Process function
}
}
What bothers me is the laundry list of generics that are needed to construct one of these things; it smells bad to me. I considered somehow merging the ObjectPool and WorkerBase classes, but it seems impractical, as the ObjectPool is sort of a 'container of' Workers. I could possibly eliminate S, I and O by using object types and casting when appropriate, but I think I'd prefer generics over the casting.
Why This Thing?
I have several unmanaged C++ DLLs that take a bit of time to initialize, so having a pool of them is useful. However, this is a .NET Core web service, so a traditional object pool will mean that when a pool member is called upon to process, it will be running on a thread different than the one where it was created (bad for these C++ DLLs). This issue is addressed in the object pool using something similar to a producer/consumer. In addition, the C++ code is a bit leaky and buggy, which is managed with a watchdog.
c#
New contributor
$endgroup$
$begingroup$
Welcome to Code Review. Your code is very generic and almost non-existent. However, here we need actual code from an actual project. If you're asking about best practice in a general context, try Software Engineering, but please check their on-topic rules first.
$endgroup$
– Zeta
36 mins ago
add a comment |
$begingroup$
I've implemented a generic object pool, to use it, you write a class that inherits from this class:
public abstract class WorkerBase<S, I, O> {
public WorkerBase() { }
public virtual bool Initialize() {
return true;
}
public abstract List<O> Process(S settings, List<I> input);
}
You then construct a single ObjectPool with your class, and call Process() to have the ObjectPool manage instantiation, construction, etc of your WorkerBase:
static ObjectPool<MyPool, MyPool.Settings, MyPool.Input, MyPool.Output> myPool = new ObjectPool<MyPool, MyPool.Settings, MyPool.Input, MyPool.Output>();
// Later...
var output = myPool.Process(settings, input);
ObjectPool looks like this:
public class ObjectPool<T, S, I, O> where T : WorkerBase<S, I, O>, new() {
/* Much implementation omitted for sake of clarity */
public List<O> Process(S settings, List<I> input) {
// Indirectly calls worker's Process function
}
}
What bothers me is the laundry list of generics that are needed to construct one of these things; it smells bad to me. I considered somehow merging the ObjectPool and WorkerBase classes, but it seems impractical, as the ObjectPool is sort of a 'container of' Workers. I could possibly eliminate S, I and O by using object types and casting when appropriate, but I think I'd prefer generics over the casting.
Why This Thing?
I have several unmanaged C++ DLLs that take a bit of time to initialize, so having a pool of them is useful. However, this is a .NET Core web service, so a traditional object pool will mean that when a pool member is called upon to process, it will be running on a thread different than the one where it was created (bad for these C++ DLLs). This issue is addressed in the object pool using something similar to a producer/consumer. In addition, the C++ code is a bit leaky and buggy, which is managed with a watchdog.
c#
New contributor
$endgroup$
I've implemented a generic object pool, to use it, you write a class that inherits from this class:
public abstract class WorkerBase<S, I, O> {
public WorkerBase() { }
public virtual bool Initialize() {
return true;
}
public abstract List<O> Process(S settings, List<I> input);
}
You then construct a single ObjectPool with your class, and call Process() to have the ObjectPool manage instantiation, construction, etc of your WorkerBase:
static ObjectPool<MyPool, MyPool.Settings, MyPool.Input, MyPool.Output> myPool = new ObjectPool<MyPool, MyPool.Settings, MyPool.Input, MyPool.Output>();
// Later...
var output = myPool.Process(settings, input);
ObjectPool looks like this:
public class ObjectPool<T, S, I, O> where T : WorkerBase<S, I, O>, new() {
/* Much implementation omitted for sake of clarity */
public List<O> Process(S settings, List<I> input) {
// Indirectly calls worker's Process function
}
}
What bothers me is the laundry list of generics that are needed to construct one of these things; it smells bad to me. I considered somehow merging the ObjectPool and WorkerBase classes, but it seems impractical, as the ObjectPool is sort of a 'container of' Workers. I could possibly eliminate S, I and O by using object types and casting when appropriate, but I think I'd prefer generics over the casting.
Why This Thing?
I have several unmanaged C++ DLLs that take a bit of time to initialize, so having a pool of them is useful. However, this is a .NET Core web service, so a traditional object pool will mean that when a pool member is called upon to process, it will be running on a thread different than the one where it was created (bad for these C++ DLLs). This issue is addressed in the object pool using something similar to a producer/consumer. In addition, the C++ code is a bit leaky and buggy, which is managed with a watchdog.
c#
c#
New contributor
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asked 2 hours ago
Marc BernierMarc Bernier
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New contributor
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$begingroup$
Welcome to Code Review. Your code is very generic and almost non-existent. However, here we need actual code from an actual project. If you're asking about best practice in a general context, try Software Engineering, but please check their on-topic rules first.
$endgroup$
– Zeta
36 mins ago
add a comment |
$begingroup$
Welcome to Code Review. Your code is very generic and almost non-existent. However, here we need actual code from an actual project. If you're asking about best practice in a general context, try Software Engineering, but please check their on-topic rules first.
$endgroup$
– Zeta
36 mins ago
$begingroup$
Welcome to Code Review. Your code is very generic and almost non-existent. However, here we need actual code from an actual project. If you're asking about best practice in a general context, try Software Engineering, but please check their on-topic rules first.
$endgroup$
– Zeta
36 mins ago
$begingroup$
Welcome to Code Review. Your code is very generic and almost non-existent. However, here we need actual code from an actual project. If you're asking about best practice in a general context, try Software Engineering, but please check their on-topic rules first.
$endgroup$
– Zeta
36 mins ago
add a comment |
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$begingroup$
Welcome to Code Review. Your code is very generic and almost non-existent. However, here we need actual code from an actual project. If you're asking about best practice in a general context, try Software Engineering, but please check their on-topic rules first.
$endgroup$
– Zeta
36 mins ago