Cleaner way to handle double pointer in C++ BST?
I have an implementation for my first binary search tree in C++. I was wondering if there was some cleaner way to avoid using the double pointer in the way I have my code setup? Such as on one line I have:
(*node)->left = insert(&((*node)->left),value);
Which seems a bit "messy", but it almost seems necessary for the way I have implemented the BST. Maybe I am possibly missing a way I can change the syntax slightly to achieve the same result? I understand that I can have a double pointer as a parameter for my functions, but I have been told that it is not the standard in C++. I have my code posted below, along with how I am testing it.I am trying to prepare for technical interviews so any feedback is welcome.
#include<stdio.h>
#include<stdlib.h>
#include<iostream>
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
// A utility function to do inorder traversal of BST
void inorder(Node **root)
{
if (*root != NULL)
{
inorder(&((*root)->left));
printf("%d n", (*root)->data);
inorder(&((*root)->right));
}
}
/* A utility function to insert a new node with given key in BST */
Node* insert(Node** node, int value)
{
if(*node==NULL){
return newNode(value);
}
if((*node)->data > value){
(*node)->left = insert(&((*node)->left),value);
}
else if((*node)->data < value){
(*node)->right = insert(&((*node)->right),value);
}
return *node;
}
// Driver Program to test above functions
int main()
{
/* Let us create following BST
50
/
30 70
/ /
20 40 60 80 */
Node *root = NULL;
root = insert(&root, 50);
insert(&root, 30);
insert(&root, 20);
insert(&root, 40);
insert(&root, 70);
insert(&root, 60);
insert(&root, 80);
// print inoder traversal of the BST
inorder(&root);
return 0;
}
EDIT:
By changing " ** " in the parameters of the function to "*&" was able to make code much easier to read, with the same functionality.
#include<stdio.h>
#include<stdlib.h>
#include<iostream>
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
// A utility function to do inorder traversal of BST
void inorder(Node *&root)
{
if (root != NULL)
{
inorder(((root)->left));
printf("%d n", (root)->data);
inorder(((root)->right));
}
}
/* A utility function to insert a new node with given key in BST */
Node* insert(Node*& node, int value)
{
if(node==NULL){
return newNode(value);
}
if((node)->data > value){
node->left = insert(((node)->left),value);
}
else if((node)->data < value){
(node)->right = insert(((node)->right),value);
}
return node;
}
// Driver Program to test above functions
int main()
{
/* following BST
50
/
30 70
/ /
20 40 60 80 */
Node *root = NULL;
root = insert(root, 50);
insert(root, 30);
insert(root, 20);
insert(root, 40);
insert(root, 70);
insert(root, 60);
insert(root, 80);
// print inoder traversal of the BST
inorder(root);
return 0;
}
c++ algorithm binary-search
New contributor
add a comment |
I have an implementation for my first binary search tree in C++. I was wondering if there was some cleaner way to avoid using the double pointer in the way I have my code setup? Such as on one line I have:
(*node)->left = insert(&((*node)->left),value);
Which seems a bit "messy", but it almost seems necessary for the way I have implemented the BST. Maybe I am possibly missing a way I can change the syntax slightly to achieve the same result? I understand that I can have a double pointer as a parameter for my functions, but I have been told that it is not the standard in C++. I have my code posted below, along with how I am testing it.I am trying to prepare for technical interviews so any feedback is welcome.
#include<stdio.h>
#include<stdlib.h>
#include<iostream>
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
// A utility function to do inorder traversal of BST
void inorder(Node **root)
{
if (*root != NULL)
{
inorder(&((*root)->left));
printf("%d n", (*root)->data);
inorder(&((*root)->right));
}
}
/* A utility function to insert a new node with given key in BST */
Node* insert(Node** node, int value)
{
if(*node==NULL){
return newNode(value);
}
if((*node)->data > value){
(*node)->left = insert(&((*node)->left),value);
}
else if((*node)->data < value){
(*node)->right = insert(&((*node)->right),value);
}
return *node;
}
// Driver Program to test above functions
int main()
{
/* Let us create following BST
50
/
30 70
/ /
20 40 60 80 */
Node *root = NULL;
root = insert(&root, 50);
insert(&root, 30);
insert(&root, 20);
insert(&root, 40);
insert(&root, 70);
insert(&root, 60);
insert(&root, 80);
// print inoder traversal of the BST
inorder(&root);
return 0;
}
EDIT:
By changing " ** " in the parameters of the function to "*&" was able to make code much easier to read, with the same functionality.
#include<stdio.h>
#include<stdlib.h>
#include<iostream>
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
// A utility function to do inorder traversal of BST
void inorder(Node *&root)
{
if (root != NULL)
{
inorder(((root)->left));
printf("%d n", (root)->data);
inorder(((root)->right));
}
}
/* A utility function to insert a new node with given key in BST */
Node* insert(Node*& node, int value)
{
if(node==NULL){
return newNode(value);
}
if((node)->data > value){
node->left = insert(((node)->left),value);
}
else if((node)->data < value){
(node)->right = insert(((node)->right),value);
}
return node;
}
// Driver Program to test above functions
int main()
{
/* following BST
50
/
30 70
/ /
20 40 60 80 */
Node *root = NULL;
root = insert(root, 50);
insert(root, 30);
insert(root, 20);
insert(root, 40);
insert(root, 70);
insert(root, 60);
insert(root, 80);
// print inoder traversal of the BST
inorder(root);
return 0;
}
c++ algorithm binary-search
New contributor
add a comment |
I have an implementation for my first binary search tree in C++. I was wondering if there was some cleaner way to avoid using the double pointer in the way I have my code setup? Such as on one line I have:
(*node)->left = insert(&((*node)->left),value);
Which seems a bit "messy", but it almost seems necessary for the way I have implemented the BST. Maybe I am possibly missing a way I can change the syntax slightly to achieve the same result? I understand that I can have a double pointer as a parameter for my functions, but I have been told that it is not the standard in C++. I have my code posted below, along with how I am testing it.I am trying to prepare for technical interviews so any feedback is welcome.
#include<stdio.h>
#include<stdlib.h>
#include<iostream>
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
// A utility function to do inorder traversal of BST
void inorder(Node **root)
{
if (*root != NULL)
{
inorder(&((*root)->left));
printf("%d n", (*root)->data);
inorder(&((*root)->right));
}
}
/* A utility function to insert a new node with given key in BST */
Node* insert(Node** node, int value)
{
if(*node==NULL){
return newNode(value);
}
if((*node)->data > value){
(*node)->left = insert(&((*node)->left),value);
}
else if((*node)->data < value){
(*node)->right = insert(&((*node)->right),value);
}
return *node;
}
// Driver Program to test above functions
int main()
{
/* Let us create following BST
50
/
30 70
/ /
20 40 60 80 */
Node *root = NULL;
root = insert(&root, 50);
insert(&root, 30);
insert(&root, 20);
insert(&root, 40);
insert(&root, 70);
insert(&root, 60);
insert(&root, 80);
// print inoder traversal of the BST
inorder(&root);
return 0;
}
EDIT:
By changing " ** " in the parameters of the function to "*&" was able to make code much easier to read, with the same functionality.
#include<stdio.h>
#include<stdlib.h>
#include<iostream>
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
// A utility function to do inorder traversal of BST
void inorder(Node *&root)
{
if (root != NULL)
{
inorder(((root)->left));
printf("%d n", (root)->data);
inorder(((root)->right));
}
}
/* A utility function to insert a new node with given key in BST */
Node* insert(Node*& node, int value)
{
if(node==NULL){
return newNode(value);
}
if((node)->data > value){
node->left = insert(((node)->left),value);
}
else if((node)->data < value){
(node)->right = insert(((node)->right),value);
}
return node;
}
// Driver Program to test above functions
int main()
{
/* following BST
50
/
30 70
/ /
20 40 60 80 */
Node *root = NULL;
root = insert(root, 50);
insert(root, 30);
insert(root, 20);
insert(root, 40);
insert(root, 70);
insert(root, 60);
insert(root, 80);
// print inoder traversal of the BST
inorder(root);
return 0;
}
c++ algorithm binary-search
New contributor
I have an implementation for my first binary search tree in C++. I was wondering if there was some cleaner way to avoid using the double pointer in the way I have my code setup? Such as on one line I have:
(*node)->left = insert(&((*node)->left),value);
Which seems a bit "messy", but it almost seems necessary for the way I have implemented the BST. Maybe I am possibly missing a way I can change the syntax slightly to achieve the same result? I understand that I can have a double pointer as a parameter for my functions, but I have been told that it is not the standard in C++. I have my code posted below, along with how I am testing it.I am trying to prepare for technical interviews so any feedback is welcome.
#include<stdio.h>
#include<stdlib.h>
#include<iostream>
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
// A utility function to do inorder traversal of BST
void inorder(Node **root)
{
if (*root != NULL)
{
inorder(&((*root)->left));
printf("%d n", (*root)->data);
inorder(&((*root)->right));
}
}
/* A utility function to insert a new node with given key in BST */
Node* insert(Node** node, int value)
{
if(*node==NULL){
return newNode(value);
}
if((*node)->data > value){
(*node)->left = insert(&((*node)->left),value);
}
else if((*node)->data < value){
(*node)->right = insert(&((*node)->right),value);
}
return *node;
}
// Driver Program to test above functions
int main()
{
/* Let us create following BST
50
/
30 70
/ /
20 40 60 80 */
Node *root = NULL;
root = insert(&root, 50);
insert(&root, 30);
insert(&root, 20);
insert(&root, 40);
insert(&root, 70);
insert(&root, 60);
insert(&root, 80);
// print inoder traversal of the BST
inorder(&root);
return 0;
}
EDIT:
By changing " ** " in the parameters of the function to "*&" was able to make code much easier to read, with the same functionality.
#include<stdio.h>
#include<stdlib.h>
#include<iostream>
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
// A utility function to do inorder traversal of BST
void inorder(Node *&root)
{
if (root != NULL)
{
inorder(((root)->left));
printf("%d n", (root)->data);
inorder(((root)->right));
}
}
/* A utility function to insert a new node with given key in BST */
Node* insert(Node*& node, int value)
{
if(node==NULL){
return newNode(value);
}
if((node)->data > value){
node->left = insert(((node)->left),value);
}
else if((node)->data < value){
(node)->right = insert(((node)->right),value);
}
return node;
}
// Driver Program to test above functions
int main()
{
/* following BST
50
/
30 70
/ /
20 40 60 80 */
Node *root = NULL;
root = insert(root, 50);
insert(root, 30);
insert(root, 20);
insert(root, 40);
insert(root, 70);
insert(root, 60);
insert(root, 80);
// print inoder traversal of the BST
inorder(root);
return 0;
}
c++ algorithm binary-search
c++ algorithm binary-search
New contributor
New contributor
edited yesterday
Pulse
New contributor
asked yesterday
PulsePulse
1334
1334
New contributor
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2 Answers
2
active
oldest
votes
If you're trying to learn C++, you should get comfortable with constructors and destructors — they're what C++ is all about!
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
That's C style. C++ style would be:
struct Node {
int data_;
Node *left_ = nullptr;
Node *right_ = nullptr;
explicit Node(int data) : data_(data) {}
};
Then when you want a new heap-allocated node, you don't call newNode(42)
— you call new Node(42)
! Or, a good habit you should get into: call std::make_unique<Node>(42)
to get back a smart pointer.
Notice that I added sigils to your data members (data_
etc) to distinguish them from non-member variables; and I declared no more than one variable per line to reduce reader confusion.
void inorder(Node *&root)
{
if (root != NULL)
{
inorder(((root)->left));
printf("%d n", (root)->data);
inorder(((root)->right));
}
}
Several things weird here. First, you have a bunch of unnecessary parentheses. (root)
is the same thing as root
. Second, you're passing root
by non-const reference, even though you don't intend to modify it. Third, very minor nit, you're using C-style NULL
instead of nullptr
. Fourth, why do you print a space before the newline? Fixed up:
void inorder(const Node *root)
{
if (root != nullptr) {
inorder(root->left);
printf("%dn", root->data);
inorder(root->right);
}
}
Remember to remove the redundant parentheses in places like insert(((node)->right),value)
. It's much easier to read as insert(node->right, value)
.
Yeah the unnecessary parentheses came from when I was editing from the previous solution. Also, surprisingly was not aware of putting a constructor / destructor into the struct, thanks for pointing that out to me. Much needed feedback.
– Pulse
23 hours ago
1
Actually, leavingNode
without any user-declared ctors and functions is much better: It doesn't have any invariants, as much as anyone might pretend, and they only get in the way of implementing the list efficiently and correctly, which does.
– Deduplicator
16 hours ago
1
@Deduplicator "A node always has the data set" is quite obviously a (very simple) invariant which the constructor nicely enforces. And in what way does it make the implementation harder?
– Voo
16 hours ago
@Voo Well, first I would always put the links first. Then, a newNode
is created withnew Node{nullptr, nullptr, {args...}}
, irrespective what{args...}
is, even a function-call, and whether the data-type can be copied, moved, or only in-place-constructed.
– Deduplicator
16 hours ago
1
@Deduplicator Wouldn't that work just as well with a constructor if you use the right signature?
– Voo
16 hours ago
|
show 2 more comments
I would have expected an empty line between your includes and the declaration of
Node
.You seem inordinately fond of having extra-whitespace at the end of lines. Loose it, both in the code and in the output, as it at best irritates co-workers and diff.
Consider using smartpointers, specifically
std::unique_ptr
for the link- and root-pointer. That way, you won't leak your tree. Admittedly, not freeing might be an intentional optimisation for faster shutdown, but that seems unlikely.
Yes, you have as much recursion as ininorder()
, using an explicit stack could avoid that. Or much more iteration. Or having back-pointers. Or a custom area-allocator.As a matter of course, I would always put the links first in any kind of node-class.
newNode
is very expansively written, and if the value_type isn't trivially constructible, might not be optimisable by the compiler from initialisation+assignment for all members to just initialisation. Why ask it to?
Node* newNode(int value) {
return new Node{value};
// Or if you move the links: `new Node{nullptr, nullptr, value}`
// With C++20: `new Node{.data = value}`
}
That can easily be used for non-copyable, non-movable, and even only in-place-constructible types.
Prefer
nullptr
for nullpointer-constants, if you actually need one. That is more type-safe, and sometimes enables additional optimisations.Try to take advantage of references to simplify calling your functions.
insert()
drops any duplicate values. Is that intentional? If so, that needs to be called out in a comment, or made more obvious from the code-structure!
insert()
has no need to recurse:
void insert(Node* &root, int value) {
auto p = &root;
while (*p && p[0]->data != value)
p = p[0]->data > value ? &p[0]->left : &p[0]->right;
if (!*p)
*p = newNode(value);
}
inorder()
only needs to know the root-node, not where the pointer to it is saved. Also, it never modifies anything. Thus, it should acceptNode const*
orNode const&
.inorder()
cannot throw by design, so mark itnoexcept
.Try to minimize the level of indentation. Guards at the start of a function are quite idiomatic.
What does
inorder()
do in order? Ah, printing. So, why not call itprint_inorder()
?
void print_inorder(const Node *root) noexcept {
if (!root)
return;
print_inorder(root->left);
printf("%dn", root->data);
print_inorder(root->right);
}
Some would suggest favoring iostreams over stdio for added type-safety, but there are downsides for that too.
return 0;
is implicit formain()
.Naturally, for any further use you would want to wrap your data-structure in its own class-template with members for observing, modifying, iterating, and ctors / dtor for enforcing the invariants and manage the resources. But ensuring full re-usability is probably far out-of-scope at the moment.
1
On #3, I think it's worth mentioning that if you useunique_ptr
for the links, then the destructor ofNode
becomes recursive, which means it's probably not a good idea for real code (but is still a good suggestion for OP to think about and understand how it'd work).
– Quuxplusone
14 hours ago
2
The ` extra-whitespace at the end of lines` This is more important than it looks (it feels trivial but I agree with deduplicator that it is important). People specifically set their editors to show extra white space at then end of lines.
– Martin York
10 hours ago
Relying on the order of members in such an implicit and hidden way for #3 strikes me as an awful, awful maintenance burden for very little benefit. Using the c++20 syntax is fine though (that one's really only in c++20? I guess before it was just a really popular extension?)
– Voo
10 hours ago
@Voo Yes, it's a popular extension and C got it earlier with C99.
– Deduplicator
9 hours ago
@Deduplicator Yeah I know that C had it for years, I just assumed C++ would've gotten it around c++11 or possibly 14 as well. Well, better late than never.
– Voo
7 hours ago
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If you're trying to learn C++, you should get comfortable with constructors and destructors — they're what C++ is all about!
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
That's C style. C++ style would be:
struct Node {
int data_;
Node *left_ = nullptr;
Node *right_ = nullptr;
explicit Node(int data) : data_(data) {}
};
Then when you want a new heap-allocated node, you don't call newNode(42)
— you call new Node(42)
! Or, a good habit you should get into: call std::make_unique<Node>(42)
to get back a smart pointer.
Notice that I added sigils to your data members (data_
etc) to distinguish them from non-member variables; and I declared no more than one variable per line to reduce reader confusion.
void inorder(Node *&root)
{
if (root != NULL)
{
inorder(((root)->left));
printf("%d n", (root)->data);
inorder(((root)->right));
}
}
Several things weird here. First, you have a bunch of unnecessary parentheses. (root)
is the same thing as root
. Second, you're passing root
by non-const reference, even though you don't intend to modify it. Third, very minor nit, you're using C-style NULL
instead of nullptr
. Fourth, why do you print a space before the newline? Fixed up:
void inorder(const Node *root)
{
if (root != nullptr) {
inorder(root->left);
printf("%dn", root->data);
inorder(root->right);
}
}
Remember to remove the redundant parentheses in places like insert(((node)->right),value)
. It's much easier to read as insert(node->right, value)
.
Yeah the unnecessary parentheses came from when I was editing from the previous solution. Also, surprisingly was not aware of putting a constructor / destructor into the struct, thanks for pointing that out to me. Much needed feedback.
– Pulse
23 hours ago
1
Actually, leavingNode
without any user-declared ctors and functions is much better: It doesn't have any invariants, as much as anyone might pretend, and they only get in the way of implementing the list efficiently and correctly, which does.
– Deduplicator
16 hours ago
1
@Deduplicator "A node always has the data set" is quite obviously a (very simple) invariant which the constructor nicely enforces. And in what way does it make the implementation harder?
– Voo
16 hours ago
@Voo Well, first I would always put the links first. Then, a newNode
is created withnew Node{nullptr, nullptr, {args...}}
, irrespective what{args...}
is, even a function-call, and whether the data-type can be copied, moved, or only in-place-constructed.
– Deduplicator
16 hours ago
1
@Deduplicator Wouldn't that work just as well with a constructor if you use the right signature?
– Voo
16 hours ago
|
show 2 more comments
If you're trying to learn C++, you should get comfortable with constructors and destructors — they're what C++ is all about!
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
That's C style. C++ style would be:
struct Node {
int data_;
Node *left_ = nullptr;
Node *right_ = nullptr;
explicit Node(int data) : data_(data) {}
};
Then when you want a new heap-allocated node, you don't call newNode(42)
— you call new Node(42)
! Or, a good habit you should get into: call std::make_unique<Node>(42)
to get back a smart pointer.
Notice that I added sigils to your data members (data_
etc) to distinguish them from non-member variables; and I declared no more than one variable per line to reduce reader confusion.
void inorder(Node *&root)
{
if (root != NULL)
{
inorder(((root)->left));
printf("%d n", (root)->data);
inorder(((root)->right));
}
}
Several things weird here. First, you have a bunch of unnecessary parentheses. (root)
is the same thing as root
. Second, you're passing root
by non-const reference, even though you don't intend to modify it. Third, very minor nit, you're using C-style NULL
instead of nullptr
. Fourth, why do you print a space before the newline? Fixed up:
void inorder(const Node *root)
{
if (root != nullptr) {
inorder(root->left);
printf("%dn", root->data);
inorder(root->right);
}
}
Remember to remove the redundant parentheses in places like insert(((node)->right),value)
. It's much easier to read as insert(node->right, value)
.
Yeah the unnecessary parentheses came from when I was editing from the previous solution. Also, surprisingly was not aware of putting a constructor / destructor into the struct, thanks for pointing that out to me. Much needed feedback.
– Pulse
23 hours ago
1
Actually, leavingNode
without any user-declared ctors and functions is much better: It doesn't have any invariants, as much as anyone might pretend, and they only get in the way of implementing the list efficiently and correctly, which does.
– Deduplicator
16 hours ago
1
@Deduplicator "A node always has the data set" is quite obviously a (very simple) invariant which the constructor nicely enforces. And in what way does it make the implementation harder?
– Voo
16 hours ago
@Voo Well, first I would always put the links first. Then, a newNode
is created withnew Node{nullptr, nullptr, {args...}}
, irrespective what{args...}
is, even a function-call, and whether the data-type can be copied, moved, or only in-place-constructed.
– Deduplicator
16 hours ago
1
@Deduplicator Wouldn't that work just as well with a constructor if you use the right signature?
– Voo
16 hours ago
|
show 2 more comments
If you're trying to learn C++, you should get comfortable with constructors and destructors — they're what C++ is all about!
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
That's C style. C++ style would be:
struct Node {
int data_;
Node *left_ = nullptr;
Node *right_ = nullptr;
explicit Node(int data) : data_(data) {}
};
Then when you want a new heap-allocated node, you don't call newNode(42)
— you call new Node(42)
! Or, a good habit you should get into: call std::make_unique<Node>(42)
to get back a smart pointer.
Notice that I added sigils to your data members (data_
etc) to distinguish them from non-member variables; and I declared no more than one variable per line to reduce reader confusion.
void inorder(Node *&root)
{
if (root != NULL)
{
inorder(((root)->left));
printf("%d n", (root)->data);
inorder(((root)->right));
}
}
Several things weird here. First, you have a bunch of unnecessary parentheses. (root)
is the same thing as root
. Second, you're passing root
by non-const reference, even though you don't intend to modify it. Third, very minor nit, you're using C-style NULL
instead of nullptr
. Fourth, why do you print a space before the newline? Fixed up:
void inorder(const Node *root)
{
if (root != nullptr) {
inorder(root->left);
printf("%dn", root->data);
inorder(root->right);
}
}
Remember to remove the redundant parentheses in places like insert(((node)->right),value)
. It's much easier to read as insert(node->right, value)
.
If you're trying to learn C++, you should get comfortable with constructors and destructors — they're what C++ is all about!
struct Node
{
int data;
Node *left, *right;
};
// A utility function to create a new BST node
Node* newNode(int data)
{
Node *temp = new Node();
temp->data = data;
temp->left = NULL;
temp->right = NULL;
return temp;
}
That's C style. C++ style would be:
struct Node {
int data_;
Node *left_ = nullptr;
Node *right_ = nullptr;
explicit Node(int data) : data_(data) {}
};
Then when you want a new heap-allocated node, you don't call newNode(42)
— you call new Node(42)
! Or, a good habit you should get into: call std::make_unique<Node>(42)
to get back a smart pointer.
Notice that I added sigils to your data members (data_
etc) to distinguish them from non-member variables; and I declared no more than one variable per line to reduce reader confusion.
void inorder(Node *&root)
{
if (root != NULL)
{
inorder(((root)->left));
printf("%d n", (root)->data);
inorder(((root)->right));
}
}
Several things weird here. First, you have a bunch of unnecessary parentheses. (root)
is the same thing as root
. Second, you're passing root
by non-const reference, even though you don't intend to modify it. Third, very minor nit, you're using C-style NULL
instead of nullptr
. Fourth, why do you print a space before the newline? Fixed up:
void inorder(const Node *root)
{
if (root != nullptr) {
inorder(root->left);
printf("%dn", root->data);
inorder(root->right);
}
}
Remember to remove the redundant parentheses in places like insert(((node)->right),value)
. It's much easier to read as insert(node->right, value)
.
answered yesterday
QuuxplusoneQuuxplusone
11.6k11959
11.6k11959
Yeah the unnecessary parentheses came from when I was editing from the previous solution. Also, surprisingly was not aware of putting a constructor / destructor into the struct, thanks for pointing that out to me. Much needed feedback.
– Pulse
23 hours ago
1
Actually, leavingNode
without any user-declared ctors and functions is much better: It doesn't have any invariants, as much as anyone might pretend, and they only get in the way of implementing the list efficiently and correctly, which does.
– Deduplicator
16 hours ago
1
@Deduplicator "A node always has the data set" is quite obviously a (very simple) invariant which the constructor nicely enforces. And in what way does it make the implementation harder?
– Voo
16 hours ago
@Voo Well, first I would always put the links first. Then, a newNode
is created withnew Node{nullptr, nullptr, {args...}}
, irrespective what{args...}
is, even a function-call, and whether the data-type can be copied, moved, or only in-place-constructed.
– Deduplicator
16 hours ago
1
@Deduplicator Wouldn't that work just as well with a constructor if you use the right signature?
– Voo
16 hours ago
|
show 2 more comments
Yeah the unnecessary parentheses came from when I was editing from the previous solution. Also, surprisingly was not aware of putting a constructor / destructor into the struct, thanks for pointing that out to me. Much needed feedback.
– Pulse
23 hours ago
1
Actually, leavingNode
without any user-declared ctors and functions is much better: It doesn't have any invariants, as much as anyone might pretend, and they only get in the way of implementing the list efficiently and correctly, which does.
– Deduplicator
16 hours ago
1
@Deduplicator "A node always has the data set" is quite obviously a (very simple) invariant which the constructor nicely enforces. And in what way does it make the implementation harder?
– Voo
16 hours ago
@Voo Well, first I would always put the links first. Then, a newNode
is created withnew Node{nullptr, nullptr, {args...}}
, irrespective what{args...}
is, even a function-call, and whether the data-type can be copied, moved, or only in-place-constructed.
– Deduplicator
16 hours ago
1
@Deduplicator Wouldn't that work just as well with a constructor if you use the right signature?
– Voo
16 hours ago
Yeah the unnecessary parentheses came from when I was editing from the previous solution. Also, surprisingly was not aware of putting a constructor / destructor into the struct, thanks for pointing that out to me. Much needed feedback.
– Pulse
23 hours ago
Yeah the unnecessary parentheses came from when I was editing from the previous solution. Also, surprisingly was not aware of putting a constructor / destructor into the struct, thanks for pointing that out to me. Much needed feedback.
– Pulse
23 hours ago
1
1
Actually, leaving
Node
without any user-declared ctors and functions is much better: It doesn't have any invariants, as much as anyone might pretend, and they only get in the way of implementing the list efficiently and correctly, which does.– Deduplicator
16 hours ago
Actually, leaving
Node
without any user-declared ctors and functions is much better: It doesn't have any invariants, as much as anyone might pretend, and they only get in the way of implementing the list efficiently and correctly, which does.– Deduplicator
16 hours ago
1
1
@Deduplicator "A node always has the data set" is quite obviously a (very simple) invariant which the constructor nicely enforces. And in what way does it make the implementation harder?
– Voo
16 hours ago
@Deduplicator "A node always has the data set" is quite obviously a (very simple) invariant which the constructor nicely enforces. And in what way does it make the implementation harder?
– Voo
16 hours ago
@Voo Well, first I would always put the links first. Then, a new
Node
is created with new Node{nullptr, nullptr, {args...}}
, irrespective what {args...}
is, even a function-call, and whether the data-type can be copied, moved, or only in-place-constructed.– Deduplicator
16 hours ago
@Voo Well, first I would always put the links first. Then, a new
Node
is created with new Node{nullptr, nullptr, {args...}}
, irrespective what {args...}
is, even a function-call, and whether the data-type can be copied, moved, or only in-place-constructed.– Deduplicator
16 hours ago
1
1
@Deduplicator Wouldn't that work just as well with a constructor if you use the right signature?
– Voo
16 hours ago
@Deduplicator Wouldn't that work just as well with a constructor if you use the right signature?
– Voo
16 hours ago
|
show 2 more comments
I would have expected an empty line between your includes and the declaration of
Node
.You seem inordinately fond of having extra-whitespace at the end of lines. Loose it, both in the code and in the output, as it at best irritates co-workers and diff.
Consider using smartpointers, specifically
std::unique_ptr
for the link- and root-pointer. That way, you won't leak your tree. Admittedly, not freeing might be an intentional optimisation for faster shutdown, but that seems unlikely.
Yes, you have as much recursion as ininorder()
, using an explicit stack could avoid that. Or much more iteration. Or having back-pointers. Or a custom area-allocator.As a matter of course, I would always put the links first in any kind of node-class.
newNode
is very expansively written, and if the value_type isn't trivially constructible, might not be optimisable by the compiler from initialisation+assignment for all members to just initialisation. Why ask it to?
Node* newNode(int value) {
return new Node{value};
// Or if you move the links: `new Node{nullptr, nullptr, value}`
// With C++20: `new Node{.data = value}`
}
That can easily be used for non-copyable, non-movable, and even only in-place-constructible types.
Prefer
nullptr
for nullpointer-constants, if you actually need one. That is more type-safe, and sometimes enables additional optimisations.Try to take advantage of references to simplify calling your functions.
insert()
drops any duplicate values. Is that intentional? If so, that needs to be called out in a comment, or made more obvious from the code-structure!
insert()
has no need to recurse:
void insert(Node* &root, int value) {
auto p = &root;
while (*p && p[0]->data != value)
p = p[0]->data > value ? &p[0]->left : &p[0]->right;
if (!*p)
*p = newNode(value);
}
inorder()
only needs to know the root-node, not where the pointer to it is saved. Also, it never modifies anything. Thus, it should acceptNode const*
orNode const&
.inorder()
cannot throw by design, so mark itnoexcept
.Try to minimize the level of indentation. Guards at the start of a function are quite idiomatic.
What does
inorder()
do in order? Ah, printing. So, why not call itprint_inorder()
?
void print_inorder(const Node *root) noexcept {
if (!root)
return;
print_inorder(root->left);
printf("%dn", root->data);
print_inorder(root->right);
}
Some would suggest favoring iostreams over stdio for added type-safety, but there are downsides for that too.
return 0;
is implicit formain()
.Naturally, for any further use you would want to wrap your data-structure in its own class-template with members for observing, modifying, iterating, and ctors / dtor for enforcing the invariants and manage the resources. But ensuring full re-usability is probably far out-of-scope at the moment.
1
On #3, I think it's worth mentioning that if you useunique_ptr
for the links, then the destructor ofNode
becomes recursive, which means it's probably not a good idea for real code (but is still a good suggestion for OP to think about and understand how it'd work).
– Quuxplusone
14 hours ago
2
The ` extra-whitespace at the end of lines` This is more important than it looks (it feels trivial but I agree with deduplicator that it is important). People specifically set their editors to show extra white space at then end of lines.
– Martin York
10 hours ago
Relying on the order of members in such an implicit and hidden way for #3 strikes me as an awful, awful maintenance burden for very little benefit. Using the c++20 syntax is fine though (that one's really only in c++20? I guess before it was just a really popular extension?)
– Voo
10 hours ago
@Voo Yes, it's a popular extension and C got it earlier with C99.
– Deduplicator
9 hours ago
@Deduplicator Yeah I know that C had it for years, I just assumed C++ would've gotten it around c++11 or possibly 14 as well. Well, better late than never.
– Voo
7 hours ago
add a comment |
I would have expected an empty line between your includes and the declaration of
Node
.You seem inordinately fond of having extra-whitespace at the end of lines. Loose it, both in the code and in the output, as it at best irritates co-workers and diff.
Consider using smartpointers, specifically
std::unique_ptr
for the link- and root-pointer. That way, you won't leak your tree. Admittedly, not freeing might be an intentional optimisation for faster shutdown, but that seems unlikely.
Yes, you have as much recursion as ininorder()
, using an explicit stack could avoid that. Or much more iteration. Or having back-pointers. Or a custom area-allocator.As a matter of course, I would always put the links first in any kind of node-class.
newNode
is very expansively written, and if the value_type isn't trivially constructible, might not be optimisable by the compiler from initialisation+assignment for all members to just initialisation. Why ask it to?
Node* newNode(int value) {
return new Node{value};
// Or if you move the links: `new Node{nullptr, nullptr, value}`
// With C++20: `new Node{.data = value}`
}
That can easily be used for non-copyable, non-movable, and even only in-place-constructible types.
Prefer
nullptr
for nullpointer-constants, if you actually need one. That is more type-safe, and sometimes enables additional optimisations.Try to take advantage of references to simplify calling your functions.
insert()
drops any duplicate values. Is that intentional? If so, that needs to be called out in a comment, or made more obvious from the code-structure!
insert()
has no need to recurse:
void insert(Node* &root, int value) {
auto p = &root;
while (*p && p[0]->data != value)
p = p[0]->data > value ? &p[0]->left : &p[0]->right;
if (!*p)
*p = newNode(value);
}
inorder()
only needs to know the root-node, not where the pointer to it is saved. Also, it never modifies anything. Thus, it should acceptNode const*
orNode const&
.inorder()
cannot throw by design, so mark itnoexcept
.Try to minimize the level of indentation. Guards at the start of a function are quite idiomatic.
What does
inorder()
do in order? Ah, printing. So, why not call itprint_inorder()
?
void print_inorder(const Node *root) noexcept {
if (!root)
return;
print_inorder(root->left);
printf("%dn", root->data);
print_inorder(root->right);
}
Some would suggest favoring iostreams over stdio for added type-safety, but there are downsides for that too.
return 0;
is implicit formain()
.Naturally, for any further use you would want to wrap your data-structure in its own class-template with members for observing, modifying, iterating, and ctors / dtor for enforcing the invariants and manage the resources. But ensuring full re-usability is probably far out-of-scope at the moment.
1
On #3, I think it's worth mentioning that if you useunique_ptr
for the links, then the destructor ofNode
becomes recursive, which means it's probably not a good idea for real code (but is still a good suggestion for OP to think about and understand how it'd work).
– Quuxplusone
14 hours ago
2
The ` extra-whitespace at the end of lines` This is more important than it looks (it feels trivial but I agree with deduplicator that it is important). People specifically set their editors to show extra white space at then end of lines.
– Martin York
10 hours ago
Relying on the order of members in such an implicit and hidden way for #3 strikes me as an awful, awful maintenance burden for very little benefit. Using the c++20 syntax is fine though (that one's really only in c++20? I guess before it was just a really popular extension?)
– Voo
10 hours ago
@Voo Yes, it's a popular extension and C got it earlier with C99.
– Deduplicator
9 hours ago
@Deduplicator Yeah I know that C had it for years, I just assumed C++ would've gotten it around c++11 or possibly 14 as well. Well, better late than never.
– Voo
7 hours ago
add a comment |
I would have expected an empty line between your includes and the declaration of
Node
.You seem inordinately fond of having extra-whitespace at the end of lines. Loose it, both in the code and in the output, as it at best irritates co-workers and diff.
Consider using smartpointers, specifically
std::unique_ptr
for the link- and root-pointer. That way, you won't leak your tree. Admittedly, not freeing might be an intentional optimisation for faster shutdown, but that seems unlikely.
Yes, you have as much recursion as ininorder()
, using an explicit stack could avoid that. Or much more iteration. Or having back-pointers. Or a custom area-allocator.As a matter of course, I would always put the links first in any kind of node-class.
newNode
is very expansively written, and if the value_type isn't trivially constructible, might not be optimisable by the compiler from initialisation+assignment for all members to just initialisation. Why ask it to?
Node* newNode(int value) {
return new Node{value};
// Or if you move the links: `new Node{nullptr, nullptr, value}`
// With C++20: `new Node{.data = value}`
}
That can easily be used for non-copyable, non-movable, and even only in-place-constructible types.
Prefer
nullptr
for nullpointer-constants, if you actually need one. That is more type-safe, and sometimes enables additional optimisations.Try to take advantage of references to simplify calling your functions.
insert()
drops any duplicate values. Is that intentional? If so, that needs to be called out in a comment, or made more obvious from the code-structure!
insert()
has no need to recurse:
void insert(Node* &root, int value) {
auto p = &root;
while (*p && p[0]->data != value)
p = p[0]->data > value ? &p[0]->left : &p[0]->right;
if (!*p)
*p = newNode(value);
}
inorder()
only needs to know the root-node, not where the pointer to it is saved. Also, it never modifies anything. Thus, it should acceptNode const*
orNode const&
.inorder()
cannot throw by design, so mark itnoexcept
.Try to minimize the level of indentation. Guards at the start of a function are quite idiomatic.
What does
inorder()
do in order? Ah, printing. So, why not call itprint_inorder()
?
void print_inorder(const Node *root) noexcept {
if (!root)
return;
print_inorder(root->left);
printf("%dn", root->data);
print_inorder(root->right);
}
Some would suggest favoring iostreams over stdio for added type-safety, but there are downsides for that too.
return 0;
is implicit formain()
.Naturally, for any further use you would want to wrap your data-structure in its own class-template with members for observing, modifying, iterating, and ctors / dtor for enforcing the invariants and manage the resources. But ensuring full re-usability is probably far out-of-scope at the moment.
I would have expected an empty line between your includes and the declaration of
Node
.You seem inordinately fond of having extra-whitespace at the end of lines. Loose it, both in the code and in the output, as it at best irritates co-workers and diff.
Consider using smartpointers, specifically
std::unique_ptr
for the link- and root-pointer. That way, you won't leak your tree. Admittedly, not freeing might be an intentional optimisation for faster shutdown, but that seems unlikely.
Yes, you have as much recursion as ininorder()
, using an explicit stack could avoid that. Or much more iteration. Or having back-pointers. Or a custom area-allocator.As a matter of course, I would always put the links first in any kind of node-class.
newNode
is very expansively written, and if the value_type isn't trivially constructible, might not be optimisable by the compiler from initialisation+assignment for all members to just initialisation. Why ask it to?
Node* newNode(int value) {
return new Node{value};
// Or if you move the links: `new Node{nullptr, nullptr, value}`
// With C++20: `new Node{.data = value}`
}
That can easily be used for non-copyable, non-movable, and even only in-place-constructible types.
Prefer
nullptr
for nullpointer-constants, if you actually need one. That is more type-safe, and sometimes enables additional optimisations.Try to take advantage of references to simplify calling your functions.
insert()
drops any duplicate values. Is that intentional? If so, that needs to be called out in a comment, or made more obvious from the code-structure!
insert()
has no need to recurse:
void insert(Node* &root, int value) {
auto p = &root;
while (*p && p[0]->data != value)
p = p[0]->data > value ? &p[0]->left : &p[0]->right;
if (!*p)
*p = newNode(value);
}
inorder()
only needs to know the root-node, not where the pointer to it is saved. Also, it never modifies anything. Thus, it should acceptNode const*
orNode const&
.inorder()
cannot throw by design, so mark itnoexcept
.Try to minimize the level of indentation. Guards at the start of a function are quite idiomatic.
What does
inorder()
do in order? Ah, printing. So, why not call itprint_inorder()
?
void print_inorder(const Node *root) noexcept {
if (!root)
return;
print_inorder(root->left);
printf("%dn", root->data);
print_inorder(root->right);
}
Some would suggest favoring iostreams over stdio for added type-safety, but there are downsides for that too.
return 0;
is implicit formain()
.Naturally, for any further use you would want to wrap your data-structure in its own class-template with members for observing, modifying, iterating, and ctors / dtor for enforcing the invariants and manage the resources. But ensuring full re-usability is probably far out-of-scope at the moment.
edited 4 hours ago
answered 15 hours ago
DeduplicatorDeduplicator
11k1849
11k1849
1
On #3, I think it's worth mentioning that if you useunique_ptr
for the links, then the destructor ofNode
becomes recursive, which means it's probably not a good idea for real code (but is still a good suggestion for OP to think about and understand how it'd work).
– Quuxplusone
14 hours ago
2
The ` extra-whitespace at the end of lines` This is more important than it looks (it feels trivial but I agree with deduplicator that it is important). People specifically set their editors to show extra white space at then end of lines.
– Martin York
10 hours ago
Relying on the order of members in such an implicit and hidden way for #3 strikes me as an awful, awful maintenance burden for very little benefit. Using the c++20 syntax is fine though (that one's really only in c++20? I guess before it was just a really popular extension?)
– Voo
10 hours ago
@Voo Yes, it's a popular extension and C got it earlier with C99.
– Deduplicator
9 hours ago
@Deduplicator Yeah I know that C had it for years, I just assumed C++ would've gotten it around c++11 or possibly 14 as well. Well, better late than never.
– Voo
7 hours ago
add a comment |
1
On #3, I think it's worth mentioning that if you useunique_ptr
for the links, then the destructor ofNode
becomes recursive, which means it's probably not a good idea for real code (but is still a good suggestion for OP to think about and understand how it'd work).
– Quuxplusone
14 hours ago
2
The ` extra-whitespace at the end of lines` This is more important than it looks (it feels trivial but I agree with deduplicator that it is important). People specifically set their editors to show extra white space at then end of lines.
– Martin York
10 hours ago
Relying on the order of members in such an implicit and hidden way for #3 strikes me as an awful, awful maintenance burden for very little benefit. Using the c++20 syntax is fine though (that one's really only in c++20? I guess before it was just a really popular extension?)
– Voo
10 hours ago
@Voo Yes, it's a popular extension and C got it earlier with C99.
– Deduplicator
9 hours ago
@Deduplicator Yeah I know that C had it for years, I just assumed C++ would've gotten it around c++11 or possibly 14 as well. Well, better late than never.
– Voo
7 hours ago
1
1
On #3, I think it's worth mentioning that if you use
unique_ptr
for the links, then the destructor of Node
becomes recursive, which means it's probably not a good idea for real code (but is still a good suggestion for OP to think about and understand how it'd work).– Quuxplusone
14 hours ago
On #3, I think it's worth mentioning that if you use
unique_ptr
for the links, then the destructor of Node
becomes recursive, which means it's probably not a good idea for real code (but is still a good suggestion for OP to think about and understand how it'd work).– Quuxplusone
14 hours ago
2
2
The ` extra-whitespace at the end of lines` This is more important than it looks (it feels trivial but I agree with deduplicator that it is important). People specifically set their editors to show extra white space at then end of lines.
– Martin York
10 hours ago
The ` extra-whitespace at the end of lines` This is more important than it looks (it feels trivial but I agree with deduplicator that it is important). People specifically set their editors to show extra white space at then end of lines.
– Martin York
10 hours ago
Relying on the order of members in such an implicit and hidden way for #3 strikes me as an awful, awful maintenance burden for very little benefit. Using the c++20 syntax is fine though (that one's really only in c++20? I guess before it was just a really popular extension?)
– Voo
10 hours ago
Relying on the order of members in such an implicit and hidden way for #3 strikes me as an awful, awful maintenance burden for very little benefit. Using the c++20 syntax is fine though (that one's really only in c++20? I guess before it was just a really popular extension?)
– Voo
10 hours ago
@Voo Yes, it's a popular extension and C got it earlier with C99.
– Deduplicator
9 hours ago
@Voo Yes, it's a popular extension and C got it earlier with C99.
– Deduplicator
9 hours ago
@Deduplicator Yeah I know that C had it for years, I just assumed C++ would've gotten it around c++11 or possibly 14 as well. Well, better late than never.
– Voo
7 hours ago
@Deduplicator Yeah I know that C had it for years, I just assumed C++ would've gotten it around c++11 or possibly 14 as well. Well, better late than never.
– Voo
7 hours ago
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