Inter-module communication [on hold]












-4














I have two separate modules , Account and Billing which can work independently of one another. Now my new client wanted a system which need both modules Account and Billinng , but the problem is that some methods of module Account need to be executed when some methods in module Billing are executed. Module Billing contains an interface IBilling which is



public interface IBilling
{
void makeBill(BillEntity bill);
}


A concrete class implementing the above interface



public class Billing:IBilling
{
private BillingRepository _billRepo;
public Billing(BillingRepository billRepo)
{
_billRepo=billRepo;
}
public void makeBill(BillEntity bill)
{
if(bill.isDetailValid())
_billRepo.save(bill);
}
}


Module Account contains an interface ITransaction which is



public interface ITransaction
{
void perform(TransactionEntity transaction);
}


A concrete class implementing the above interface



public class Transaction:ITransaction
{
private TransactionRepository _transactionRepo;
public Transaction(TransactionRepository transactionRepo)
{
_transactionRepo=transactionRepo;
}

public void perform(TransactionEntity transaction)
{
if(transaction.isDetailValid())
_transactionRepo.save(transaction);
}
}


Now what I need is when makeBill method is called in Billing , perform method needs to be called in Transaction too. For this what I am trying is to write another class which implements IBilling interface



    public class Mediator:IBilling
{
private ITransaction _transaction;
public Mediator(ITransaction transaction)
{
_transaction=transaction;
}
public void makeBill(BillEntity bill)
{
BillingModule.BillingFactory.getBillingRealImplementation().makeBill(bill);
_transaction.perform(new TransactionEntity());
}
}


For this, I made a factory method in module Billing to return actual implementation for IBilling in module Billing .Unity is used as IOC container.



public class UnityFactory
{
IUnityContainer container = new UnityContainer();
private static IUnityContainer _container = null;
public static IUnityContainer getUnityContainer()
{
if (_container == null)
{
UnityFactory unity = new UnityFactory();
unity.createContainer();
}
return _container;
}
private void createContainer()
{
IUnityContainer container = new UnityContainer();
registerAllTypes(container);
_container = container;
}

private void registerAllTypes(IUnityContainer container)
{
var sssembly = typeof(Billing).Assembly;

container.RegisterTypes(
AllClasses.FromAssemblies(sssembly),
WithMappings.FromAllInterfaces,
WithName.Default,
WithLifetime.ContainerControlled,
overwriteExistingMappings: true);
}
}

public class BillingFactory
{
public static IBilling getBillingRealImplementation()
{
IUnityContainer container = UnityFactory.getUnityContainer();
return container.Resolve<IBilling>();
}


Is this a good approach? If not, can you please suggest me a better approach?










share|improve this question















put on hold as off-topic by Heslacher, t3chb0t, Pieter Witvoet, Mast, BCdotWEB 19 hours ago


This question appears to be off-topic. The users who voted to close gave this specific reason:


  • "Lacks concrete context: Code Review requires concrete code from a project, with sufficient context for reviewers to understand how that code is used. Pseudocode, stub code, hypothetical code, obfuscated code, and generic best practices are outside the scope of this site." – Heslacher, t3chb0t, Pieter Witvoet, Mast, BCdotWEB

If this question can be reworded to fit the rules in the help center, please edit the question.


















    -4














    I have two separate modules , Account and Billing which can work independently of one another. Now my new client wanted a system which need both modules Account and Billinng , but the problem is that some methods of module Account need to be executed when some methods in module Billing are executed. Module Billing contains an interface IBilling which is



    public interface IBilling
    {
    void makeBill(BillEntity bill);
    }


    A concrete class implementing the above interface



    public class Billing:IBilling
    {
    private BillingRepository _billRepo;
    public Billing(BillingRepository billRepo)
    {
    _billRepo=billRepo;
    }
    public void makeBill(BillEntity bill)
    {
    if(bill.isDetailValid())
    _billRepo.save(bill);
    }
    }


    Module Account contains an interface ITransaction which is



    public interface ITransaction
    {
    void perform(TransactionEntity transaction);
    }


    A concrete class implementing the above interface



    public class Transaction:ITransaction
    {
    private TransactionRepository _transactionRepo;
    public Transaction(TransactionRepository transactionRepo)
    {
    _transactionRepo=transactionRepo;
    }

    public void perform(TransactionEntity transaction)
    {
    if(transaction.isDetailValid())
    _transactionRepo.save(transaction);
    }
    }


    Now what I need is when makeBill method is called in Billing , perform method needs to be called in Transaction too. For this what I am trying is to write another class which implements IBilling interface



        public class Mediator:IBilling
    {
    private ITransaction _transaction;
    public Mediator(ITransaction transaction)
    {
    _transaction=transaction;
    }
    public void makeBill(BillEntity bill)
    {
    BillingModule.BillingFactory.getBillingRealImplementation().makeBill(bill);
    _transaction.perform(new TransactionEntity());
    }
    }


    For this, I made a factory method in module Billing to return actual implementation for IBilling in module Billing .Unity is used as IOC container.



    public class UnityFactory
    {
    IUnityContainer container = new UnityContainer();
    private static IUnityContainer _container = null;
    public static IUnityContainer getUnityContainer()
    {
    if (_container == null)
    {
    UnityFactory unity = new UnityFactory();
    unity.createContainer();
    }
    return _container;
    }
    private void createContainer()
    {
    IUnityContainer container = new UnityContainer();
    registerAllTypes(container);
    _container = container;
    }

    private void registerAllTypes(IUnityContainer container)
    {
    var sssembly = typeof(Billing).Assembly;

    container.RegisterTypes(
    AllClasses.FromAssemblies(sssembly),
    WithMappings.FromAllInterfaces,
    WithName.Default,
    WithLifetime.ContainerControlled,
    overwriteExistingMappings: true);
    }
    }

    public class BillingFactory
    {
    public static IBilling getBillingRealImplementation()
    {
    IUnityContainer container = UnityFactory.getUnityContainer();
    return container.Resolve<IBilling>();
    }


    Is this a good approach? If not, can you please suggest me a better approach?










    share|improve this question















    put on hold as off-topic by Heslacher, t3chb0t, Pieter Witvoet, Mast, BCdotWEB 19 hours ago


    This question appears to be off-topic. The users who voted to close gave this specific reason:


    • "Lacks concrete context: Code Review requires concrete code from a project, with sufficient context for reviewers to understand how that code is used. Pseudocode, stub code, hypothetical code, obfuscated code, and generic best practices are outside the scope of this site." – Heslacher, t3chb0t, Pieter Witvoet, Mast, BCdotWEB

    If this question can be reworded to fit the rules in the help center, please edit the question.
















      -4












      -4








      -4







      I have two separate modules , Account and Billing which can work independently of one another. Now my new client wanted a system which need both modules Account and Billinng , but the problem is that some methods of module Account need to be executed when some methods in module Billing are executed. Module Billing contains an interface IBilling which is



      public interface IBilling
      {
      void makeBill(BillEntity bill);
      }


      A concrete class implementing the above interface



      public class Billing:IBilling
      {
      private BillingRepository _billRepo;
      public Billing(BillingRepository billRepo)
      {
      _billRepo=billRepo;
      }
      public void makeBill(BillEntity bill)
      {
      if(bill.isDetailValid())
      _billRepo.save(bill);
      }
      }


      Module Account contains an interface ITransaction which is



      public interface ITransaction
      {
      void perform(TransactionEntity transaction);
      }


      A concrete class implementing the above interface



      public class Transaction:ITransaction
      {
      private TransactionRepository _transactionRepo;
      public Transaction(TransactionRepository transactionRepo)
      {
      _transactionRepo=transactionRepo;
      }

      public void perform(TransactionEntity transaction)
      {
      if(transaction.isDetailValid())
      _transactionRepo.save(transaction);
      }
      }


      Now what I need is when makeBill method is called in Billing , perform method needs to be called in Transaction too. For this what I am trying is to write another class which implements IBilling interface



          public class Mediator:IBilling
      {
      private ITransaction _transaction;
      public Mediator(ITransaction transaction)
      {
      _transaction=transaction;
      }
      public void makeBill(BillEntity bill)
      {
      BillingModule.BillingFactory.getBillingRealImplementation().makeBill(bill);
      _transaction.perform(new TransactionEntity());
      }
      }


      For this, I made a factory method in module Billing to return actual implementation for IBilling in module Billing .Unity is used as IOC container.



      public class UnityFactory
      {
      IUnityContainer container = new UnityContainer();
      private static IUnityContainer _container = null;
      public static IUnityContainer getUnityContainer()
      {
      if (_container == null)
      {
      UnityFactory unity = new UnityFactory();
      unity.createContainer();
      }
      return _container;
      }
      private void createContainer()
      {
      IUnityContainer container = new UnityContainer();
      registerAllTypes(container);
      _container = container;
      }

      private void registerAllTypes(IUnityContainer container)
      {
      var sssembly = typeof(Billing).Assembly;

      container.RegisterTypes(
      AllClasses.FromAssemblies(sssembly),
      WithMappings.FromAllInterfaces,
      WithName.Default,
      WithLifetime.ContainerControlled,
      overwriteExistingMappings: true);
      }
      }

      public class BillingFactory
      {
      public static IBilling getBillingRealImplementation()
      {
      IUnityContainer container = UnityFactory.getUnityContainer();
      return container.Resolve<IBilling>();
      }


      Is this a good approach? If not, can you please suggest me a better approach?










      share|improve this question















      I have two separate modules , Account and Billing which can work independently of one another. Now my new client wanted a system which need both modules Account and Billinng , but the problem is that some methods of module Account need to be executed when some methods in module Billing are executed. Module Billing contains an interface IBilling which is



      public interface IBilling
      {
      void makeBill(BillEntity bill);
      }


      A concrete class implementing the above interface



      public class Billing:IBilling
      {
      private BillingRepository _billRepo;
      public Billing(BillingRepository billRepo)
      {
      _billRepo=billRepo;
      }
      public void makeBill(BillEntity bill)
      {
      if(bill.isDetailValid())
      _billRepo.save(bill);
      }
      }


      Module Account contains an interface ITransaction which is



      public interface ITransaction
      {
      void perform(TransactionEntity transaction);
      }


      A concrete class implementing the above interface



      public class Transaction:ITransaction
      {
      private TransactionRepository _transactionRepo;
      public Transaction(TransactionRepository transactionRepo)
      {
      _transactionRepo=transactionRepo;
      }

      public void perform(TransactionEntity transaction)
      {
      if(transaction.isDetailValid())
      _transactionRepo.save(transaction);
      }
      }


      Now what I need is when makeBill method is called in Billing , perform method needs to be called in Transaction too. For this what I am trying is to write another class which implements IBilling interface



          public class Mediator:IBilling
      {
      private ITransaction _transaction;
      public Mediator(ITransaction transaction)
      {
      _transaction=transaction;
      }
      public void makeBill(BillEntity bill)
      {
      BillingModule.BillingFactory.getBillingRealImplementation().makeBill(bill);
      _transaction.perform(new TransactionEntity());
      }
      }


      For this, I made a factory method in module Billing to return actual implementation for IBilling in module Billing .Unity is used as IOC container.



      public class UnityFactory
      {
      IUnityContainer container = new UnityContainer();
      private static IUnityContainer _container = null;
      public static IUnityContainer getUnityContainer()
      {
      if (_container == null)
      {
      UnityFactory unity = new UnityFactory();
      unity.createContainer();
      }
      return _container;
      }
      private void createContainer()
      {
      IUnityContainer container = new UnityContainer();
      registerAllTypes(container);
      _container = container;
      }

      private void registerAllTypes(IUnityContainer container)
      {
      var sssembly = typeof(Billing).Assembly;

      container.RegisterTypes(
      AllClasses.FromAssemblies(sssembly),
      WithMappings.FromAllInterfaces,
      WithName.Default,
      WithLifetime.ContainerControlled,
      overwriteExistingMappings: true);
      }
      }

      public class BillingFactory
      {
      public static IBilling getBillingRealImplementation()
      {
      IUnityContainer container = UnityFactory.getUnityContainer();
      return container.Resolve<IBilling>();
      }


      Is this a good approach? If not, can you please suggest me a better approach?







      c# design-patterns modules






      share|improve this question















      share|improve this question













      share|improve this question




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      edited 2 hours ago







      Dot Net developer

















      asked yesterday









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      put on hold as off-topic by Heslacher, t3chb0t, Pieter Witvoet, Mast, BCdotWEB 19 hours ago


      This question appears to be off-topic. The users who voted to close gave this specific reason:


      • "Lacks concrete context: Code Review requires concrete code from a project, with sufficient context for reviewers to understand how that code is used. Pseudocode, stub code, hypothetical code, obfuscated code, and generic best practices are outside the scope of this site." – Heslacher, t3chb0t, Pieter Witvoet, Mast, BCdotWEB

      If this question can be reworded to fit the rules in the help center, please edit the question.




      put on hold as off-topic by Heslacher, t3chb0t, Pieter Witvoet, Mast, BCdotWEB 19 hours ago


      This question appears to be off-topic. The users who voted to close gave this specific reason:


      • "Lacks concrete context: Code Review requires concrete code from a project, with sufficient context for reviewers to understand how that code is used. Pseudocode, stub code, hypothetical code, obfuscated code, and generic best practices are outside the scope of this site." – Heslacher, t3chb0t, Pieter Witvoet, Mast, BCdotWEB

      If this question can be reworded to fit the rules in the help center, please edit the question.






















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