In Tomb of Annihilation, why does Jobal's consort introduce the party to a certain pair of guides?
I've never understood this, and it seems so logically inconsistent that I'm inclined to believe this is a typo on Wizards' part.
To give some background to this question, Jobal is one of the Merchant Princes who deals specifically with guides. All guides who work 'legally' in Port Nyanzaru pay a fee to Jobal. If the situation comes up, Aazon, Jobal's "trusted spy, confidante, and consort" will take the party and introduce them to specific guides around the city.
If the characters follow Jobal's advice and accompany Aazon, give them copies of handouts 2, 3, 4, 5, 6, and 8 (see appendix E) as Aazon introduces the party to various guides in the city.
However, handout 8 introduces the characters to River Mist and Flask of Wine, unregistered guides who have this to say in their handout:
Beware Jobal and his no-good flunkies! That merchant prince is as trustworthy as a sack of snakes, as are most of his “guides.” If you choose us, we will never lead you astray. “River and Flask are up to the task!” That’s our motto! Chult is our playground. We’re fast, reliable, and know what we’re doing. Five gold pieces per day and a 30-day advance is what Jobal’s flunkies demand. We’re happy to serve as guides for only 4 gold pieces a day with no payment up front. Even better, we’ll waive the fee entirely for equal shares of whatever treasures we help find.
This introduction makes no sense for a variety of reasons:
- River Mist and Flask of Wine are unregistered guides. Unregistered
guides are "...beaten, blinded, or beheaded.." by Jobal. - River Mist and Flask of Wine have no respect for Jobal. This
reinforces point 1. - River Mist and Flask of Wine are shady, and will only meet in the
seedier areas of the map like Malar's Throat or the warehouses at
night, mainly because they are afraid of Jobal's punishment. - Aazon's loyalty to Jobal is "beyond reproach". It makes no sense for
him to introduce the party to guides this disrespectful.
With the above observations, I'm inclined to believe that there was some sort of printing error, and Salida (handout 9) was supposed to be introduced in place of River Mist and Flask of Wine, which makes much more sense.
Are there any lore reasons why Aazon would introduce the party to these two guides?
Are there any clarifications on the part of Wizards' that perhaps elaborate on this logical incongruity?
dnd-5e published-adventures dnd-adventurers-league tomb-of-annihilation
add a comment |
I've never understood this, and it seems so logically inconsistent that I'm inclined to believe this is a typo on Wizards' part.
To give some background to this question, Jobal is one of the Merchant Princes who deals specifically with guides. All guides who work 'legally' in Port Nyanzaru pay a fee to Jobal. If the situation comes up, Aazon, Jobal's "trusted spy, confidante, and consort" will take the party and introduce them to specific guides around the city.
If the characters follow Jobal's advice and accompany Aazon, give them copies of handouts 2, 3, 4, 5, 6, and 8 (see appendix E) as Aazon introduces the party to various guides in the city.
However, handout 8 introduces the characters to River Mist and Flask of Wine, unregistered guides who have this to say in their handout:
Beware Jobal and his no-good flunkies! That merchant prince is as trustworthy as a sack of snakes, as are most of his “guides.” If you choose us, we will never lead you astray. “River and Flask are up to the task!” That’s our motto! Chult is our playground. We’re fast, reliable, and know what we’re doing. Five gold pieces per day and a 30-day advance is what Jobal’s flunkies demand. We’re happy to serve as guides for only 4 gold pieces a day with no payment up front. Even better, we’ll waive the fee entirely for equal shares of whatever treasures we help find.
This introduction makes no sense for a variety of reasons:
- River Mist and Flask of Wine are unregistered guides. Unregistered
guides are "...beaten, blinded, or beheaded.." by Jobal. - River Mist and Flask of Wine have no respect for Jobal. This
reinforces point 1. - River Mist and Flask of Wine are shady, and will only meet in the
seedier areas of the map like Malar's Throat or the warehouses at
night, mainly because they are afraid of Jobal's punishment. - Aazon's loyalty to Jobal is "beyond reproach". It makes no sense for
him to introduce the party to guides this disrespectful.
With the above observations, I'm inclined to believe that there was some sort of printing error, and Salida (handout 9) was supposed to be introduced in place of River Mist and Flask of Wine, which makes much more sense.
Are there any lore reasons why Aazon would introduce the party to these two guides?
Are there any clarifications on the part of Wizards' that perhaps elaborate on this logical incongruity?
dnd-5e published-adventures dnd-adventurers-league tomb-of-annihilation
I think that there are still a few too many spoilers in this ... (Interesting question)
– KorvinStarmast
yesterday
add a comment |
I've never understood this, and it seems so logically inconsistent that I'm inclined to believe this is a typo on Wizards' part.
To give some background to this question, Jobal is one of the Merchant Princes who deals specifically with guides. All guides who work 'legally' in Port Nyanzaru pay a fee to Jobal. If the situation comes up, Aazon, Jobal's "trusted spy, confidante, and consort" will take the party and introduce them to specific guides around the city.
If the characters follow Jobal's advice and accompany Aazon, give them copies of handouts 2, 3, 4, 5, 6, and 8 (see appendix E) as Aazon introduces the party to various guides in the city.
However, handout 8 introduces the characters to River Mist and Flask of Wine, unregistered guides who have this to say in their handout:
Beware Jobal and his no-good flunkies! That merchant prince is as trustworthy as a sack of snakes, as are most of his “guides.” If you choose us, we will never lead you astray. “River and Flask are up to the task!” That’s our motto! Chult is our playground. We’re fast, reliable, and know what we’re doing. Five gold pieces per day and a 30-day advance is what Jobal’s flunkies demand. We’re happy to serve as guides for only 4 gold pieces a day with no payment up front. Even better, we’ll waive the fee entirely for equal shares of whatever treasures we help find.
This introduction makes no sense for a variety of reasons:
- River Mist and Flask of Wine are unregistered guides. Unregistered
guides are "...beaten, blinded, or beheaded.." by Jobal. - River Mist and Flask of Wine have no respect for Jobal. This
reinforces point 1. - River Mist and Flask of Wine are shady, and will only meet in the
seedier areas of the map like Malar's Throat or the warehouses at
night, mainly because they are afraid of Jobal's punishment. - Aazon's loyalty to Jobal is "beyond reproach". It makes no sense for
him to introduce the party to guides this disrespectful.
With the above observations, I'm inclined to believe that there was some sort of printing error, and Salida (handout 9) was supposed to be introduced in place of River Mist and Flask of Wine, which makes much more sense.
Are there any lore reasons why Aazon would introduce the party to these two guides?
Are there any clarifications on the part of Wizards' that perhaps elaborate on this logical incongruity?
dnd-5e published-adventures dnd-adventurers-league tomb-of-annihilation
I've never understood this, and it seems so logically inconsistent that I'm inclined to believe this is a typo on Wizards' part.
To give some background to this question, Jobal is one of the Merchant Princes who deals specifically with guides. All guides who work 'legally' in Port Nyanzaru pay a fee to Jobal. If the situation comes up, Aazon, Jobal's "trusted spy, confidante, and consort" will take the party and introduce them to specific guides around the city.
If the characters follow Jobal's advice and accompany Aazon, give them copies of handouts 2, 3, 4, 5, 6, and 8 (see appendix E) as Aazon introduces the party to various guides in the city.
However, handout 8 introduces the characters to River Mist and Flask of Wine, unregistered guides who have this to say in their handout:
Beware Jobal and his no-good flunkies! That merchant prince is as trustworthy as a sack of snakes, as are most of his “guides.” If you choose us, we will never lead you astray. “River and Flask are up to the task!” That’s our motto! Chult is our playground. We’re fast, reliable, and know what we’re doing. Five gold pieces per day and a 30-day advance is what Jobal’s flunkies demand. We’re happy to serve as guides for only 4 gold pieces a day with no payment up front. Even better, we’ll waive the fee entirely for equal shares of whatever treasures we help find.
This introduction makes no sense for a variety of reasons:
- River Mist and Flask of Wine are unregistered guides. Unregistered
guides are "...beaten, blinded, or beheaded.." by Jobal. - River Mist and Flask of Wine have no respect for Jobal. This
reinforces point 1. - River Mist and Flask of Wine are shady, and will only meet in the
seedier areas of the map like Malar's Throat or the warehouses at
night, mainly because they are afraid of Jobal's punishment. - Aazon's loyalty to Jobal is "beyond reproach". It makes no sense for
him to introduce the party to guides this disrespectful.
With the above observations, I'm inclined to believe that there was some sort of printing error, and Salida (handout 9) was supposed to be introduced in place of River Mist and Flask of Wine, which makes much more sense.
Are there any lore reasons why Aazon would introduce the party to these two guides?
Are there any clarifications on the part of Wizards' that perhaps elaborate on this logical incongruity?
dnd-5e published-adventures dnd-adventurers-league tomb-of-annihilation
dnd-5e published-adventures dnd-adventurers-league tomb-of-annihilation
edited 22 hours ago
V2Blast
19.8k357123
19.8k357123
asked yesterday
NicboboNicbobo
1,720834
1,720834
I think that there are still a few too many spoilers in this ... (Interesting question)
– KorvinStarmast
yesterday
add a comment |
I think that there are still a few too many spoilers in this ... (Interesting question)
– KorvinStarmast
yesterday
I think that there are still a few too many spoilers in this ... (Interesting question)
– KorvinStarmast
yesterday
I think that there are still a few too many spoilers in this ... (Interesting question)
– KorvinStarmast
yesterday
add a comment |
1 Answer
1
active
oldest
votes
I don't have a definitive or authoritative answer, and can't seem to find one, but I also have been running Tomb of Annihilation and I considered this as a print error.
The logic you state above makes the Tabaxi duo completely at odds with Jobal. It's clear to me that the point of Jobal is to introduce characters to the guides
that do not have greater affiliations and that have short side quests of their own.
I'd argue my theory is supported by the fact that Salida doesn't have any sort of natural introduction to the party in any other way. Salida just exists in the world, and (in my opinion) is one of the coolest guide options.
The other guides introduced by Aazon also just exist within Port Nyanzaru and Chult. Their stories are tied to the continent itself, rather then being representatives of larger organisations.
Qawasha and Kupalué (handout 7) exist as part of the Emerald Enclave, which is relatable to characters (that are aware of the Forgotten Realms).
Similarly
River Mist and Flask of Wine exist as part of the Zhentarim. I believe that the PCs are meant to discover these two guides "organically" by seeking out these two organisations in Port Nyanzaru. They almost definitely will know about the influence these organizations have from Syndra or Wakanga.
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138604%2fin-tomb-of-annihilation-why-does-jobals-consort-introduce-the-party-to-a-certa%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I don't have a definitive or authoritative answer, and can't seem to find one, but I also have been running Tomb of Annihilation and I considered this as a print error.
The logic you state above makes the Tabaxi duo completely at odds with Jobal. It's clear to me that the point of Jobal is to introduce characters to the guides
that do not have greater affiliations and that have short side quests of their own.
I'd argue my theory is supported by the fact that Salida doesn't have any sort of natural introduction to the party in any other way. Salida just exists in the world, and (in my opinion) is one of the coolest guide options.
The other guides introduced by Aazon also just exist within Port Nyanzaru and Chult. Their stories are tied to the continent itself, rather then being representatives of larger organisations.
Qawasha and Kupalué (handout 7) exist as part of the Emerald Enclave, which is relatable to characters (that are aware of the Forgotten Realms).
Similarly
River Mist and Flask of Wine exist as part of the Zhentarim. I believe that the PCs are meant to discover these two guides "organically" by seeking out these two organisations in Port Nyanzaru. They almost definitely will know about the influence these organizations have from Syndra or Wakanga.
add a comment |
I don't have a definitive or authoritative answer, and can't seem to find one, but I also have been running Tomb of Annihilation and I considered this as a print error.
The logic you state above makes the Tabaxi duo completely at odds with Jobal. It's clear to me that the point of Jobal is to introduce characters to the guides
that do not have greater affiliations and that have short side quests of their own.
I'd argue my theory is supported by the fact that Salida doesn't have any sort of natural introduction to the party in any other way. Salida just exists in the world, and (in my opinion) is one of the coolest guide options.
The other guides introduced by Aazon also just exist within Port Nyanzaru and Chult. Their stories are tied to the continent itself, rather then being representatives of larger organisations.
Qawasha and Kupalué (handout 7) exist as part of the Emerald Enclave, which is relatable to characters (that are aware of the Forgotten Realms).
Similarly
River Mist and Flask of Wine exist as part of the Zhentarim. I believe that the PCs are meant to discover these two guides "organically" by seeking out these two organisations in Port Nyanzaru. They almost definitely will know about the influence these organizations have from Syndra or Wakanga.
add a comment |
I don't have a definitive or authoritative answer, and can't seem to find one, but I also have been running Tomb of Annihilation and I considered this as a print error.
The logic you state above makes the Tabaxi duo completely at odds with Jobal. It's clear to me that the point of Jobal is to introduce characters to the guides
that do not have greater affiliations and that have short side quests of their own.
I'd argue my theory is supported by the fact that Salida doesn't have any sort of natural introduction to the party in any other way. Salida just exists in the world, and (in my opinion) is one of the coolest guide options.
The other guides introduced by Aazon also just exist within Port Nyanzaru and Chult. Their stories are tied to the continent itself, rather then being representatives of larger organisations.
Qawasha and Kupalué (handout 7) exist as part of the Emerald Enclave, which is relatable to characters (that are aware of the Forgotten Realms).
Similarly
River Mist and Flask of Wine exist as part of the Zhentarim. I believe that the PCs are meant to discover these two guides "organically" by seeking out these two organisations in Port Nyanzaru. They almost definitely will know about the influence these organizations have from Syndra or Wakanga.
I don't have a definitive or authoritative answer, and can't seem to find one, but I also have been running Tomb of Annihilation and I considered this as a print error.
The logic you state above makes the Tabaxi duo completely at odds with Jobal. It's clear to me that the point of Jobal is to introduce characters to the guides
that do not have greater affiliations and that have short side quests of their own.
I'd argue my theory is supported by the fact that Salida doesn't have any sort of natural introduction to the party in any other way. Salida just exists in the world, and (in my opinion) is one of the coolest guide options.
The other guides introduced by Aazon also just exist within Port Nyanzaru and Chult. Their stories are tied to the continent itself, rather then being representatives of larger organisations.
Qawasha and Kupalué (handout 7) exist as part of the Emerald Enclave, which is relatable to characters (that are aware of the Forgotten Realms).
Similarly
River Mist and Flask of Wine exist as part of the Zhentarim. I believe that the PCs are meant to discover these two guides "organically" by seeking out these two organisations in Port Nyanzaru. They almost definitely will know about the influence these organizations have from Syndra or Wakanga.
edited yesterday
KorvinStarmast
74.9k17234408
74.9k17234408
answered yesterday
YvihsYvihs
4665
4665
add a comment |
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138604%2fin-tomb-of-annihilation-why-does-jobals-consort-introduce-the-party-to-a-certa%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
I think that there are still a few too many spoilers in this ... (Interesting question)
– KorvinStarmast
yesterday