Do spellcasters know that the Lesser and Greater Restoration spells can cure madness?












10















The lesser restoration spell description states:




You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.




The description of greater restoration says:




You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target:




  • One effect that charmed or petrified the target

  • One curse, including the target’s attunement to a cursed magic item

  • Any reduction to one of the target’s ability scores

  • One effect reducing the target’s hit point maximum




But, on DMG page 260, under "Curing Madness", it says:




A calm emotions spell can suppress the effects of madness, while a lesser restoration spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, remove curse or dispel evil and good might also prove effective. A greater restoration spell or more powerful magic is required to rid a character of indefinite madness.




Normally, the ruling is that specific takes precedence over general, but these are both pretty specific; additionally, this flies directly in the face of the concept of "spells do exactly what they say they do and nothing more", because both of these spells have an additional condition effect they can remove that isn't specified in the PHB at all.



So, as I put it in the title: Do casters know that these spells can cure madness? Or is this information excluded intentionally?










share|improve this question





























    10















    The lesser restoration spell description states:




    You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.




    The description of greater restoration says:




    You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target:




    • One effect that charmed or petrified the target

    • One curse, including the target’s attunement to a cursed magic item

    • Any reduction to one of the target’s ability scores

    • One effect reducing the target’s hit point maximum




    But, on DMG page 260, under "Curing Madness", it says:




    A calm emotions spell can suppress the effects of madness, while a lesser restoration spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, remove curse or dispel evil and good might also prove effective. A greater restoration spell or more powerful magic is required to rid a character of indefinite madness.




    Normally, the ruling is that specific takes precedence over general, but these are both pretty specific; additionally, this flies directly in the face of the concept of "spells do exactly what they say they do and nothing more", because both of these spells have an additional condition effect they can remove that isn't specified in the PHB at all.



    So, as I put it in the title: Do casters know that these spells can cure madness? Or is this information excluded intentionally?










    share|improve this question



























      10












      10








      10








      The lesser restoration spell description states:




      You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.




      The description of greater restoration says:




      You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target:




      • One effect that charmed or petrified the target

      • One curse, including the target’s attunement to a cursed magic item

      • Any reduction to one of the target’s ability scores

      • One effect reducing the target’s hit point maximum




      But, on DMG page 260, under "Curing Madness", it says:




      A calm emotions spell can suppress the effects of madness, while a lesser restoration spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, remove curse or dispel evil and good might also prove effective. A greater restoration spell or more powerful magic is required to rid a character of indefinite madness.




      Normally, the ruling is that specific takes precedence over general, but these are both pretty specific; additionally, this flies directly in the face of the concept of "spells do exactly what they say they do and nothing more", because both of these spells have an additional condition effect they can remove that isn't specified in the PHB at all.



      So, as I put it in the title: Do casters know that these spells can cure madness? Or is this information excluded intentionally?










      share|improve this question
















      The lesser restoration spell description states:




      You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.




      The description of greater restoration says:




      You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target:




      • One effect that charmed or petrified the target

      • One curse, including the target’s attunement to a cursed magic item

      • Any reduction to one of the target’s ability scores

      • One effect reducing the target’s hit point maximum




      But, on DMG page 260, under "Curing Madness", it says:




      A calm emotions spell can suppress the effects of madness, while a lesser restoration spell can rid a character of a short-term or long-term madness. Depending on the source of the madness, remove curse or dispel evil and good might also prove effective. A greater restoration spell or more powerful magic is required to rid a character of indefinite madness.




      Normally, the ruling is that specific takes precedence over general, but these are both pretty specific; additionally, this flies directly in the face of the concept of "spells do exactly what they say they do and nothing more", because both of these spells have an additional condition effect they can remove that isn't specified in the PHB at all.



      So, as I put it in the title: Do casters know that these spells can cure madness? Or is this information excluded intentionally?







      dnd-5e spells conditions sanity






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 2 hours ago









      V2Blast

      19.9k357123




      19.9k357123










      asked 15 hours ago









      L.S. CooperL.S. Cooper

      3,1751125




      3,1751125






















          1 Answer
          1






          active

          oldest

          votes


















          18














          Additive, Not Exclusive



          To address the first point... You have two specific sets of rules, but they don't conflict. The spells have a list of things they can do. The optional Madness rules add to the scope of the spells. You'll find other features scattered through the game (particularly in the Monster Manual) that say "This effect can be removed by ______."



          While the Restoration spells don't natively say they're effective, other abilities can add to the capabilities of the spells. However, without some sort of supporting text, the Restoration spells are limited to the text of the spell itself.



          Character Knowledge



          The rules don't address it either way. Most DMs assume characters to be competent adventurers, familiar with the tools and techniques their class provides them.



          Think of the characters like you would people. If this brand of deep madness is new to the characters or the society they come from, they very well might not know. In the very same game, you could conceivably have a character who's background story indicates experience within a sanitorium or asylum and that specific character would know. You could also abstract it with Arcana checks, if you'd like - base the DC on how obscure the whole concept of madness is in the world.






          share|improve this answer


























          • Thank you for saying what I was thinking.

            – KorvinStarmast
            15 hours ago











          • Thanks for corroborating basically how I'd ruled on this in the past! I wanted to be sure I wasn't doing something completely out of left field with this one.

            – L.S. Cooper
            14 hours ago











          Your Answer





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          1 Answer
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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          18














          Additive, Not Exclusive



          To address the first point... You have two specific sets of rules, but they don't conflict. The spells have a list of things they can do. The optional Madness rules add to the scope of the spells. You'll find other features scattered through the game (particularly in the Monster Manual) that say "This effect can be removed by ______."



          While the Restoration spells don't natively say they're effective, other abilities can add to the capabilities of the spells. However, without some sort of supporting text, the Restoration spells are limited to the text of the spell itself.



          Character Knowledge



          The rules don't address it either way. Most DMs assume characters to be competent adventurers, familiar with the tools and techniques their class provides them.



          Think of the characters like you would people. If this brand of deep madness is new to the characters or the society they come from, they very well might not know. In the very same game, you could conceivably have a character who's background story indicates experience within a sanitorium or asylum and that specific character would know. You could also abstract it with Arcana checks, if you'd like - base the DC on how obscure the whole concept of madness is in the world.






          share|improve this answer


























          • Thank you for saying what I was thinking.

            – KorvinStarmast
            15 hours ago











          • Thanks for corroborating basically how I'd ruled on this in the past! I wanted to be sure I wasn't doing something completely out of left field with this one.

            – L.S. Cooper
            14 hours ago
















          18














          Additive, Not Exclusive



          To address the first point... You have two specific sets of rules, but they don't conflict. The spells have a list of things they can do. The optional Madness rules add to the scope of the spells. You'll find other features scattered through the game (particularly in the Monster Manual) that say "This effect can be removed by ______."



          While the Restoration spells don't natively say they're effective, other abilities can add to the capabilities of the spells. However, without some sort of supporting text, the Restoration spells are limited to the text of the spell itself.



          Character Knowledge



          The rules don't address it either way. Most DMs assume characters to be competent adventurers, familiar with the tools and techniques their class provides them.



          Think of the characters like you would people. If this brand of deep madness is new to the characters or the society they come from, they very well might not know. In the very same game, you could conceivably have a character who's background story indicates experience within a sanitorium or asylum and that specific character would know. You could also abstract it with Arcana checks, if you'd like - base the DC on how obscure the whole concept of madness is in the world.






          share|improve this answer


























          • Thank you for saying what I was thinking.

            – KorvinStarmast
            15 hours ago











          • Thanks for corroborating basically how I'd ruled on this in the past! I wanted to be sure I wasn't doing something completely out of left field with this one.

            – L.S. Cooper
            14 hours ago














          18












          18








          18







          Additive, Not Exclusive



          To address the first point... You have two specific sets of rules, but they don't conflict. The spells have a list of things they can do. The optional Madness rules add to the scope of the spells. You'll find other features scattered through the game (particularly in the Monster Manual) that say "This effect can be removed by ______."



          While the Restoration spells don't natively say they're effective, other abilities can add to the capabilities of the spells. However, without some sort of supporting text, the Restoration spells are limited to the text of the spell itself.



          Character Knowledge



          The rules don't address it either way. Most DMs assume characters to be competent adventurers, familiar with the tools and techniques their class provides them.



          Think of the characters like you would people. If this brand of deep madness is new to the characters or the society they come from, they very well might not know. In the very same game, you could conceivably have a character who's background story indicates experience within a sanitorium or asylum and that specific character would know. You could also abstract it with Arcana checks, if you'd like - base the DC on how obscure the whole concept of madness is in the world.






          share|improve this answer















          Additive, Not Exclusive



          To address the first point... You have two specific sets of rules, but they don't conflict. The spells have a list of things they can do. The optional Madness rules add to the scope of the spells. You'll find other features scattered through the game (particularly in the Monster Manual) that say "This effect can be removed by ______."



          While the Restoration spells don't natively say they're effective, other abilities can add to the capabilities of the spells. However, without some sort of supporting text, the Restoration spells are limited to the text of the spell itself.



          Character Knowledge



          The rules don't address it either way. Most DMs assume characters to be competent adventurers, familiar with the tools and techniques their class provides them.



          Think of the characters like you would people. If this brand of deep madness is new to the characters or the society they come from, they very well might not know. In the very same game, you could conceivably have a character who's background story indicates experience within a sanitorium or asylum and that specific character would know. You could also abstract it with Arcana checks, if you'd like - base the DC on how obscure the whole concept of madness is in the world.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 15 hours ago

























          answered 15 hours ago









          T.J.L.T.J.L.

          30.1k5103160




          30.1k5103160













          • Thank you for saying what I was thinking.

            – KorvinStarmast
            15 hours ago











          • Thanks for corroborating basically how I'd ruled on this in the past! I wanted to be sure I wasn't doing something completely out of left field with this one.

            – L.S. Cooper
            14 hours ago



















          • Thank you for saying what I was thinking.

            – KorvinStarmast
            15 hours ago











          • Thanks for corroborating basically how I'd ruled on this in the past! I wanted to be sure I wasn't doing something completely out of left field with this one.

            – L.S. Cooper
            14 hours ago

















          Thank you for saying what I was thinking.

          – KorvinStarmast
          15 hours ago





          Thank you for saying what I was thinking.

          – KorvinStarmast
          15 hours ago













          Thanks for corroborating basically how I'd ruled on this in the past! I wanted to be sure I wasn't doing something completely out of left field with this one.

          – L.S. Cooper
          14 hours ago





          Thanks for corroborating basically how I'd ruled on this in the past! I wanted to be sure I wasn't doing something completely out of left field with this one.

          – L.S. Cooper
          14 hours ago


















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