“Deal or No Deal” console game












5












$begingroup$


Can anyone check this code of mine for improvements? This was coded using Java with OOP concepts.



Game Class



import java.util.Random;

public class Game {

Player player = new Player();

Banker banker = new Banker();

private int a = 0;

private int b = 6;

private double myAmount = 0;

private double offer = 0;

private int turn = 1;

private int cases = 26;

private double amounts = { 23, 1, 5, 10, 25, 50, 75, 100,
200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000,
100000, 300000, 400000, 500000, 750000, 1000000, 250000, 800 };

private String models = { "Nayer", "Michelle", "Obama", "Rosey", "Miney",
"Ashley", "Maria", "Ozawa", "Audrey", "Kristen", "Kim",
"Kardashian", "Kourtney", "Ann", "Macy", "Tori", "Sam", "Monica",
"Jin", "Koi", "jill", "Usher", "Justin Bieber", "Lindsay Lohan",
"Hazell", "Buttercup", "Don Amalia", "Kojic!" };

Briefcase briefcase = new Briefcase[27];

Model lady = new Model[27];

public void setladies() {
for (int i = 0; i < lady.length; i++) {
lady[i] = new Model();
String name = models[i];
lady[i].setName(name);
}
}

public void Shuffle() {

Random rgen = new Random();
for (int i = 0; i < amounts.length - 1; i++) {
int Position = rgen.nextInt(amounts.length);
double temp = amounts[i];
amounts[i] = amounts[Position];
amounts[Position] = temp;
}
}

public void casesSetup() {
Shuffle();
for (int i = 0; i < briefcase.length; i++) {
if (i == 0) {
} else {
}
briefcase[i] = new Briefcase();
double value = amounts[i];
briefcase[i].setAmount(value);
briefcase[i].setFace(i);
}
}

public void showCases() {
for (int a = 0; a < briefcase.length; a++) {
if (a == 0) {
} else if (briefcase[a] == null) {
System.out.print("t[X]");
} else {
System.out.print("t[" + briefcase[a].getFace() + "]");
}
if (a % 5 == 0) {
System.out.println();
}
}

System.out.println();
}

public void Welcome() {
System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
System.out.println("t~* Welcome ! ~*");
System.out.println("t~*~*~*~*~* Hosted by Kyel David ~*~*~*~*~*~*");
System.out.println("t~* Please Select from the Following Cases!~*");
System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
}

public void starGame() {

boolean gamestatus = true;
casesSetup();
Welcome();
showCases();
setladies();

int choice = player.nUser();
myAmount = briefcase[choice].getAmount();
briefcase[choice] = null;
cases--;

while (gamestatus == true) {
showCases();
if (cases == 25 || cases == 19 || cases == 14 || cases == 10
|| cases == 7) {
for (a = b; a > 0; a--) {
int r = player.Remove(a, briefcase, models);
briefcase[r] = null;
cases--;
}
b--;
turn++;
banker.setOffer(turn,briefcase,myAmount);
offer = banker.getOffer(turn, briefcase, myAmount);
gamestatus = player.gamestatus();
} else if (cases == 1) {
int r = player.Remove(1, briefcase, models);
briefcase[r] = null;
gamestatus = false;
} else {
int r = player.Remove(1, briefcase, models);
briefcase[r] = null;
cases--;
banker.setOffer(turn,briefcase,myAmount);
offer = banker.getOffer(turn, briefcase, myAmount);
gamestatus = player.gamestatus();
}
}
finishgame();
}

public void finishgame() {
if (cases == 1) {
System.out.println("tYou Rejected the Offer of Banker");
System.out
.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
myAmount, offer);
System.out.printf("tYou've won your case with an amount of: %.2f",
myAmount);
} else {
System.out.println("tYou Accepted the offer of Banker");
System.out
.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
myAmount, offer);
System.out.printf("tYou've won the offer of Banker: $%.2f", offer);
}
}
}


Player Class



import java.util.Scanner;

public class Player {

Scanner input = new Scanner(System.in);
Banker banker = new Banker();

public boolean gamestatus() {
System.out.print("tAccept or Reject! [1]Accept [2]reject: ");
int temp = input.nextInt();
System.out.println();
if (temp == 1) {
return false;
} else {
return true;
}
}

public int nUser() {

boolean isOkay = false;
int nUser = 0;
while (isOkay == false) {
System.out.print("ntPlease Select Your Case!: ");
nUser = input.nextInt();
if (nUser < 0 || nUser >= 27) {
System.out.println("tInvalid input Try again");
} else {
isOkay = true;
}
}
return nUser;
}

public int Remove(int i, Briefcase c, String m) {

int nChoice = 0;
boolean inputisok = false;

while (inputisok == false) {
System.out.print("tPlease remove " + i + " case/s: ");
nChoice = input.nextInt();
if (nChoice < 0 || nChoice >= c.length || c[nChoice] == null) {
System.out.println();
System.out.println("tInvalid Input please Try againn");
} else {
System.out.println("tI'm " + m[nChoice]
+ " You just removed case # " + nChoice);
System.out.println("t|" + nChoice + "| contains $"
+ c[nChoice].getAmount() + "n");
inputisok = true;
}

}
return nChoice;
}
}


Banker Class



public class Banker {

private double total = 0;
private int a = 0;
private double amount =0;
double Average = 0;

public void setOffer(int turn, Briefcase cases, double myAmount) {

for (int i = 0; i < cases.length; i++) {
if (cases[i] == null) {
} else {
total = total + cases[i].getAmount();
a++;
}
}
Average = myAmount+total / a;
amount = Average*turn/ 10;
}

public double getOffer(int turn, Briefcase cases, double myAmount) {
setOffer(turn, cases, myAmount);
System.out.printf("tThe Bankers Offer is: %.2f nn", amount);
return amount;
}
}


Model Class



public class Model {

private String mName;

public void setName(String mName) {

this.mName = mName;
}

public String getName() {
return mName;
}

}


Briefcase Class



public class Briefcase {

private double amount;
private int face;

public void setAmount(double amount) {
this.amount = amount;
}

public double getAmount() {

return this.amount;
}

public void setFace(int face) {
this.face = face;
}

public int getFace() {
return face;
}

}


Main class



public class Play {

public static void main(String args) {
Game dnd = new Game();
dnd.starGame();
}
}









share|improve this question











$endgroup$

















    5












    $begingroup$


    Can anyone check this code of mine for improvements? This was coded using Java with OOP concepts.



    Game Class



    import java.util.Random;

    public class Game {

    Player player = new Player();

    Banker banker = new Banker();

    private int a = 0;

    private int b = 6;

    private double myAmount = 0;

    private double offer = 0;

    private int turn = 1;

    private int cases = 26;

    private double amounts = { 23, 1, 5, 10, 25, 50, 75, 100,
    200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000,
    100000, 300000, 400000, 500000, 750000, 1000000, 250000, 800 };

    private String models = { "Nayer", "Michelle", "Obama", "Rosey", "Miney",
    "Ashley", "Maria", "Ozawa", "Audrey", "Kristen", "Kim",
    "Kardashian", "Kourtney", "Ann", "Macy", "Tori", "Sam", "Monica",
    "Jin", "Koi", "jill", "Usher", "Justin Bieber", "Lindsay Lohan",
    "Hazell", "Buttercup", "Don Amalia", "Kojic!" };

    Briefcase briefcase = new Briefcase[27];

    Model lady = new Model[27];

    public void setladies() {
    for (int i = 0; i < lady.length; i++) {
    lady[i] = new Model();
    String name = models[i];
    lady[i].setName(name);
    }
    }

    public void Shuffle() {

    Random rgen = new Random();
    for (int i = 0; i < amounts.length - 1; i++) {
    int Position = rgen.nextInt(amounts.length);
    double temp = amounts[i];
    amounts[i] = amounts[Position];
    amounts[Position] = temp;
    }
    }

    public void casesSetup() {
    Shuffle();
    for (int i = 0; i < briefcase.length; i++) {
    if (i == 0) {
    } else {
    }
    briefcase[i] = new Briefcase();
    double value = amounts[i];
    briefcase[i].setAmount(value);
    briefcase[i].setFace(i);
    }
    }

    public void showCases() {
    for (int a = 0; a < briefcase.length; a++) {
    if (a == 0) {
    } else if (briefcase[a] == null) {
    System.out.print("t[X]");
    } else {
    System.out.print("t[" + briefcase[a].getFace() + "]");
    }
    if (a % 5 == 0) {
    System.out.println();
    }
    }

    System.out.println();
    }

    public void Welcome() {
    System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
    System.out.println("t~* Welcome ! ~*");
    System.out.println("t~*~*~*~*~* Hosted by Kyel David ~*~*~*~*~*~*");
    System.out.println("t~* Please Select from the Following Cases!~*");
    System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
    }

    public void starGame() {

    boolean gamestatus = true;
    casesSetup();
    Welcome();
    showCases();
    setladies();

    int choice = player.nUser();
    myAmount = briefcase[choice].getAmount();
    briefcase[choice] = null;
    cases--;

    while (gamestatus == true) {
    showCases();
    if (cases == 25 || cases == 19 || cases == 14 || cases == 10
    || cases == 7) {
    for (a = b; a > 0; a--) {
    int r = player.Remove(a, briefcase, models);
    briefcase[r] = null;
    cases--;
    }
    b--;
    turn++;
    banker.setOffer(turn,briefcase,myAmount);
    offer = banker.getOffer(turn, briefcase, myAmount);
    gamestatus = player.gamestatus();
    } else if (cases == 1) {
    int r = player.Remove(1, briefcase, models);
    briefcase[r] = null;
    gamestatus = false;
    } else {
    int r = player.Remove(1, briefcase, models);
    briefcase[r] = null;
    cases--;
    banker.setOffer(turn,briefcase,myAmount);
    offer = banker.getOffer(turn, briefcase, myAmount);
    gamestatus = player.gamestatus();
    }
    }
    finishgame();
    }

    public void finishgame() {
    if (cases == 1) {
    System.out.println("tYou Rejected the Offer of Banker");
    System.out
    .printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
    myAmount, offer);
    System.out.printf("tYou've won your case with an amount of: %.2f",
    myAmount);
    } else {
    System.out.println("tYou Accepted the offer of Banker");
    System.out
    .printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
    myAmount, offer);
    System.out.printf("tYou've won the offer of Banker: $%.2f", offer);
    }
    }
    }


    Player Class



    import java.util.Scanner;

    public class Player {

    Scanner input = new Scanner(System.in);
    Banker banker = new Banker();

    public boolean gamestatus() {
    System.out.print("tAccept or Reject! [1]Accept [2]reject: ");
    int temp = input.nextInt();
    System.out.println();
    if (temp == 1) {
    return false;
    } else {
    return true;
    }
    }

    public int nUser() {

    boolean isOkay = false;
    int nUser = 0;
    while (isOkay == false) {
    System.out.print("ntPlease Select Your Case!: ");
    nUser = input.nextInt();
    if (nUser < 0 || nUser >= 27) {
    System.out.println("tInvalid input Try again");
    } else {
    isOkay = true;
    }
    }
    return nUser;
    }

    public int Remove(int i, Briefcase c, String m) {

    int nChoice = 0;
    boolean inputisok = false;

    while (inputisok == false) {
    System.out.print("tPlease remove " + i + " case/s: ");
    nChoice = input.nextInt();
    if (nChoice < 0 || nChoice >= c.length || c[nChoice] == null) {
    System.out.println();
    System.out.println("tInvalid Input please Try againn");
    } else {
    System.out.println("tI'm " + m[nChoice]
    + " You just removed case # " + nChoice);
    System.out.println("t|" + nChoice + "| contains $"
    + c[nChoice].getAmount() + "n");
    inputisok = true;
    }

    }
    return nChoice;
    }
    }


    Banker Class



    public class Banker {

    private double total = 0;
    private int a = 0;
    private double amount =0;
    double Average = 0;

    public void setOffer(int turn, Briefcase cases, double myAmount) {

    for (int i = 0; i < cases.length; i++) {
    if (cases[i] == null) {
    } else {
    total = total + cases[i].getAmount();
    a++;
    }
    }
    Average = myAmount+total / a;
    amount = Average*turn/ 10;
    }

    public double getOffer(int turn, Briefcase cases, double myAmount) {
    setOffer(turn, cases, myAmount);
    System.out.printf("tThe Bankers Offer is: %.2f nn", amount);
    return amount;
    }
    }


    Model Class



    public class Model {

    private String mName;

    public void setName(String mName) {

    this.mName = mName;
    }

    public String getName() {
    return mName;
    }

    }


    Briefcase Class



    public class Briefcase {

    private double amount;
    private int face;

    public void setAmount(double amount) {
    this.amount = amount;
    }

    public double getAmount() {

    return this.amount;
    }

    public void setFace(int face) {
    this.face = face;
    }

    public int getFace() {
    return face;
    }

    }


    Main class



    public class Play {

    public static void main(String args) {
    Game dnd = new Game();
    dnd.starGame();
    }
    }









    share|improve this question











    $endgroup$















      5












      5








      5





      $begingroup$


      Can anyone check this code of mine for improvements? This was coded using Java with OOP concepts.



      Game Class



      import java.util.Random;

      public class Game {

      Player player = new Player();

      Banker banker = new Banker();

      private int a = 0;

      private int b = 6;

      private double myAmount = 0;

      private double offer = 0;

      private int turn = 1;

      private int cases = 26;

      private double amounts = { 23, 1, 5, 10, 25, 50, 75, 100,
      200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000,
      100000, 300000, 400000, 500000, 750000, 1000000, 250000, 800 };

      private String models = { "Nayer", "Michelle", "Obama", "Rosey", "Miney",
      "Ashley", "Maria", "Ozawa", "Audrey", "Kristen", "Kim",
      "Kardashian", "Kourtney", "Ann", "Macy", "Tori", "Sam", "Monica",
      "Jin", "Koi", "jill", "Usher", "Justin Bieber", "Lindsay Lohan",
      "Hazell", "Buttercup", "Don Amalia", "Kojic!" };

      Briefcase briefcase = new Briefcase[27];

      Model lady = new Model[27];

      public void setladies() {
      for (int i = 0; i < lady.length; i++) {
      lady[i] = new Model();
      String name = models[i];
      lady[i].setName(name);
      }
      }

      public void Shuffle() {

      Random rgen = new Random();
      for (int i = 0; i < amounts.length - 1; i++) {
      int Position = rgen.nextInt(amounts.length);
      double temp = amounts[i];
      amounts[i] = amounts[Position];
      amounts[Position] = temp;
      }
      }

      public void casesSetup() {
      Shuffle();
      for (int i = 0; i < briefcase.length; i++) {
      if (i == 0) {
      } else {
      }
      briefcase[i] = new Briefcase();
      double value = amounts[i];
      briefcase[i].setAmount(value);
      briefcase[i].setFace(i);
      }
      }

      public void showCases() {
      for (int a = 0; a < briefcase.length; a++) {
      if (a == 0) {
      } else if (briefcase[a] == null) {
      System.out.print("t[X]");
      } else {
      System.out.print("t[" + briefcase[a].getFace() + "]");
      }
      if (a % 5 == 0) {
      System.out.println();
      }
      }

      System.out.println();
      }

      public void Welcome() {
      System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
      System.out.println("t~* Welcome ! ~*");
      System.out.println("t~*~*~*~*~* Hosted by Kyel David ~*~*~*~*~*~*");
      System.out.println("t~* Please Select from the Following Cases!~*");
      System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
      }

      public void starGame() {

      boolean gamestatus = true;
      casesSetup();
      Welcome();
      showCases();
      setladies();

      int choice = player.nUser();
      myAmount = briefcase[choice].getAmount();
      briefcase[choice] = null;
      cases--;

      while (gamestatus == true) {
      showCases();
      if (cases == 25 || cases == 19 || cases == 14 || cases == 10
      || cases == 7) {
      for (a = b; a > 0; a--) {
      int r = player.Remove(a, briefcase, models);
      briefcase[r] = null;
      cases--;
      }
      b--;
      turn++;
      banker.setOffer(turn,briefcase,myAmount);
      offer = banker.getOffer(turn, briefcase, myAmount);
      gamestatus = player.gamestatus();
      } else if (cases == 1) {
      int r = player.Remove(1, briefcase, models);
      briefcase[r] = null;
      gamestatus = false;
      } else {
      int r = player.Remove(1, briefcase, models);
      briefcase[r] = null;
      cases--;
      banker.setOffer(turn,briefcase,myAmount);
      offer = banker.getOffer(turn, briefcase, myAmount);
      gamestatus = player.gamestatus();
      }
      }
      finishgame();
      }

      public void finishgame() {
      if (cases == 1) {
      System.out.println("tYou Rejected the Offer of Banker");
      System.out
      .printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
      myAmount, offer);
      System.out.printf("tYou've won your case with an amount of: %.2f",
      myAmount);
      } else {
      System.out.println("tYou Accepted the offer of Banker");
      System.out
      .printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
      myAmount, offer);
      System.out.printf("tYou've won the offer of Banker: $%.2f", offer);
      }
      }
      }


      Player Class



      import java.util.Scanner;

      public class Player {

      Scanner input = new Scanner(System.in);
      Banker banker = new Banker();

      public boolean gamestatus() {
      System.out.print("tAccept or Reject! [1]Accept [2]reject: ");
      int temp = input.nextInt();
      System.out.println();
      if (temp == 1) {
      return false;
      } else {
      return true;
      }
      }

      public int nUser() {

      boolean isOkay = false;
      int nUser = 0;
      while (isOkay == false) {
      System.out.print("ntPlease Select Your Case!: ");
      nUser = input.nextInt();
      if (nUser < 0 || nUser >= 27) {
      System.out.println("tInvalid input Try again");
      } else {
      isOkay = true;
      }
      }
      return nUser;
      }

      public int Remove(int i, Briefcase c, String m) {

      int nChoice = 0;
      boolean inputisok = false;

      while (inputisok == false) {
      System.out.print("tPlease remove " + i + " case/s: ");
      nChoice = input.nextInt();
      if (nChoice < 0 || nChoice >= c.length || c[nChoice] == null) {
      System.out.println();
      System.out.println("tInvalid Input please Try againn");
      } else {
      System.out.println("tI'm " + m[nChoice]
      + " You just removed case # " + nChoice);
      System.out.println("t|" + nChoice + "| contains $"
      + c[nChoice].getAmount() + "n");
      inputisok = true;
      }

      }
      return nChoice;
      }
      }


      Banker Class



      public class Banker {

      private double total = 0;
      private int a = 0;
      private double amount =0;
      double Average = 0;

      public void setOffer(int turn, Briefcase cases, double myAmount) {

      for (int i = 0; i < cases.length; i++) {
      if (cases[i] == null) {
      } else {
      total = total + cases[i].getAmount();
      a++;
      }
      }
      Average = myAmount+total / a;
      amount = Average*turn/ 10;
      }

      public double getOffer(int turn, Briefcase cases, double myAmount) {
      setOffer(turn, cases, myAmount);
      System.out.printf("tThe Bankers Offer is: %.2f nn", amount);
      return amount;
      }
      }


      Model Class



      public class Model {

      private String mName;

      public void setName(String mName) {

      this.mName = mName;
      }

      public String getName() {
      return mName;
      }

      }


      Briefcase Class



      public class Briefcase {

      private double amount;
      private int face;

      public void setAmount(double amount) {
      this.amount = amount;
      }

      public double getAmount() {

      return this.amount;
      }

      public void setFace(int face) {
      this.face = face;
      }

      public int getFace() {
      return face;
      }

      }


      Main class



      public class Play {

      public static void main(String args) {
      Game dnd = new Game();
      dnd.starGame();
      }
      }









      share|improve this question











      $endgroup$




      Can anyone check this code of mine for improvements? This was coded using Java with OOP concepts.



      Game Class



      import java.util.Random;

      public class Game {

      Player player = new Player();

      Banker banker = new Banker();

      private int a = 0;

      private int b = 6;

      private double myAmount = 0;

      private double offer = 0;

      private int turn = 1;

      private int cases = 26;

      private double amounts = { 23, 1, 5, 10, 25, 50, 75, 100,
      200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000,
      100000, 300000, 400000, 500000, 750000, 1000000, 250000, 800 };

      private String models = { "Nayer", "Michelle", "Obama", "Rosey", "Miney",
      "Ashley", "Maria", "Ozawa", "Audrey", "Kristen", "Kim",
      "Kardashian", "Kourtney", "Ann", "Macy", "Tori", "Sam", "Monica",
      "Jin", "Koi", "jill", "Usher", "Justin Bieber", "Lindsay Lohan",
      "Hazell", "Buttercup", "Don Amalia", "Kojic!" };

      Briefcase briefcase = new Briefcase[27];

      Model lady = new Model[27];

      public void setladies() {
      for (int i = 0; i < lady.length; i++) {
      lady[i] = new Model();
      String name = models[i];
      lady[i].setName(name);
      }
      }

      public void Shuffle() {

      Random rgen = new Random();
      for (int i = 0; i < amounts.length - 1; i++) {
      int Position = rgen.nextInt(amounts.length);
      double temp = amounts[i];
      amounts[i] = amounts[Position];
      amounts[Position] = temp;
      }
      }

      public void casesSetup() {
      Shuffle();
      for (int i = 0; i < briefcase.length; i++) {
      if (i == 0) {
      } else {
      }
      briefcase[i] = new Briefcase();
      double value = amounts[i];
      briefcase[i].setAmount(value);
      briefcase[i].setFace(i);
      }
      }

      public void showCases() {
      for (int a = 0; a < briefcase.length; a++) {
      if (a == 0) {
      } else if (briefcase[a] == null) {
      System.out.print("t[X]");
      } else {
      System.out.print("t[" + briefcase[a].getFace() + "]");
      }
      if (a % 5 == 0) {
      System.out.println();
      }
      }

      System.out.println();
      }

      public void Welcome() {
      System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
      System.out.println("t~* Welcome ! ~*");
      System.out.println("t~*~*~*~*~* Hosted by Kyel David ~*~*~*~*~*~*");
      System.out.println("t~* Please Select from the Following Cases!~*");
      System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
      }

      public void starGame() {

      boolean gamestatus = true;
      casesSetup();
      Welcome();
      showCases();
      setladies();

      int choice = player.nUser();
      myAmount = briefcase[choice].getAmount();
      briefcase[choice] = null;
      cases--;

      while (gamestatus == true) {
      showCases();
      if (cases == 25 || cases == 19 || cases == 14 || cases == 10
      || cases == 7) {
      for (a = b; a > 0; a--) {
      int r = player.Remove(a, briefcase, models);
      briefcase[r] = null;
      cases--;
      }
      b--;
      turn++;
      banker.setOffer(turn,briefcase,myAmount);
      offer = banker.getOffer(turn, briefcase, myAmount);
      gamestatus = player.gamestatus();
      } else if (cases == 1) {
      int r = player.Remove(1, briefcase, models);
      briefcase[r] = null;
      gamestatus = false;
      } else {
      int r = player.Remove(1, briefcase, models);
      briefcase[r] = null;
      cases--;
      banker.setOffer(turn,briefcase,myAmount);
      offer = banker.getOffer(turn, briefcase, myAmount);
      gamestatus = player.gamestatus();
      }
      }
      finishgame();
      }

      public void finishgame() {
      if (cases == 1) {
      System.out.println("tYou Rejected the Offer of Banker");
      System.out
      .printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
      myAmount, offer);
      System.out.printf("tYou've won your case with an amount of: %.2f",
      myAmount);
      } else {
      System.out.println("tYou Accepted the offer of Banker");
      System.out
      .printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
      myAmount, offer);
      System.out.printf("tYou've won the offer of Banker: $%.2f", offer);
      }
      }
      }


      Player Class



      import java.util.Scanner;

      public class Player {

      Scanner input = new Scanner(System.in);
      Banker banker = new Banker();

      public boolean gamestatus() {
      System.out.print("tAccept or Reject! [1]Accept [2]reject: ");
      int temp = input.nextInt();
      System.out.println();
      if (temp == 1) {
      return false;
      } else {
      return true;
      }
      }

      public int nUser() {

      boolean isOkay = false;
      int nUser = 0;
      while (isOkay == false) {
      System.out.print("ntPlease Select Your Case!: ");
      nUser = input.nextInt();
      if (nUser < 0 || nUser >= 27) {
      System.out.println("tInvalid input Try again");
      } else {
      isOkay = true;
      }
      }
      return nUser;
      }

      public int Remove(int i, Briefcase c, String m) {

      int nChoice = 0;
      boolean inputisok = false;

      while (inputisok == false) {
      System.out.print("tPlease remove " + i + " case/s: ");
      nChoice = input.nextInt();
      if (nChoice < 0 || nChoice >= c.length || c[nChoice] == null) {
      System.out.println();
      System.out.println("tInvalid Input please Try againn");
      } else {
      System.out.println("tI'm " + m[nChoice]
      + " You just removed case # " + nChoice);
      System.out.println("t|" + nChoice + "| contains $"
      + c[nChoice].getAmount() + "n");
      inputisok = true;
      }

      }
      return nChoice;
      }
      }


      Banker Class



      public class Banker {

      private double total = 0;
      private int a = 0;
      private double amount =0;
      double Average = 0;

      public void setOffer(int turn, Briefcase cases, double myAmount) {

      for (int i = 0; i < cases.length; i++) {
      if (cases[i] == null) {
      } else {
      total = total + cases[i].getAmount();
      a++;
      }
      }
      Average = myAmount+total / a;
      amount = Average*turn/ 10;
      }

      public double getOffer(int turn, Briefcase cases, double myAmount) {
      setOffer(turn, cases, myAmount);
      System.out.printf("tThe Bankers Offer is: %.2f nn", amount);
      return amount;
      }
      }


      Model Class



      public class Model {

      private String mName;

      public void setName(String mName) {

      this.mName = mName;
      }

      public String getName() {
      return mName;
      }

      }


      Briefcase Class



      public class Briefcase {

      private double amount;
      private int face;

      public void setAmount(double amount) {
      this.amount = amount;
      }

      public double getAmount() {

      return this.amount;
      }

      public void setFace(int face) {
      this.face = face;
      }

      public int getFace() {
      return face;
      }

      }


      Main class



      public class Play {

      public static void main(String args) {
      Game dnd = new Game();
      dnd.starGame();
      }
      }






      java object-oriented game






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Oct 9 '14 at 22:40









      Jamal

      30.3k11118227




      30.3k11118227










      asked Sep 10 '11 at 8:23









      Andrew AsmerAndrew Asmer

      2612




      2612






















          1 Answer
          1






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          oldest

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          11












          $begingroup$

          There are a few things, I'll expand on this over time. First, always write method and variable names in lowerCamelCase. Everything starting with an uppercase letter wil be considered a class or a constant by other programmers.



          Then, don't use mechanically getters and setters. E.g. consider



          public class Model {

          private String mName;

          public void setName(String mName) {

          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          Do you ever change the name of a Model afterwards? No? Is it okay to have a Model without name? No? Then a correct implementation is:



          public class Model {

          private final String mName;

          public Model(String mName) {
          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          You could opt for implementing toString instead of getName, or even for making the member variable public (because it's final, and String is immutable).



          [Some Random Thoughts]



          Try to simplify logical expressions as much as possible:



          if (temp == 1) {
          return false;
          } else {
          return true;
          }


          is the same as simply return temp != 1;.



          Use API functions where possible. E.g. there is java.util.Collections.shuffle for Lists.



          What is with the empty {} in casesSetup and showCases?



          [Suggestion]



          public class Banker {

          private double total = 0;
          private int a = 0;
          private double amount =0;
          double average = 0;

          public void setOffer(int turn, Briefcase cases, double myAmount) {

          for (int i = 0; i < cases.length; i++) {
          if (! cases[i].isRemoved()) {
          total += cases[i].getAmount();
          a++;
          }
          }
          average = myAmount + total / a;
          amount = average*turn/ 10;
          }

          public double getOffer(int turn, Briefcase cases, double myAmount) {
          setOffer(turn, cases, myAmount);
          System.out.printf("tThe Bankers Offer is: %.2f nn", amount);
          return amount;
          }
          }


          .



          public class Briefcase {
          private final double amount;
          private final String model;
          private boolean removed = false;
          private String face;

          public Briefcase(double amount, int face, String model) {
          this.face = Integer.toString(face);
          this.amount = amount;
          this.model = model;
          }

          public double getAmount() {
          return amount;
          }

          @Override
          public String toString() {
          return face;
          }

          public String getModel() {
          return model;
          }

          public void remove() {
          removed = true;
          face = "X";
          }

          public boolean isRemoved() {
          return removed;
          }
          }


          .



          import java.util.Arrays;
          import java.util.Collections;
          import java.util.List;

          public class Game {
          private Player player = new Player();
          private Banker banker = new Banker();
          private int a = 0;
          private int b = 6;
          private double myAmount = 0;
          private double offer = 0;
          private int turn = 1;
          private int cases = 26;
          private Briefcase briefcases;

          public void casesSetup() {
          String modelNames = {"Michelle", "Obama", "Rosey", "Miney",
          "Ashley", "Maria", "Ozawa", "Audrey", "Kristen", "Kim",
          "Kardashian", "Kourtney", "Ann", "Macy", "Tori", "Sam", "Monica",
          "Jin", "Koi", "jill", "Usher", "Justin Bieber", "Lindsay Lohan",
          "Hazell", "Buttercup", "Don Amalia", "Kojic!"};

          List<Integer> amounts = Arrays.asList(1, 5, 10, 25, 50, 75, 100,
          200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000,
          100000, 300000, 400000, 500000, 750000, 1000000, 250000, 800);

          Collections.shuffle(amounts);

          briefcases = new Briefcase[amounts.size()];

          for (int i = 0; i < briefcases.length; i++) {
          double value = amounts.get(i);
          briefcases[i] = new Briefcase(value, i + 1, modelNames[i]);
          }
          }

          public void showCases() {
          for (int i = 0; i < briefcases.length; i++) {
          System.out.print("t[" + briefcases[i] + "]");
          if (i % 5 == 4) {
          System.out.println();
          }
          }
          System.out.println();
          }

          public void welcomeMessage() {
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          System.out.println("t~* Welcome ! ~*");
          System.out.println("t~*~*~*~*~* Hosted by Kyel David ~*~*~*~*~*~*");
          System.out.println("t~* Please Select from the Following Cases!~*");
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          }

          public void startGame() {

          boolean gamestatus = true;
          casesSetup();
          welcomeMessage();
          showCases();

          int choice = player.nUser();
          myAmount = briefcases[choice].getAmount();
          briefcases[choice].remove();
          cases--;

          while (gamestatus == true) {
          showCases();
          if (cases == 25 || cases == 19 || cases == 14 || cases == 10
          || cases == 7) {
          for (a = b; a > 0; a--) {
          player.remove(a, briefcases);
          cases--;
          }
          b--;
          turn++;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          } else if (cases == 1) {
          player.remove(1, briefcases);
          gamestatus = false;
          } else {
          player.remove(1, briefcases);
          cases--;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          }
          }
          finishgame();
          }

          public void finishgame() {
          if (cases == 1) {
          System.out.println("tYou Rejected the Offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won your case with an amount of: %.2f",
          myAmount);
          } else {
          System.out.println("tYou Accepted the offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won the offer of Banker: $%.2f", offer);
          }
          }
          }


          .



          public class Play {

          public static void main(String args) {
          Game dnd = new Game();
          dnd.startGame();
          }
          }


          .



          import java.util.Scanner;

          public class Player {

          Scanner input = new Scanner(System.in);
          Banker banker = new Banker();

          public boolean gamestatus() {
          System.out.print("tAccept or Reject! [1]Accept [2]Reject: ");
          int temp = input.nextInt();
          System.out.println();
          return temp != 1;
          }

          public int nUser() {
          while (true) {
          System.out.print("ntPlease Select Your Case!: ");
          int nUser = input.nextInt() - 1;
          if (nUser < 0 || nUser >= 26) {
          System.out.println("tInvalid input Try again");
          } else {
          return nUser;
          }
          }
          }

          public int remove(int index, Briefcase briefCases) {
          while (true) {
          System.out.print("tPlease remove " + index + " case/s: ");
          int nChoice = input.nextInt() - 1;
          if (nChoice < 0 || nChoice >= briefCases.length || briefCases[nChoice].isRemoved()) {
          System.out.println();
          System.out.println("tInvalid Input please Try againn");
          } else {
          System.out.println("tI'm " + briefCases[nChoice].getModel()
          + ". You just removed case # " + (nChoice+1));
          System.out.println("t|" + nChoice + "| contains $"
          + briefCases[nChoice].getAmount() + "n");
          briefCases[nChoice].remove();
          return nChoice;
          }
          }
          }
          }


          Model is gone. Briefcase is more useful, especially you don't have to use null values to encode a removed briefcase. I changed the alignment of briefcase, so there is no more dummy value. Then I tried to simplify everything a little bit.



          This is far from perfect, there is still room for improvements.






          share|improve this answer











          $endgroup$













          • $begingroup$
            what more could I improve?
            $endgroup$
            – Andrew Asmer
            Sep 10 '11 at 15:13










          • $begingroup$
            @Andrew Asmer: updated
            $endgroup$
            – Landei
            Sep 10 '11 at 18:43










          • $begingroup$
            what it's does this do? if (! cases[i].isRemoved()
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:03










          • $begingroup$
            and also, I just noticed that each while loop has this while (true I don't get that, and within that block of code it doesn't contain a boolean that retusn false :|
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:26










          • $begingroup$
            1) a Briefcase holds a boolean removed value (instead of setting it to null), and this expression just checks that this particular Briefcase` isn't removed yet. 2) I just translated your code: The loop asks "forever" as long as it has no correct answer. You can leave a loop in 4 ways: By not fulfilling the loop condition, by throwing an exception, by using break and - as I did here - by calling return.
            $endgroup$
            – Landei
            Sep 11 '11 at 7:47













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          active

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          11












          $begingroup$

          There are a few things, I'll expand on this over time. First, always write method and variable names in lowerCamelCase. Everything starting with an uppercase letter wil be considered a class or a constant by other programmers.



          Then, don't use mechanically getters and setters. E.g. consider



          public class Model {

          private String mName;

          public void setName(String mName) {

          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          Do you ever change the name of a Model afterwards? No? Is it okay to have a Model without name? No? Then a correct implementation is:



          public class Model {

          private final String mName;

          public Model(String mName) {
          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          You could opt for implementing toString instead of getName, or even for making the member variable public (because it's final, and String is immutable).



          [Some Random Thoughts]



          Try to simplify logical expressions as much as possible:



          if (temp == 1) {
          return false;
          } else {
          return true;
          }


          is the same as simply return temp != 1;.



          Use API functions where possible. E.g. there is java.util.Collections.shuffle for Lists.



          What is with the empty {} in casesSetup and showCases?



          [Suggestion]



          public class Banker {

          private double total = 0;
          private int a = 0;
          private double amount =0;
          double average = 0;

          public void setOffer(int turn, Briefcase cases, double myAmount) {

          for (int i = 0; i < cases.length; i++) {
          if (! cases[i].isRemoved()) {
          total += cases[i].getAmount();
          a++;
          }
          }
          average = myAmount + total / a;
          amount = average*turn/ 10;
          }

          public double getOffer(int turn, Briefcase cases, double myAmount) {
          setOffer(turn, cases, myAmount);
          System.out.printf("tThe Bankers Offer is: %.2f nn", amount);
          return amount;
          }
          }


          .



          public class Briefcase {
          private final double amount;
          private final String model;
          private boolean removed = false;
          private String face;

          public Briefcase(double amount, int face, String model) {
          this.face = Integer.toString(face);
          this.amount = amount;
          this.model = model;
          }

          public double getAmount() {
          return amount;
          }

          @Override
          public String toString() {
          return face;
          }

          public String getModel() {
          return model;
          }

          public void remove() {
          removed = true;
          face = "X";
          }

          public boolean isRemoved() {
          return removed;
          }
          }


          .



          import java.util.Arrays;
          import java.util.Collections;
          import java.util.List;

          public class Game {
          private Player player = new Player();
          private Banker banker = new Banker();
          private int a = 0;
          private int b = 6;
          private double myAmount = 0;
          private double offer = 0;
          private int turn = 1;
          private int cases = 26;
          private Briefcase briefcases;

          public void casesSetup() {
          String modelNames = {"Michelle", "Obama", "Rosey", "Miney",
          "Ashley", "Maria", "Ozawa", "Audrey", "Kristen", "Kim",
          "Kardashian", "Kourtney", "Ann", "Macy", "Tori", "Sam", "Monica",
          "Jin", "Koi", "jill", "Usher", "Justin Bieber", "Lindsay Lohan",
          "Hazell", "Buttercup", "Don Amalia", "Kojic!"};

          List<Integer> amounts = Arrays.asList(1, 5, 10, 25, 50, 75, 100,
          200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000,
          100000, 300000, 400000, 500000, 750000, 1000000, 250000, 800);

          Collections.shuffle(amounts);

          briefcases = new Briefcase[amounts.size()];

          for (int i = 0; i < briefcases.length; i++) {
          double value = amounts.get(i);
          briefcases[i] = new Briefcase(value, i + 1, modelNames[i]);
          }
          }

          public void showCases() {
          for (int i = 0; i < briefcases.length; i++) {
          System.out.print("t[" + briefcases[i] + "]");
          if (i % 5 == 4) {
          System.out.println();
          }
          }
          System.out.println();
          }

          public void welcomeMessage() {
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          System.out.println("t~* Welcome ! ~*");
          System.out.println("t~*~*~*~*~* Hosted by Kyel David ~*~*~*~*~*~*");
          System.out.println("t~* Please Select from the Following Cases!~*");
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          }

          public void startGame() {

          boolean gamestatus = true;
          casesSetup();
          welcomeMessage();
          showCases();

          int choice = player.nUser();
          myAmount = briefcases[choice].getAmount();
          briefcases[choice].remove();
          cases--;

          while (gamestatus == true) {
          showCases();
          if (cases == 25 || cases == 19 || cases == 14 || cases == 10
          || cases == 7) {
          for (a = b; a > 0; a--) {
          player.remove(a, briefcases);
          cases--;
          }
          b--;
          turn++;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          } else if (cases == 1) {
          player.remove(1, briefcases);
          gamestatus = false;
          } else {
          player.remove(1, briefcases);
          cases--;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          }
          }
          finishgame();
          }

          public void finishgame() {
          if (cases == 1) {
          System.out.println("tYou Rejected the Offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won your case with an amount of: %.2f",
          myAmount);
          } else {
          System.out.println("tYou Accepted the offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won the offer of Banker: $%.2f", offer);
          }
          }
          }


          .



          public class Play {

          public static void main(String args) {
          Game dnd = new Game();
          dnd.startGame();
          }
          }


          .



          import java.util.Scanner;

          public class Player {

          Scanner input = new Scanner(System.in);
          Banker banker = new Banker();

          public boolean gamestatus() {
          System.out.print("tAccept or Reject! [1]Accept [2]Reject: ");
          int temp = input.nextInt();
          System.out.println();
          return temp != 1;
          }

          public int nUser() {
          while (true) {
          System.out.print("ntPlease Select Your Case!: ");
          int nUser = input.nextInt() - 1;
          if (nUser < 0 || nUser >= 26) {
          System.out.println("tInvalid input Try again");
          } else {
          return nUser;
          }
          }
          }

          public int remove(int index, Briefcase briefCases) {
          while (true) {
          System.out.print("tPlease remove " + index + " case/s: ");
          int nChoice = input.nextInt() - 1;
          if (nChoice < 0 || nChoice >= briefCases.length || briefCases[nChoice].isRemoved()) {
          System.out.println();
          System.out.println("tInvalid Input please Try againn");
          } else {
          System.out.println("tI'm " + briefCases[nChoice].getModel()
          + ". You just removed case # " + (nChoice+1));
          System.out.println("t|" + nChoice + "| contains $"
          + briefCases[nChoice].getAmount() + "n");
          briefCases[nChoice].remove();
          return nChoice;
          }
          }
          }
          }


          Model is gone. Briefcase is more useful, especially you don't have to use null values to encode a removed briefcase. I changed the alignment of briefcase, so there is no more dummy value. Then I tried to simplify everything a little bit.



          This is far from perfect, there is still room for improvements.






          share|improve this answer











          $endgroup$













          • $begingroup$
            what more could I improve?
            $endgroup$
            – Andrew Asmer
            Sep 10 '11 at 15:13










          • $begingroup$
            @Andrew Asmer: updated
            $endgroup$
            – Landei
            Sep 10 '11 at 18:43










          • $begingroup$
            what it's does this do? if (! cases[i].isRemoved()
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:03










          • $begingroup$
            and also, I just noticed that each while loop has this while (true I don't get that, and within that block of code it doesn't contain a boolean that retusn false :|
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:26










          • $begingroup$
            1) a Briefcase holds a boolean removed value (instead of setting it to null), and this expression just checks that this particular Briefcase` isn't removed yet. 2) I just translated your code: The loop asks "forever" as long as it has no correct answer. You can leave a loop in 4 ways: By not fulfilling the loop condition, by throwing an exception, by using break and - as I did here - by calling return.
            $endgroup$
            – Landei
            Sep 11 '11 at 7:47


















          11












          $begingroup$

          There are a few things, I'll expand on this over time. First, always write method and variable names in lowerCamelCase. Everything starting with an uppercase letter wil be considered a class or a constant by other programmers.



          Then, don't use mechanically getters and setters. E.g. consider



          public class Model {

          private String mName;

          public void setName(String mName) {

          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          Do you ever change the name of a Model afterwards? No? Is it okay to have a Model without name? No? Then a correct implementation is:



          public class Model {

          private final String mName;

          public Model(String mName) {
          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          You could opt for implementing toString instead of getName, or even for making the member variable public (because it's final, and String is immutable).



          [Some Random Thoughts]



          Try to simplify logical expressions as much as possible:



          if (temp == 1) {
          return false;
          } else {
          return true;
          }


          is the same as simply return temp != 1;.



          Use API functions where possible. E.g. there is java.util.Collections.shuffle for Lists.



          What is with the empty {} in casesSetup and showCases?



          [Suggestion]



          public class Banker {

          private double total = 0;
          private int a = 0;
          private double amount =0;
          double average = 0;

          public void setOffer(int turn, Briefcase cases, double myAmount) {

          for (int i = 0; i < cases.length; i++) {
          if (! cases[i].isRemoved()) {
          total += cases[i].getAmount();
          a++;
          }
          }
          average = myAmount + total / a;
          amount = average*turn/ 10;
          }

          public double getOffer(int turn, Briefcase cases, double myAmount) {
          setOffer(turn, cases, myAmount);
          System.out.printf("tThe Bankers Offer is: %.2f nn", amount);
          return amount;
          }
          }


          .



          public class Briefcase {
          private final double amount;
          private final String model;
          private boolean removed = false;
          private String face;

          public Briefcase(double amount, int face, String model) {
          this.face = Integer.toString(face);
          this.amount = amount;
          this.model = model;
          }

          public double getAmount() {
          return amount;
          }

          @Override
          public String toString() {
          return face;
          }

          public String getModel() {
          return model;
          }

          public void remove() {
          removed = true;
          face = "X";
          }

          public boolean isRemoved() {
          return removed;
          }
          }


          .



          import java.util.Arrays;
          import java.util.Collections;
          import java.util.List;

          public class Game {
          private Player player = new Player();
          private Banker banker = new Banker();
          private int a = 0;
          private int b = 6;
          private double myAmount = 0;
          private double offer = 0;
          private int turn = 1;
          private int cases = 26;
          private Briefcase briefcases;

          public void casesSetup() {
          String modelNames = {"Michelle", "Obama", "Rosey", "Miney",
          "Ashley", "Maria", "Ozawa", "Audrey", "Kristen", "Kim",
          "Kardashian", "Kourtney", "Ann", "Macy", "Tori", "Sam", "Monica",
          "Jin", "Koi", "jill", "Usher", "Justin Bieber", "Lindsay Lohan",
          "Hazell", "Buttercup", "Don Amalia", "Kojic!"};

          List<Integer> amounts = Arrays.asList(1, 5, 10, 25, 50, 75, 100,
          200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000,
          100000, 300000, 400000, 500000, 750000, 1000000, 250000, 800);

          Collections.shuffle(amounts);

          briefcases = new Briefcase[amounts.size()];

          for (int i = 0; i < briefcases.length; i++) {
          double value = amounts.get(i);
          briefcases[i] = new Briefcase(value, i + 1, modelNames[i]);
          }
          }

          public void showCases() {
          for (int i = 0; i < briefcases.length; i++) {
          System.out.print("t[" + briefcases[i] + "]");
          if (i % 5 == 4) {
          System.out.println();
          }
          }
          System.out.println();
          }

          public void welcomeMessage() {
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          System.out.println("t~* Welcome ! ~*");
          System.out.println("t~*~*~*~*~* Hosted by Kyel David ~*~*~*~*~*~*");
          System.out.println("t~* Please Select from the Following Cases!~*");
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          }

          public void startGame() {

          boolean gamestatus = true;
          casesSetup();
          welcomeMessage();
          showCases();

          int choice = player.nUser();
          myAmount = briefcases[choice].getAmount();
          briefcases[choice].remove();
          cases--;

          while (gamestatus == true) {
          showCases();
          if (cases == 25 || cases == 19 || cases == 14 || cases == 10
          || cases == 7) {
          for (a = b; a > 0; a--) {
          player.remove(a, briefcases);
          cases--;
          }
          b--;
          turn++;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          } else if (cases == 1) {
          player.remove(1, briefcases);
          gamestatus = false;
          } else {
          player.remove(1, briefcases);
          cases--;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          }
          }
          finishgame();
          }

          public void finishgame() {
          if (cases == 1) {
          System.out.println("tYou Rejected the Offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won your case with an amount of: %.2f",
          myAmount);
          } else {
          System.out.println("tYou Accepted the offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won the offer of Banker: $%.2f", offer);
          }
          }
          }


          .



          public class Play {

          public static void main(String args) {
          Game dnd = new Game();
          dnd.startGame();
          }
          }


          .



          import java.util.Scanner;

          public class Player {

          Scanner input = new Scanner(System.in);
          Banker banker = new Banker();

          public boolean gamestatus() {
          System.out.print("tAccept or Reject! [1]Accept [2]Reject: ");
          int temp = input.nextInt();
          System.out.println();
          return temp != 1;
          }

          public int nUser() {
          while (true) {
          System.out.print("ntPlease Select Your Case!: ");
          int nUser = input.nextInt() - 1;
          if (nUser < 0 || nUser >= 26) {
          System.out.println("tInvalid input Try again");
          } else {
          return nUser;
          }
          }
          }

          public int remove(int index, Briefcase briefCases) {
          while (true) {
          System.out.print("tPlease remove " + index + " case/s: ");
          int nChoice = input.nextInt() - 1;
          if (nChoice < 0 || nChoice >= briefCases.length || briefCases[nChoice].isRemoved()) {
          System.out.println();
          System.out.println("tInvalid Input please Try againn");
          } else {
          System.out.println("tI'm " + briefCases[nChoice].getModel()
          + ". You just removed case # " + (nChoice+1));
          System.out.println("t|" + nChoice + "| contains $"
          + briefCases[nChoice].getAmount() + "n");
          briefCases[nChoice].remove();
          return nChoice;
          }
          }
          }
          }


          Model is gone. Briefcase is more useful, especially you don't have to use null values to encode a removed briefcase. I changed the alignment of briefcase, so there is no more dummy value. Then I tried to simplify everything a little bit.



          This is far from perfect, there is still room for improvements.






          share|improve this answer











          $endgroup$













          • $begingroup$
            what more could I improve?
            $endgroup$
            – Andrew Asmer
            Sep 10 '11 at 15:13










          • $begingroup$
            @Andrew Asmer: updated
            $endgroup$
            – Landei
            Sep 10 '11 at 18:43










          • $begingroup$
            what it's does this do? if (! cases[i].isRemoved()
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:03










          • $begingroup$
            and also, I just noticed that each while loop has this while (true I don't get that, and within that block of code it doesn't contain a boolean that retusn false :|
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:26










          • $begingroup$
            1) a Briefcase holds a boolean removed value (instead of setting it to null), and this expression just checks that this particular Briefcase` isn't removed yet. 2) I just translated your code: The loop asks "forever" as long as it has no correct answer. You can leave a loop in 4 ways: By not fulfilling the loop condition, by throwing an exception, by using break and - as I did here - by calling return.
            $endgroup$
            – Landei
            Sep 11 '11 at 7:47
















          11












          11








          11





          $begingroup$

          There are a few things, I'll expand on this over time. First, always write method and variable names in lowerCamelCase. Everything starting with an uppercase letter wil be considered a class or a constant by other programmers.



          Then, don't use mechanically getters and setters. E.g. consider



          public class Model {

          private String mName;

          public void setName(String mName) {

          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          Do you ever change the name of a Model afterwards? No? Is it okay to have a Model without name? No? Then a correct implementation is:



          public class Model {

          private final String mName;

          public Model(String mName) {
          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          You could opt for implementing toString instead of getName, or even for making the member variable public (because it's final, and String is immutable).



          [Some Random Thoughts]



          Try to simplify logical expressions as much as possible:



          if (temp == 1) {
          return false;
          } else {
          return true;
          }


          is the same as simply return temp != 1;.



          Use API functions where possible. E.g. there is java.util.Collections.shuffle for Lists.



          What is with the empty {} in casesSetup and showCases?



          [Suggestion]



          public class Banker {

          private double total = 0;
          private int a = 0;
          private double amount =0;
          double average = 0;

          public void setOffer(int turn, Briefcase cases, double myAmount) {

          for (int i = 0; i < cases.length; i++) {
          if (! cases[i].isRemoved()) {
          total += cases[i].getAmount();
          a++;
          }
          }
          average = myAmount + total / a;
          amount = average*turn/ 10;
          }

          public double getOffer(int turn, Briefcase cases, double myAmount) {
          setOffer(turn, cases, myAmount);
          System.out.printf("tThe Bankers Offer is: %.2f nn", amount);
          return amount;
          }
          }


          .



          public class Briefcase {
          private final double amount;
          private final String model;
          private boolean removed = false;
          private String face;

          public Briefcase(double amount, int face, String model) {
          this.face = Integer.toString(face);
          this.amount = amount;
          this.model = model;
          }

          public double getAmount() {
          return amount;
          }

          @Override
          public String toString() {
          return face;
          }

          public String getModel() {
          return model;
          }

          public void remove() {
          removed = true;
          face = "X";
          }

          public boolean isRemoved() {
          return removed;
          }
          }


          .



          import java.util.Arrays;
          import java.util.Collections;
          import java.util.List;

          public class Game {
          private Player player = new Player();
          private Banker banker = new Banker();
          private int a = 0;
          private int b = 6;
          private double myAmount = 0;
          private double offer = 0;
          private int turn = 1;
          private int cases = 26;
          private Briefcase briefcases;

          public void casesSetup() {
          String modelNames = {"Michelle", "Obama", "Rosey", "Miney",
          "Ashley", "Maria", "Ozawa", "Audrey", "Kristen", "Kim",
          "Kardashian", "Kourtney", "Ann", "Macy", "Tori", "Sam", "Monica",
          "Jin", "Koi", "jill", "Usher", "Justin Bieber", "Lindsay Lohan",
          "Hazell", "Buttercup", "Don Amalia", "Kojic!"};

          List<Integer> amounts = Arrays.asList(1, 5, 10, 25, 50, 75, 100,
          200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000,
          100000, 300000, 400000, 500000, 750000, 1000000, 250000, 800);

          Collections.shuffle(amounts);

          briefcases = new Briefcase[amounts.size()];

          for (int i = 0; i < briefcases.length; i++) {
          double value = amounts.get(i);
          briefcases[i] = new Briefcase(value, i + 1, modelNames[i]);
          }
          }

          public void showCases() {
          for (int i = 0; i < briefcases.length; i++) {
          System.out.print("t[" + briefcases[i] + "]");
          if (i % 5 == 4) {
          System.out.println();
          }
          }
          System.out.println();
          }

          public void welcomeMessage() {
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          System.out.println("t~* Welcome ! ~*");
          System.out.println("t~*~*~*~*~* Hosted by Kyel David ~*~*~*~*~*~*");
          System.out.println("t~* Please Select from the Following Cases!~*");
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          }

          public void startGame() {

          boolean gamestatus = true;
          casesSetup();
          welcomeMessage();
          showCases();

          int choice = player.nUser();
          myAmount = briefcases[choice].getAmount();
          briefcases[choice].remove();
          cases--;

          while (gamestatus == true) {
          showCases();
          if (cases == 25 || cases == 19 || cases == 14 || cases == 10
          || cases == 7) {
          for (a = b; a > 0; a--) {
          player.remove(a, briefcases);
          cases--;
          }
          b--;
          turn++;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          } else if (cases == 1) {
          player.remove(1, briefcases);
          gamestatus = false;
          } else {
          player.remove(1, briefcases);
          cases--;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          }
          }
          finishgame();
          }

          public void finishgame() {
          if (cases == 1) {
          System.out.println("tYou Rejected the Offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won your case with an amount of: %.2f",
          myAmount);
          } else {
          System.out.println("tYou Accepted the offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won the offer of Banker: $%.2f", offer);
          }
          }
          }


          .



          public class Play {

          public static void main(String args) {
          Game dnd = new Game();
          dnd.startGame();
          }
          }


          .



          import java.util.Scanner;

          public class Player {

          Scanner input = new Scanner(System.in);
          Banker banker = new Banker();

          public boolean gamestatus() {
          System.out.print("tAccept or Reject! [1]Accept [2]Reject: ");
          int temp = input.nextInt();
          System.out.println();
          return temp != 1;
          }

          public int nUser() {
          while (true) {
          System.out.print("ntPlease Select Your Case!: ");
          int nUser = input.nextInt() - 1;
          if (nUser < 0 || nUser >= 26) {
          System.out.println("tInvalid input Try again");
          } else {
          return nUser;
          }
          }
          }

          public int remove(int index, Briefcase briefCases) {
          while (true) {
          System.out.print("tPlease remove " + index + " case/s: ");
          int nChoice = input.nextInt() - 1;
          if (nChoice < 0 || nChoice >= briefCases.length || briefCases[nChoice].isRemoved()) {
          System.out.println();
          System.out.println("tInvalid Input please Try againn");
          } else {
          System.out.println("tI'm " + briefCases[nChoice].getModel()
          + ". You just removed case # " + (nChoice+1));
          System.out.println("t|" + nChoice + "| contains $"
          + briefCases[nChoice].getAmount() + "n");
          briefCases[nChoice].remove();
          return nChoice;
          }
          }
          }
          }


          Model is gone. Briefcase is more useful, especially you don't have to use null values to encode a removed briefcase. I changed the alignment of briefcase, so there is no more dummy value. Then I tried to simplify everything a little bit.



          This is far from perfect, there is still room for improvements.






          share|improve this answer











          $endgroup$



          There are a few things, I'll expand on this over time. First, always write method and variable names in lowerCamelCase. Everything starting with an uppercase letter wil be considered a class or a constant by other programmers.



          Then, don't use mechanically getters and setters. E.g. consider



          public class Model {

          private String mName;

          public void setName(String mName) {

          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          Do you ever change the name of a Model afterwards? No? Is it okay to have a Model without name? No? Then a correct implementation is:



          public class Model {

          private final String mName;

          public Model(String mName) {
          this.mName = mName;
          }

          public String getName() {
          return mName;
          }

          }


          You could opt for implementing toString instead of getName, or even for making the member variable public (because it's final, and String is immutable).



          [Some Random Thoughts]



          Try to simplify logical expressions as much as possible:



          if (temp == 1) {
          return false;
          } else {
          return true;
          }


          is the same as simply return temp != 1;.



          Use API functions where possible. E.g. there is java.util.Collections.shuffle for Lists.



          What is with the empty {} in casesSetup and showCases?



          [Suggestion]



          public class Banker {

          private double total = 0;
          private int a = 0;
          private double amount =0;
          double average = 0;

          public void setOffer(int turn, Briefcase cases, double myAmount) {

          for (int i = 0; i < cases.length; i++) {
          if (! cases[i].isRemoved()) {
          total += cases[i].getAmount();
          a++;
          }
          }
          average = myAmount + total / a;
          amount = average*turn/ 10;
          }

          public double getOffer(int turn, Briefcase cases, double myAmount) {
          setOffer(turn, cases, myAmount);
          System.out.printf("tThe Bankers Offer is: %.2f nn", amount);
          return amount;
          }
          }


          .



          public class Briefcase {
          private final double amount;
          private final String model;
          private boolean removed = false;
          private String face;

          public Briefcase(double amount, int face, String model) {
          this.face = Integer.toString(face);
          this.amount = amount;
          this.model = model;
          }

          public double getAmount() {
          return amount;
          }

          @Override
          public String toString() {
          return face;
          }

          public String getModel() {
          return model;
          }

          public void remove() {
          removed = true;
          face = "X";
          }

          public boolean isRemoved() {
          return removed;
          }
          }


          .



          import java.util.Arrays;
          import java.util.Collections;
          import java.util.List;

          public class Game {
          private Player player = new Player();
          private Banker banker = new Banker();
          private int a = 0;
          private int b = 6;
          private double myAmount = 0;
          private double offer = 0;
          private int turn = 1;
          private int cases = 26;
          private Briefcase briefcases;

          public void casesSetup() {
          String modelNames = {"Michelle", "Obama", "Rosey", "Miney",
          "Ashley", "Maria", "Ozawa", "Audrey", "Kristen", "Kim",
          "Kardashian", "Kourtney", "Ann", "Macy", "Tori", "Sam", "Monica",
          "Jin", "Koi", "jill", "Usher", "Justin Bieber", "Lindsay Lohan",
          "Hazell", "Buttercup", "Don Amalia", "Kojic!"};

          List<Integer> amounts = Arrays.asList(1, 5, 10, 25, 50, 75, 100,
          200, 300, 400, 500, 750, 1000, 5000, 10000, 25000, 50000, 75000,
          100000, 300000, 400000, 500000, 750000, 1000000, 250000, 800);

          Collections.shuffle(amounts);

          briefcases = new Briefcase[amounts.size()];

          for (int i = 0; i < briefcases.length; i++) {
          double value = amounts.get(i);
          briefcases[i] = new Briefcase(value, i + 1, modelNames[i]);
          }
          }

          public void showCases() {
          for (int i = 0; i < briefcases.length; i++) {
          System.out.print("t[" + briefcases[i] + "]");
          if (i % 5 == 4) {
          System.out.println();
          }
          }
          System.out.println();
          }

          public void welcomeMessage() {
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          System.out.println("t~* Welcome ! ~*");
          System.out.println("t~*~*~*~*~* Hosted by Kyel David ~*~*~*~*~*~*");
          System.out.println("t~* Please Select from the Following Cases!~*");
          System.out.println("t~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*");
          }

          public void startGame() {

          boolean gamestatus = true;
          casesSetup();
          welcomeMessage();
          showCases();

          int choice = player.nUser();
          myAmount = briefcases[choice].getAmount();
          briefcases[choice].remove();
          cases--;

          while (gamestatus == true) {
          showCases();
          if (cases == 25 || cases == 19 || cases == 14 || cases == 10
          || cases == 7) {
          for (a = b; a > 0; a--) {
          player.remove(a, briefcases);
          cases--;
          }
          b--;
          turn++;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          } else if (cases == 1) {
          player.remove(1, briefcases);
          gamestatus = false;
          } else {
          player.remove(1, briefcases);
          cases--;
          banker.setOffer(turn, briefcases, myAmount);
          offer = banker.getOffer(turn, briefcases, myAmount);
          gamestatus = player.gamestatus();
          }
          }
          finishgame();
          }

          public void finishgame() {
          if (cases == 1) {
          System.out.println("tYou Rejected the Offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won your case with an amount of: %.2f",
          myAmount);
          } else {
          System.out.println("tYou Accepted the offer of Banker");
          System.out.printf("tYour case contains $%.2f and the bankers offer is $%.2fn",
          myAmount, offer);
          System.out.printf("tYou've won the offer of Banker: $%.2f", offer);
          }
          }
          }


          .



          public class Play {

          public static void main(String args) {
          Game dnd = new Game();
          dnd.startGame();
          }
          }


          .



          import java.util.Scanner;

          public class Player {

          Scanner input = new Scanner(System.in);
          Banker banker = new Banker();

          public boolean gamestatus() {
          System.out.print("tAccept or Reject! [1]Accept [2]Reject: ");
          int temp = input.nextInt();
          System.out.println();
          return temp != 1;
          }

          public int nUser() {
          while (true) {
          System.out.print("ntPlease Select Your Case!: ");
          int nUser = input.nextInt() - 1;
          if (nUser < 0 || nUser >= 26) {
          System.out.println("tInvalid input Try again");
          } else {
          return nUser;
          }
          }
          }

          public int remove(int index, Briefcase briefCases) {
          while (true) {
          System.out.print("tPlease remove " + index + " case/s: ");
          int nChoice = input.nextInt() - 1;
          if (nChoice < 0 || nChoice >= briefCases.length || briefCases[nChoice].isRemoved()) {
          System.out.println();
          System.out.println("tInvalid Input please Try againn");
          } else {
          System.out.println("tI'm " + briefCases[nChoice].getModel()
          + ". You just removed case # " + (nChoice+1));
          System.out.println("t|" + nChoice + "| contains $"
          + briefCases[nChoice].getAmount() + "n");
          briefCases[nChoice].remove();
          return nChoice;
          }
          }
          }
          }


          Model is gone. Briefcase is more useful, especially you don't have to use null values to encode a removed briefcase. I changed the alignment of briefcase, so there is no more dummy value. Then I tried to simplify everything a little bit.



          This is far from perfect, there is still room for improvements.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Sep 10 '11 at 18:42

























          answered Sep 10 '11 at 10:51









          LandeiLandei

          6,40711834




          6,40711834












          • $begingroup$
            what more could I improve?
            $endgroup$
            – Andrew Asmer
            Sep 10 '11 at 15:13










          • $begingroup$
            @Andrew Asmer: updated
            $endgroup$
            – Landei
            Sep 10 '11 at 18:43










          • $begingroup$
            what it's does this do? if (! cases[i].isRemoved()
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:03










          • $begingroup$
            and also, I just noticed that each while loop has this while (true I don't get that, and within that block of code it doesn't contain a boolean that retusn false :|
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:26










          • $begingroup$
            1) a Briefcase holds a boolean removed value (instead of setting it to null), and this expression just checks that this particular Briefcase` isn't removed yet. 2) I just translated your code: The loop asks "forever" as long as it has no correct answer. You can leave a loop in 4 ways: By not fulfilling the loop condition, by throwing an exception, by using break and - as I did here - by calling return.
            $endgroup$
            – Landei
            Sep 11 '11 at 7:47




















          • $begingroup$
            what more could I improve?
            $endgroup$
            – Andrew Asmer
            Sep 10 '11 at 15:13










          • $begingroup$
            @Andrew Asmer: updated
            $endgroup$
            – Landei
            Sep 10 '11 at 18:43










          • $begingroup$
            what it's does this do? if (! cases[i].isRemoved()
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:03










          • $begingroup$
            and also, I just noticed that each while loop has this while (true I don't get that, and within that block of code it doesn't contain a boolean that retusn false :|
            $endgroup$
            – Andrew Asmer
            Sep 11 '11 at 2:26










          • $begingroup$
            1) a Briefcase holds a boolean removed value (instead of setting it to null), and this expression just checks that this particular Briefcase` isn't removed yet. 2) I just translated your code: The loop asks "forever" as long as it has no correct answer. You can leave a loop in 4 ways: By not fulfilling the loop condition, by throwing an exception, by using break and - as I did here - by calling return.
            $endgroup$
            – Landei
            Sep 11 '11 at 7:47


















          $begingroup$
          what more could I improve?
          $endgroup$
          – Andrew Asmer
          Sep 10 '11 at 15:13




          $begingroup$
          what more could I improve?
          $endgroup$
          – Andrew Asmer
          Sep 10 '11 at 15:13












          $begingroup$
          @Andrew Asmer: updated
          $endgroup$
          – Landei
          Sep 10 '11 at 18:43




          $begingroup$
          @Andrew Asmer: updated
          $endgroup$
          – Landei
          Sep 10 '11 at 18:43












          $begingroup$
          what it's does this do? if (! cases[i].isRemoved()
          $endgroup$
          – Andrew Asmer
          Sep 11 '11 at 2:03




          $begingroup$
          what it's does this do? if (! cases[i].isRemoved()
          $endgroup$
          – Andrew Asmer
          Sep 11 '11 at 2:03












          $begingroup$
          and also, I just noticed that each while loop has this while (true I don't get that, and within that block of code it doesn't contain a boolean that retusn false :|
          $endgroup$
          – Andrew Asmer
          Sep 11 '11 at 2:26




          $begingroup$
          and also, I just noticed that each while loop has this while (true I don't get that, and within that block of code it doesn't contain a boolean that retusn false :|
          $endgroup$
          – Andrew Asmer
          Sep 11 '11 at 2:26












          $begingroup$
          1) a Briefcase holds a boolean removed value (instead of setting it to null), and this expression just checks that this particular Briefcase` isn't removed yet. 2) I just translated your code: The loop asks "forever" as long as it has no correct answer. You can leave a loop in 4 ways: By not fulfilling the loop condition, by throwing an exception, by using break and - as I did here - by calling return.
          $endgroup$
          – Landei
          Sep 11 '11 at 7:47






          $begingroup$
          1) a Briefcase holds a boolean removed value (instead of setting it to null), and this expression just checks that this particular Briefcase` isn't removed yet. 2) I just translated your code: The loop asks "forever" as long as it has no correct answer. You can leave a loop in 4 ways: By not fulfilling the loop condition, by throwing an exception, by using break and - as I did here - by calling return.
          $endgroup$
          – Landei
          Sep 11 '11 at 7:47




















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