Customer Requests (Sometimes) Drive Me Bonkers!
My very first question/comment.
Like lots of you, I do freelance graphic design and content creation (copywriting and traditional artwork, some photography) and generally I have no issue with customer requests and/or complaints, or 'reasonable' artwork changes. HOWEVER...
SOMETIMES my customers make requests/demands that are the very essence of bad-to-horrible design. I acquiesce, but not very happily, and at such times try to remember that ultimately, the customer is always right, at least (and maybe especially?) in those areas that concern what they want for the job.
Still, I have to ask myself, is the customer always right? After all, aren't I the artist, and the one they hired for expertise in such matters?
How did the artisans of the Renaissance deal with this situation? (And what version of Adobe did they use way back then, anyway?)
Halp!
client-relations freelance
add a comment |
My very first question/comment.
Like lots of you, I do freelance graphic design and content creation (copywriting and traditional artwork, some photography) and generally I have no issue with customer requests and/or complaints, or 'reasonable' artwork changes. HOWEVER...
SOMETIMES my customers make requests/demands that are the very essence of bad-to-horrible design. I acquiesce, but not very happily, and at such times try to remember that ultimately, the customer is always right, at least (and maybe especially?) in those areas that concern what they want for the job.
Still, I have to ask myself, is the customer always right? After all, aren't I the artist, and the one they hired for expertise in such matters?
How did the artisans of the Renaissance deal with this situation? (And what version of Adobe did they use way back then, anyway?)
Halp!
client-relations freelance
related, not quite a duplicate: graphicdesign.stackexchange.com/questions/44923/…
– Lauren Ipsum
5 hours ago
Possible duplicate of Would you compromise your design and how far should you go?
– Zach Saucier
4 hours ago
Related. Also related
– Zach Saucier
4 hours ago
add a comment |
My very first question/comment.
Like lots of you, I do freelance graphic design and content creation (copywriting and traditional artwork, some photography) and generally I have no issue with customer requests and/or complaints, or 'reasonable' artwork changes. HOWEVER...
SOMETIMES my customers make requests/demands that are the very essence of bad-to-horrible design. I acquiesce, but not very happily, and at such times try to remember that ultimately, the customer is always right, at least (and maybe especially?) in those areas that concern what they want for the job.
Still, I have to ask myself, is the customer always right? After all, aren't I the artist, and the one they hired for expertise in such matters?
How did the artisans of the Renaissance deal with this situation? (And what version of Adobe did they use way back then, anyway?)
Halp!
client-relations freelance
My very first question/comment.
Like lots of you, I do freelance graphic design and content creation (copywriting and traditional artwork, some photography) and generally I have no issue with customer requests and/or complaints, or 'reasonable' artwork changes. HOWEVER...
SOMETIMES my customers make requests/demands that are the very essence of bad-to-horrible design. I acquiesce, but not very happily, and at such times try to remember that ultimately, the customer is always right, at least (and maybe especially?) in those areas that concern what they want for the job.
Still, I have to ask myself, is the customer always right? After all, aren't I the artist, and the one they hired for expertise in such matters?
How did the artisans of the Renaissance deal with this situation? (And what version of Adobe did they use way back then, anyway?)
Halp!
client-relations freelance
client-relations freelance
edited 1 hour ago
Curtis Harrell
asked 11 hours ago
Curtis HarrellCurtis Harrell
264
264
related, not quite a duplicate: graphicdesign.stackexchange.com/questions/44923/…
– Lauren Ipsum
5 hours ago
Possible duplicate of Would you compromise your design and how far should you go?
– Zach Saucier
4 hours ago
Related. Also related
– Zach Saucier
4 hours ago
add a comment |
related, not quite a duplicate: graphicdesign.stackexchange.com/questions/44923/…
– Lauren Ipsum
5 hours ago
Possible duplicate of Would you compromise your design and how far should you go?
– Zach Saucier
4 hours ago
Related. Also related
– Zach Saucier
4 hours ago
related, not quite a duplicate: graphicdesign.stackexchange.com/questions/44923/…
– Lauren Ipsum
5 hours ago
related, not quite a duplicate: graphicdesign.stackexchange.com/questions/44923/…
– Lauren Ipsum
5 hours ago
Possible duplicate of Would you compromise your design and how far should you go?
– Zach Saucier
4 hours ago
Possible duplicate of Would you compromise your design and how far should you go?
– Zach Saucier
4 hours ago
Related. Also related
– Zach Saucier
4 hours ago
Related. Also related
– Zach Saucier
4 hours ago
add a comment |
3 Answers
3
active
oldest
votes
I sympathise. I can only tell you what I do, and it's a useful phased approach that has worked for me over the many years I have employed the concept!
Step 1 - Explain that you are designing for the end user - Remind them that the design is this way not because you want it this way, and it shouldn't change because the client (or his wife/nephew/postman) doesn't like it. The design is like this because it has been designed for the end user and that you are trained, and experienced, in understanding what that end-user wants. You can cite A/B testing, user feedback, surveys and more to attempt to convince them that you actually understand better than they do what the end user wants to see, and more importantly what will drive them to the client's goal.
Step 2 - Suggest a third alternative/compromise in a positive way - "I love you idea, why don't we take this from it, and add it to my initial concept and now it's perfect!" Sometimes you can take "essence", or "energy" or any other thing that lends itself to the alteration of a few pixels, or none at all haha. Be very careful that this doesn't end up in a forever repeating loop (see step 4!) - In fact I would consider omitting this step entirely, it rarely works out, you might be better off....
Step 3 Consider going fully uncompromising? - Gauge the client. If you can get away with it, you might consider going full "Michelangelo" - that is to say totally uncompromising. It can work. You have to commit to it fully. Full prima donna, Simply inform them you are an expert, and frankly insulted that you are being questioned at all, and threaten to walk, more usually though....
Step 4 - Repeat steps 1 and 2 three times and then totally give in. Sad but true. This rule has saved my sanity on several occasions. It's the best piece of advice I can give you. Do everything reasonably in your power to push the design you believe in past the post, but if the client pushes back three times, simply give in. Completely.
Don't attempt to compromise that will wind you up even more. Just let them design it themselves. I have even taken a laptop to the client and sat with them "moving it left", "making it greener", this has led to some frankly hilarious results. Not my problem. I tried my best, three times, and pushing back a fourth time would simply end the relationship. I can get paid, guilt free, and sometimes I even have good work I can reuse! Naturally this work doesn't make it into my portfolio!
+1 for "going full Michelangelo" alone!
– GerardFalla
8 hours ago
What do you mean by “sometimes I even have good work I can reuse”?
– typo
3 hours ago
add a comment |
The customer is not always right BUT it doesn't matter. Your job is to make sure the customer always pays.
Immediately, you must stop thinking of yourself as a passionate artist that wants to make beautiful things. You need to think of yourself as a business that needs to be paid for its time.
First and foremost you need to outline a general contract such as:
- Project will cost X dollars
- Client pays 50% up front
- Client is entitled to 1 exploratory meeting
- Designer may provide up to 3 distinct designs
- Client must choose from proposed design(s)
- Client is entitled to 3 revision requests of accepted design
- If revision requested far exceeds original design then client pays hourly rate until new design is reached. This time is billed immediately and payment is expected within 1 week. 3 revisions are granted.
- Client pays remaining 50% after the final revision is approved
- Client receives PNGs/JPGs is sizes X, Y, and Z of the finished product
- Client has 12 months to request original PSDs for 150% of project cost otherwise they are subject to deletion from designer's computer
No contract means no work; surprise surprise! If a client is hesitant about signing a contract then that is probably a client that you didn't want to work with anyways.
The bottom line is that you have skills and toolsets which they do not. If they want to use you as a direct liaison between their minds and the keyboard/mouse then so be it! Make sure this is billed hourly.
Side rant:
I absolutely despise the word "freelancer" and suggest you stop calling yourself that immediately.
If you browse http://clientsfromhell.net/ then you will see countless stories of freelancers getting shafted due to the client suggesting they work for free.
Call yourself a designer, artist, graphic extraordinaire, design contractor, pixel guru, or whatever!
See also:
https://www.howdesign.com/design-business/self-promotion/is-freelancer-a-negative-term/
https://www.fastcompany.com/3054141/why-i-stopped-calling-myself-a-freelancer
1
I know it’s not the point of this particular answer—but I want to mention the most important point from the “F you, pay me” talk (linked from my profile page) as far as contracts: “Usage rights and copyright ownership, etc., ownership transfers all take effect upon receipt of final payment.” Also, work done must be paid for before new revisions or expansions of work.
– Wildcard
6 hours ago
@Wildcard I would be greatly appreciative if you would be willing to edit that into my bullet points.
– MonkeyZeus
5 hours ago
1
"Your job is to make sure the customer always pays." - superb
– mayersdesign
5 hours ago
add a comment |
One thing I've learned over the years is that (as much as we are inclined to think so) most clients are not really idiots. They simply don't know what we know about graphic design. In my experience, when a customer asks for something obviously foolish, especially when they get overly specific, they are just trying to solve a problem without the proper tools to do so. Take some time to step back and interpret what they're trying to accomplish with the requested changes. Then you can ask if your interpretation is accurate, and recommend a better way to address the issue. That will often lead to a much more productive discussion and a better product. This client-advocate approach has saved many of my designs from turning into train wrecks.
Unfortunately, some clients simply have poor taste. If you want their business you have to advise as best you can, but acquiesce to their hideous vision. If you can't willingly create a bad design for them, just tell them as much and wish them well. There is no need to hide your expert opinion as long as you can be tactful and respectful about it.
add a comment |
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3 Answers
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3 Answers
3
active
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I sympathise. I can only tell you what I do, and it's a useful phased approach that has worked for me over the many years I have employed the concept!
Step 1 - Explain that you are designing for the end user - Remind them that the design is this way not because you want it this way, and it shouldn't change because the client (or his wife/nephew/postman) doesn't like it. The design is like this because it has been designed for the end user and that you are trained, and experienced, in understanding what that end-user wants. You can cite A/B testing, user feedback, surveys and more to attempt to convince them that you actually understand better than they do what the end user wants to see, and more importantly what will drive them to the client's goal.
Step 2 - Suggest a third alternative/compromise in a positive way - "I love you idea, why don't we take this from it, and add it to my initial concept and now it's perfect!" Sometimes you can take "essence", or "energy" or any other thing that lends itself to the alteration of a few pixels, or none at all haha. Be very careful that this doesn't end up in a forever repeating loop (see step 4!) - In fact I would consider omitting this step entirely, it rarely works out, you might be better off....
Step 3 Consider going fully uncompromising? - Gauge the client. If you can get away with it, you might consider going full "Michelangelo" - that is to say totally uncompromising. It can work. You have to commit to it fully. Full prima donna, Simply inform them you are an expert, and frankly insulted that you are being questioned at all, and threaten to walk, more usually though....
Step 4 - Repeat steps 1 and 2 three times and then totally give in. Sad but true. This rule has saved my sanity on several occasions. It's the best piece of advice I can give you. Do everything reasonably in your power to push the design you believe in past the post, but if the client pushes back three times, simply give in. Completely.
Don't attempt to compromise that will wind you up even more. Just let them design it themselves. I have even taken a laptop to the client and sat with them "moving it left", "making it greener", this has led to some frankly hilarious results. Not my problem. I tried my best, three times, and pushing back a fourth time would simply end the relationship. I can get paid, guilt free, and sometimes I even have good work I can reuse! Naturally this work doesn't make it into my portfolio!
+1 for "going full Michelangelo" alone!
– GerardFalla
8 hours ago
What do you mean by “sometimes I even have good work I can reuse”?
– typo
3 hours ago
add a comment |
I sympathise. I can only tell you what I do, and it's a useful phased approach that has worked for me over the many years I have employed the concept!
Step 1 - Explain that you are designing for the end user - Remind them that the design is this way not because you want it this way, and it shouldn't change because the client (or his wife/nephew/postman) doesn't like it. The design is like this because it has been designed for the end user and that you are trained, and experienced, in understanding what that end-user wants. You can cite A/B testing, user feedback, surveys and more to attempt to convince them that you actually understand better than they do what the end user wants to see, and more importantly what will drive them to the client's goal.
Step 2 - Suggest a third alternative/compromise in a positive way - "I love you idea, why don't we take this from it, and add it to my initial concept and now it's perfect!" Sometimes you can take "essence", or "energy" or any other thing that lends itself to the alteration of a few pixels, or none at all haha. Be very careful that this doesn't end up in a forever repeating loop (see step 4!) - In fact I would consider omitting this step entirely, it rarely works out, you might be better off....
Step 3 Consider going fully uncompromising? - Gauge the client. If you can get away with it, you might consider going full "Michelangelo" - that is to say totally uncompromising. It can work. You have to commit to it fully. Full prima donna, Simply inform them you are an expert, and frankly insulted that you are being questioned at all, and threaten to walk, more usually though....
Step 4 - Repeat steps 1 and 2 three times and then totally give in. Sad but true. This rule has saved my sanity on several occasions. It's the best piece of advice I can give you. Do everything reasonably in your power to push the design you believe in past the post, but if the client pushes back three times, simply give in. Completely.
Don't attempt to compromise that will wind you up even more. Just let them design it themselves. I have even taken a laptop to the client and sat with them "moving it left", "making it greener", this has led to some frankly hilarious results. Not my problem. I tried my best, three times, and pushing back a fourth time would simply end the relationship. I can get paid, guilt free, and sometimes I even have good work I can reuse! Naturally this work doesn't make it into my portfolio!
+1 for "going full Michelangelo" alone!
– GerardFalla
8 hours ago
What do you mean by “sometimes I even have good work I can reuse”?
– typo
3 hours ago
add a comment |
I sympathise. I can only tell you what I do, and it's a useful phased approach that has worked for me over the many years I have employed the concept!
Step 1 - Explain that you are designing for the end user - Remind them that the design is this way not because you want it this way, and it shouldn't change because the client (or his wife/nephew/postman) doesn't like it. The design is like this because it has been designed for the end user and that you are trained, and experienced, in understanding what that end-user wants. You can cite A/B testing, user feedback, surveys and more to attempt to convince them that you actually understand better than they do what the end user wants to see, and more importantly what will drive them to the client's goal.
Step 2 - Suggest a third alternative/compromise in a positive way - "I love you idea, why don't we take this from it, and add it to my initial concept and now it's perfect!" Sometimes you can take "essence", or "energy" or any other thing that lends itself to the alteration of a few pixels, or none at all haha. Be very careful that this doesn't end up in a forever repeating loop (see step 4!) - In fact I would consider omitting this step entirely, it rarely works out, you might be better off....
Step 3 Consider going fully uncompromising? - Gauge the client. If you can get away with it, you might consider going full "Michelangelo" - that is to say totally uncompromising. It can work. You have to commit to it fully. Full prima donna, Simply inform them you are an expert, and frankly insulted that you are being questioned at all, and threaten to walk, more usually though....
Step 4 - Repeat steps 1 and 2 three times and then totally give in. Sad but true. This rule has saved my sanity on several occasions. It's the best piece of advice I can give you. Do everything reasonably in your power to push the design you believe in past the post, but if the client pushes back three times, simply give in. Completely.
Don't attempt to compromise that will wind you up even more. Just let them design it themselves. I have even taken a laptop to the client and sat with them "moving it left", "making it greener", this has led to some frankly hilarious results. Not my problem. I tried my best, three times, and pushing back a fourth time would simply end the relationship. I can get paid, guilt free, and sometimes I even have good work I can reuse! Naturally this work doesn't make it into my portfolio!
I sympathise. I can only tell you what I do, and it's a useful phased approach that has worked for me over the many years I have employed the concept!
Step 1 - Explain that you are designing for the end user - Remind them that the design is this way not because you want it this way, and it shouldn't change because the client (or his wife/nephew/postman) doesn't like it. The design is like this because it has been designed for the end user and that you are trained, and experienced, in understanding what that end-user wants. You can cite A/B testing, user feedback, surveys and more to attempt to convince them that you actually understand better than they do what the end user wants to see, and more importantly what will drive them to the client's goal.
Step 2 - Suggest a third alternative/compromise in a positive way - "I love you idea, why don't we take this from it, and add it to my initial concept and now it's perfect!" Sometimes you can take "essence", or "energy" or any other thing that lends itself to the alteration of a few pixels, or none at all haha. Be very careful that this doesn't end up in a forever repeating loop (see step 4!) - In fact I would consider omitting this step entirely, it rarely works out, you might be better off....
Step 3 Consider going fully uncompromising? - Gauge the client. If you can get away with it, you might consider going full "Michelangelo" - that is to say totally uncompromising. It can work. You have to commit to it fully. Full prima donna, Simply inform them you are an expert, and frankly insulted that you are being questioned at all, and threaten to walk, more usually though....
Step 4 - Repeat steps 1 and 2 three times and then totally give in. Sad but true. This rule has saved my sanity on several occasions. It's the best piece of advice I can give you. Do everything reasonably in your power to push the design you believe in past the post, but if the client pushes back three times, simply give in. Completely.
Don't attempt to compromise that will wind you up even more. Just let them design it themselves. I have even taken a laptop to the client and sat with them "moving it left", "making it greener", this has led to some frankly hilarious results. Not my problem. I tried my best, three times, and pushing back a fourth time would simply end the relationship. I can get paid, guilt free, and sometimes I even have good work I can reuse! Naturally this work doesn't make it into my portfolio!
answered 10 hours ago
mayersdesignmayersdesign
6,72912252
6,72912252
+1 for "going full Michelangelo" alone!
– GerardFalla
8 hours ago
What do you mean by “sometimes I even have good work I can reuse”?
– typo
3 hours ago
add a comment |
+1 for "going full Michelangelo" alone!
– GerardFalla
8 hours ago
What do you mean by “sometimes I even have good work I can reuse”?
– typo
3 hours ago
+1 for "going full Michelangelo" alone!
– GerardFalla
8 hours ago
+1 for "going full Michelangelo" alone!
– GerardFalla
8 hours ago
What do you mean by “sometimes I even have good work I can reuse”?
– typo
3 hours ago
What do you mean by “sometimes I even have good work I can reuse”?
– typo
3 hours ago
add a comment |
The customer is not always right BUT it doesn't matter. Your job is to make sure the customer always pays.
Immediately, you must stop thinking of yourself as a passionate artist that wants to make beautiful things. You need to think of yourself as a business that needs to be paid for its time.
First and foremost you need to outline a general contract such as:
- Project will cost X dollars
- Client pays 50% up front
- Client is entitled to 1 exploratory meeting
- Designer may provide up to 3 distinct designs
- Client must choose from proposed design(s)
- Client is entitled to 3 revision requests of accepted design
- If revision requested far exceeds original design then client pays hourly rate until new design is reached. This time is billed immediately and payment is expected within 1 week. 3 revisions are granted.
- Client pays remaining 50% after the final revision is approved
- Client receives PNGs/JPGs is sizes X, Y, and Z of the finished product
- Client has 12 months to request original PSDs for 150% of project cost otherwise they are subject to deletion from designer's computer
No contract means no work; surprise surprise! If a client is hesitant about signing a contract then that is probably a client that you didn't want to work with anyways.
The bottom line is that you have skills and toolsets which they do not. If they want to use you as a direct liaison between their minds and the keyboard/mouse then so be it! Make sure this is billed hourly.
Side rant:
I absolutely despise the word "freelancer" and suggest you stop calling yourself that immediately.
If you browse http://clientsfromhell.net/ then you will see countless stories of freelancers getting shafted due to the client suggesting they work for free.
Call yourself a designer, artist, graphic extraordinaire, design contractor, pixel guru, or whatever!
See also:
https://www.howdesign.com/design-business/self-promotion/is-freelancer-a-negative-term/
https://www.fastcompany.com/3054141/why-i-stopped-calling-myself-a-freelancer
1
I know it’s not the point of this particular answer—but I want to mention the most important point from the “F you, pay me” talk (linked from my profile page) as far as contracts: “Usage rights and copyright ownership, etc., ownership transfers all take effect upon receipt of final payment.” Also, work done must be paid for before new revisions or expansions of work.
– Wildcard
6 hours ago
@Wildcard I would be greatly appreciative if you would be willing to edit that into my bullet points.
– MonkeyZeus
5 hours ago
1
"Your job is to make sure the customer always pays." - superb
– mayersdesign
5 hours ago
add a comment |
The customer is not always right BUT it doesn't matter. Your job is to make sure the customer always pays.
Immediately, you must stop thinking of yourself as a passionate artist that wants to make beautiful things. You need to think of yourself as a business that needs to be paid for its time.
First and foremost you need to outline a general contract such as:
- Project will cost X dollars
- Client pays 50% up front
- Client is entitled to 1 exploratory meeting
- Designer may provide up to 3 distinct designs
- Client must choose from proposed design(s)
- Client is entitled to 3 revision requests of accepted design
- If revision requested far exceeds original design then client pays hourly rate until new design is reached. This time is billed immediately and payment is expected within 1 week. 3 revisions are granted.
- Client pays remaining 50% after the final revision is approved
- Client receives PNGs/JPGs is sizes X, Y, and Z of the finished product
- Client has 12 months to request original PSDs for 150% of project cost otherwise they are subject to deletion from designer's computer
No contract means no work; surprise surprise! If a client is hesitant about signing a contract then that is probably a client that you didn't want to work with anyways.
The bottom line is that you have skills and toolsets which they do not. If they want to use you as a direct liaison between their minds and the keyboard/mouse then so be it! Make sure this is billed hourly.
Side rant:
I absolutely despise the word "freelancer" and suggest you stop calling yourself that immediately.
If you browse http://clientsfromhell.net/ then you will see countless stories of freelancers getting shafted due to the client suggesting they work for free.
Call yourself a designer, artist, graphic extraordinaire, design contractor, pixel guru, or whatever!
See also:
https://www.howdesign.com/design-business/self-promotion/is-freelancer-a-negative-term/
https://www.fastcompany.com/3054141/why-i-stopped-calling-myself-a-freelancer
1
I know it’s not the point of this particular answer—but I want to mention the most important point from the “F you, pay me” talk (linked from my profile page) as far as contracts: “Usage rights and copyright ownership, etc., ownership transfers all take effect upon receipt of final payment.” Also, work done must be paid for before new revisions or expansions of work.
– Wildcard
6 hours ago
@Wildcard I would be greatly appreciative if you would be willing to edit that into my bullet points.
– MonkeyZeus
5 hours ago
1
"Your job is to make sure the customer always pays." - superb
– mayersdesign
5 hours ago
add a comment |
The customer is not always right BUT it doesn't matter. Your job is to make sure the customer always pays.
Immediately, you must stop thinking of yourself as a passionate artist that wants to make beautiful things. You need to think of yourself as a business that needs to be paid for its time.
First and foremost you need to outline a general contract such as:
- Project will cost X dollars
- Client pays 50% up front
- Client is entitled to 1 exploratory meeting
- Designer may provide up to 3 distinct designs
- Client must choose from proposed design(s)
- Client is entitled to 3 revision requests of accepted design
- If revision requested far exceeds original design then client pays hourly rate until new design is reached. This time is billed immediately and payment is expected within 1 week. 3 revisions are granted.
- Client pays remaining 50% after the final revision is approved
- Client receives PNGs/JPGs is sizes X, Y, and Z of the finished product
- Client has 12 months to request original PSDs for 150% of project cost otherwise they are subject to deletion from designer's computer
No contract means no work; surprise surprise! If a client is hesitant about signing a contract then that is probably a client that you didn't want to work with anyways.
The bottom line is that you have skills and toolsets which they do not. If they want to use you as a direct liaison between their minds and the keyboard/mouse then so be it! Make sure this is billed hourly.
Side rant:
I absolutely despise the word "freelancer" and suggest you stop calling yourself that immediately.
If you browse http://clientsfromhell.net/ then you will see countless stories of freelancers getting shafted due to the client suggesting they work for free.
Call yourself a designer, artist, graphic extraordinaire, design contractor, pixel guru, or whatever!
See also:
https://www.howdesign.com/design-business/self-promotion/is-freelancer-a-negative-term/
https://www.fastcompany.com/3054141/why-i-stopped-calling-myself-a-freelancer
The customer is not always right BUT it doesn't matter. Your job is to make sure the customer always pays.
Immediately, you must stop thinking of yourself as a passionate artist that wants to make beautiful things. You need to think of yourself as a business that needs to be paid for its time.
First and foremost you need to outline a general contract such as:
- Project will cost X dollars
- Client pays 50% up front
- Client is entitled to 1 exploratory meeting
- Designer may provide up to 3 distinct designs
- Client must choose from proposed design(s)
- Client is entitled to 3 revision requests of accepted design
- If revision requested far exceeds original design then client pays hourly rate until new design is reached. This time is billed immediately and payment is expected within 1 week. 3 revisions are granted.
- Client pays remaining 50% after the final revision is approved
- Client receives PNGs/JPGs is sizes X, Y, and Z of the finished product
- Client has 12 months to request original PSDs for 150% of project cost otherwise they are subject to deletion from designer's computer
No contract means no work; surprise surprise! If a client is hesitant about signing a contract then that is probably a client that you didn't want to work with anyways.
The bottom line is that you have skills and toolsets which they do not. If they want to use you as a direct liaison between their minds and the keyboard/mouse then so be it! Make sure this is billed hourly.
Side rant:
I absolutely despise the word "freelancer" and suggest you stop calling yourself that immediately.
If you browse http://clientsfromhell.net/ then you will see countless stories of freelancers getting shafted due to the client suggesting they work for free.
Call yourself a designer, artist, graphic extraordinaire, design contractor, pixel guru, or whatever!
See also:
https://www.howdesign.com/design-business/self-promotion/is-freelancer-a-negative-term/
https://www.fastcompany.com/3054141/why-i-stopped-calling-myself-a-freelancer
edited 6 hours ago
answered 6 hours ago
MonkeyZeusMonkeyZeus
368112
368112
1
I know it’s not the point of this particular answer—but I want to mention the most important point from the “F you, pay me” talk (linked from my profile page) as far as contracts: “Usage rights and copyright ownership, etc., ownership transfers all take effect upon receipt of final payment.” Also, work done must be paid for before new revisions or expansions of work.
– Wildcard
6 hours ago
@Wildcard I would be greatly appreciative if you would be willing to edit that into my bullet points.
– MonkeyZeus
5 hours ago
1
"Your job is to make sure the customer always pays." - superb
– mayersdesign
5 hours ago
add a comment |
1
I know it’s not the point of this particular answer—but I want to mention the most important point from the “F you, pay me” talk (linked from my profile page) as far as contracts: “Usage rights and copyright ownership, etc., ownership transfers all take effect upon receipt of final payment.” Also, work done must be paid for before new revisions or expansions of work.
– Wildcard
6 hours ago
@Wildcard I would be greatly appreciative if you would be willing to edit that into my bullet points.
– MonkeyZeus
5 hours ago
1
"Your job is to make sure the customer always pays." - superb
– mayersdesign
5 hours ago
1
1
I know it’s not the point of this particular answer—but I want to mention the most important point from the “F you, pay me” talk (linked from my profile page) as far as contracts: “Usage rights and copyright ownership, etc., ownership transfers all take effect upon receipt of final payment.” Also, work done must be paid for before new revisions or expansions of work.
– Wildcard
6 hours ago
I know it’s not the point of this particular answer—but I want to mention the most important point from the “F you, pay me” talk (linked from my profile page) as far as contracts: “Usage rights and copyright ownership, etc., ownership transfers all take effect upon receipt of final payment.” Also, work done must be paid for before new revisions or expansions of work.
– Wildcard
6 hours ago
@Wildcard I would be greatly appreciative if you would be willing to edit that into my bullet points.
– MonkeyZeus
5 hours ago
@Wildcard I would be greatly appreciative if you would be willing to edit that into my bullet points.
– MonkeyZeus
5 hours ago
1
1
"Your job is to make sure the customer always pays." - superb
– mayersdesign
5 hours ago
"Your job is to make sure the customer always pays." - superb
– mayersdesign
5 hours ago
add a comment |
One thing I've learned over the years is that (as much as we are inclined to think so) most clients are not really idiots. They simply don't know what we know about graphic design. In my experience, when a customer asks for something obviously foolish, especially when they get overly specific, they are just trying to solve a problem without the proper tools to do so. Take some time to step back and interpret what they're trying to accomplish with the requested changes. Then you can ask if your interpretation is accurate, and recommend a better way to address the issue. That will often lead to a much more productive discussion and a better product. This client-advocate approach has saved many of my designs from turning into train wrecks.
Unfortunately, some clients simply have poor taste. If you want their business you have to advise as best you can, but acquiesce to their hideous vision. If you can't willingly create a bad design for them, just tell them as much and wish them well. There is no need to hide your expert opinion as long as you can be tactful and respectful about it.
add a comment |
One thing I've learned over the years is that (as much as we are inclined to think so) most clients are not really idiots. They simply don't know what we know about graphic design. In my experience, when a customer asks for something obviously foolish, especially when they get overly specific, they are just trying to solve a problem without the proper tools to do so. Take some time to step back and interpret what they're trying to accomplish with the requested changes. Then you can ask if your interpretation is accurate, and recommend a better way to address the issue. That will often lead to a much more productive discussion and a better product. This client-advocate approach has saved many of my designs from turning into train wrecks.
Unfortunately, some clients simply have poor taste. If you want their business you have to advise as best you can, but acquiesce to their hideous vision. If you can't willingly create a bad design for them, just tell them as much and wish them well. There is no need to hide your expert opinion as long as you can be tactful and respectful about it.
add a comment |
One thing I've learned over the years is that (as much as we are inclined to think so) most clients are not really idiots. They simply don't know what we know about graphic design. In my experience, when a customer asks for something obviously foolish, especially when they get overly specific, they are just trying to solve a problem without the proper tools to do so. Take some time to step back and interpret what they're trying to accomplish with the requested changes. Then you can ask if your interpretation is accurate, and recommend a better way to address the issue. That will often lead to a much more productive discussion and a better product. This client-advocate approach has saved many of my designs from turning into train wrecks.
Unfortunately, some clients simply have poor taste. If you want their business you have to advise as best you can, but acquiesce to their hideous vision. If you can't willingly create a bad design for them, just tell them as much and wish them well. There is no need to hide your expert opinion as long as you can be tactful and respectful about it.
One thing I've learned over the years is that (as much as we are inclined to think so) most clients are not really idiots. They simply don't know what we know about graphic design. In my experience, when a customer asks for something obviously foolish, especially when they get overly specific, they are just trying to solve a problem without the proper tools to do so. Take some time to step back and interpret what they're trying to accomplish with the requested changes. Then you can ask if your interpretation is accurate, and recommend a better way to address the issue. That will often lead to a much more productive discussion and a better product. This client-advocate approach has saved many of my designs from turning into train wrecks.
Unfortunately, some clients simply have poor taste. If you want their business you have to advise as best you can, but acquiesce to their hideous vision. If you can't willingly create a bad design for them, just tell them as much and wish them well. There is no need to hide your expert opinion as long as you can be tactful and respectful about it.
answered 5 hours ago
13ruce13ruce
2,450517
2,450517
add a comment |
add a comment |
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related, not quite a duplicate: graphicdesign.stackexchange.com/questions/44923/…
– Lauren Ipsum
5 hours ago
Possible duplicate of Would you compromise your design and how far should you go?
– Zach Saucier
4 hours ago
Related. Also related
– Zach Saucier
4 hours ago