Vector-transposing function












0












$begingroup$


I profiled a library I'm writing that uses vector transposes and found that I am spending a good bit of time doing the following transpose. I am using a std::vector of std::vector<double>s to represent the column vectors.



What are some ways to optimize this function?



std::vector<double> transpose_vector(const std::vector<std::vector<double>> &column_vec) {
// take a column vector:
// |x1|
// |x2|
// |x3|
// and return a row vector |x1, x2, x3|
std::vector<double> row_vector;
for (auto c : column_vec) {
for (auto r : c) {
row_vector.push_back(r);
}
}
return row_vector;
}









share|improve this question











$endgroup$

















    0












    $begingroup$


    I profiled a library I'm writing that uses vector transposes and found that I am spending a good bit of time doing the following transpose. I am using a std::vector of std::vector<double>s to represent the column vectors.



    What are some ways to optimize this function?



    std::vector<double> transpose_vector(const std::vector<std::vector<double>> &column_vec) {
    // take a column vector:
    // |x1|
    // |x2|
    // |x3|
    // and return a row vector |x1, x2, x3|
    std::vector<double> row_vector;
    for (auto c : column_vec) {
    for (auto r : c) {
    row_vector.push_back(r);
    }
    }
    return row_vector;
    }









    share|improve this question











    $endgroup$















      0












      0








      0





      $begingroup$


      I profiled a library I'm writing that uses vector transposes and found that I am spending a good bit of time doing the following transpose. I am using a std::vector of std::vector<double>s to represent the column vectors.



      What are some ways to optimize this function?



      std::vector<double> transpose_vector(const std::vector<std::vector<double>> &column_vec) {
      // take a column vector:
      // |x1|
      // |x2|
      // |x3|
      // and return a row vector |x1, x2, x3|
      std::vector<double> row_vector;
      for (auto c : column_vec) {
      for (auto r : c) {
      row_vector.push_back(r);
      }
      }
      return row_vector;
      }









      share|improve this question











      $endgroup$




      I profiled a library I'm writing that uses vector transposes and found that I am spending a good bit of time doing the following transpose. I am using a std::vector of std::vector<double>s to represent the column vectors.



      What are some ways to optimize this function?



      std::vector<double> transpose_vector(const std::vector<std::vector<double>> &column_vec) {
      // take a column vector:
      // |x1|
      // |x2|
      // |x3|
      // and return a row vector |x1, x2, x3|
      std::vector<double> row_vector;
      for (auto c : column_vec) {
      for (auto r : c) {
      row_vector.push_back(r);
      }
      }
      return row_vector;
      }






      c++ performance c++11 vectors






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 2 hours ago









      200_success

      130k16153419




      130k16153419










      asked 3 hours ago









      L LL L

      405




      405






















          1 Answer
          1






          active

          oldest

          votes


















          0












          $begingroup$

          There's not really much here. The only thing I can think of is it may prove faster to pre-allocate the destination vector using reserve. push_back has the potential to cause several re-allocations per call to transpose, which will be slow. Try:



          std::vector<double> transpose_vector(const std::vector<std::vector<double>> &column_vec) {
          std::vector<double> row_vector;
          row_vector.reserve(total_entries(column_vec)); // Pre-allocate the space we need

          for (auto c : column_vec) {
          for (auto r : c) {
          row_vector.push_back(r);
          }
          }
          return row_vector;
          }


          Where total_entries is a function that finds how many cells there are in the 2D vector. If each row is the same length, you could use math to figure this out. If it's ragged though, you may need to iterate column_vector summing the row lengths.






          share|improve this answer









          $endgroup$













            Your Answer





            StackExchange.ifUsing("editor", function () {
            return StackExchange.using("mathjaxEditing", function () {
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
            });
            });
            }, "mathjax-editing");

            StackExchange.ifUsing("editor", function () {
            StackExchange.using("externalEditor", function () {
            StackExchange.using("snippets", function () {
            StackExchange.snippets.init();
            });
            });
            }, "code-snippets");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "196"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f214971%2fvector-transposing-function%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0












            $begingroup$

            There's not really much here. The only thing I can think of is it may prove faster to pre-allocate the destination vector using reserve. push_back has the potential to cause several re-allocations per call to transpose, which will be slow. Try:



            std::vector<double> transpose_vector(const std::vector<std::vector<double>> &column_vec) {
            std::vector<double> row_vector;
            row_vector.reserve(total_entries(column_vec)); // Pre-allocate the space we need

            for (auto c : column_vec) {
            for (auto r : c) {
            row_vector.push_back(r);
            }
            }
            return row_vector;
            }


            Where total_entries is a function that finds how many cells there are in the 2D vector. If each row is the same length, you could use math to figure this out. If it's ragged though, you may need to iterate column_vector summing the row lengths.






            share|improve this answer









            $endgroup$


















              0












              $begingroup$

              There's not really much here. The only thing I can think of is it may prove faster to pre-allocate the destination vector using reserve. push_back has the potential to cause several re-allocations per call to transpose, which will be slow. Try:



              std::vector<double> transpose_vector(const std::vector<std::vector<double>> &column_vec) {
              std::vector<double> row_vector;
              row_vector.reserve(total_entries(column_vec)); // Pre-allocate the space we need

              for (auto c : column_vec) {
              for (auto r : c) {
              row_vector.push_back(r);
              }
              }
              return row_vector;
              }


              Where total_entries is a function that finds how many cells there are in the 2D vector. If each row is the same length, you could use math to figure this out. If it's ragged though, you may need to iterate column_vector summing the row lengths.






              share|improve this answer









              $endgroup$
















                0












                0








                0





                $begingroup$

                There's not really much here. The only thing I can think of is it may prove faster to pre-allocate the destination vector using reserve. push_back has the potential to cause several re-allocations per call to transpose, which will be slow. Try:



                std::vector<double> transpose_vector(const std::vector<std::vector<double>> &column_vec) {
                std::vector<double> row_vector;
                row_vector.reserve(total_entries(column_vec)); // Pre-allocate the space we need

                for (auto c : column_vec) {
                for (auto r : c) {
                row_vector.push_back(r);
                }
                }
                return row_vector;
                }


                Where total_entries is a function that finds how many cells there are in the 2D vector. If each row is the same length, you could use math to figure this out. If it's ragged though, you may need to iterate column_vector summing the row lengths.






                share|improve this answer









                $endgroup$



                There's not really much here. The only thing I can think of is it may prove faster to pre-allocate the destination vector using reserve. push_back has the potential to cause several re-allocations per call to transpose, which will be slow. Try:



                std::vector<double> transpose_vector(const std::vector<std::vector<double>> &column_vec) {
                std::vector<double> row_vector;
                row_vector.reserve(total_entries(column_vec)); // Pre-allocate the space we need

                for (auto c : column_vec) {
                for (auto r : c) {
                row_vector.push_back(r);
                }
                }
                return row_vector;
                }


                Where total_entries is a function that finds how many cells there are in the 2D vector. If each row is the same length, you could use math to figure this out. If it's ragged though, you may need to iterate column_vector summing the row lengths.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 3 hours ago









                CarcigenicateCarcigenicate

                3,63211631




                3,63211631






























                    draft saved

                    draft discarded




















































                    Thanks for contributing an answer to Code Review Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f214971%2fvector-transposing-function%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    How to make a Squid Proxy server?

                    第一次世界大戦

                    Touch on Surface Book